Ejemplo n.º 1
0
	// 파티 단위로 버프 주는 함수.
	// 같은 맵에 있는 파티원만 영향을 받는다.
	int party_give_buff (lua_State* L)
	{
		CQuestManager & q = CQuestManager::instance();
		LPCHARACTER ch = q.GetCurrentCharacterPtr();
		
		if (!lua_isnumber(L, 1) || !lua_isnumber(L, 2) || !lua_isnumber(L, 3) || !lua_isnumber(L, 4) || 
			!lua_isnumber(L, 5) || !lua_isnumber(L, 6) || !lua_isboolean(L, 7) || !lua_isboolean(L, 8))
		{
			lua_pushboolean (L, false);
			return 1;
		}
		DWORD dwType = lua_tonumber(L, 1);
		BYTE bApplyOn = lua_tonumber(L, 2);
		long lApplyValue = lua_tonumber(L, 3);
		DWORD dwFlag = lua_tonumber(L, 4);
		long lDuration = lua_tonumber(L, 5);
		long lSPCost = lua_tonumber(L, 6);
		bool bOverride = lua_toboolean(L, 7);
		bool IsCube = lua_toboolean(L, 8);

		FGiveBuff f (dwType, bApplyOn, lApplyValue, dwFlag, lDuration, lSPCost, bOverride, IsCube);
		if (ch->GetParty())
			ch->GetParty()->ForEachOnMapMember(f, ch->GetMapIndex());
		else
			f(ch);

		lua_pushboolean (L, true);
		return 1;
	}
Ejemplo n.º 2
0
LPPARTY CPartyManager::CreateParty(LPCHARACTER pLeader)
{
	if (pLeader->GetParty())
		return pLeader->GetParty();

	LPPARTY pParty = M2_NEW CParty;

	if (pLeader->IsPC())
	{
		//TPacketGGParty p;
		//p.header	= HEADER_GG_PARTY;
		//p.subheader	= PARTY_SUBHEADER_GG_CREATE;
		//p.pid		= pLeader->GetPlayerID();
		//P2P_MANAGER::instance().Send(&p, sizeof(p));
		TPacketPartyCreate p;
		p.dwLeaderPID = pLeader->GetPlayerID();

		db_clientdesc->DBPacket(HEADER_GD_PARTY_CREATE, 0, &p, sizeof(TPacketPartyCreate));

		sys_log(0, "PARTY: Create %s pid %u", pLeader->GetName(), pLeader->GetPlayerID());
		pParty->SetPCParty(true);
		pParty->Join(pLeader->GetPlayerID());

		m_set_pkPCParty.insert(pParty);
	}
	else
	{
		pParty->SetPCParty(false);
		pParty->Join(pLeader->GetVID());
	}

	pParty->Link(pLeader);
	return (pParty);
}
Ejemplo n.º 3
0
	int party_set_flag(lua_State* L)
	{
		LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr();

		if (ch->GetParty() && lua_isstring(L, 1) && lua_isnumber(L, 2))
			ch->GetParty()->SetFlag(lua_tostring(L, 1), (int)lua_tonumber(L, 2));

		return 0;
	}
Ejemplo n.º 4
0
	int party_get_max_level(lua_State* L)
	{
		LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr();

		if (ch->GetParty())
			lua_pushnumber(L,ch->GetParty()->GetMemberMaxLevel());
		else
			lua_pushnumber(L, 1);

		return 1;
	}
Ejemplo n.º 5
0
	int party_get_flag(lua_State* L)
	{
		LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr();

		if (!ch->GetParty() || !lua_isstring(L, 1))
			lua_pushnumber(L, 0);
		else
			lua_pushnumber(L, ch->GetParty()->GetFlag(lua_tostring(L, 1)));

		return 1;
	}
Ejemplo n.º 6
0
	int party_is_leader(lua_State* L)
	{
		LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr();

		if (ch->GetParty() && ch->GetParty()->GetLeaderPID() == ch->GetPlayerID())
			lua_pushboolean(L, 1);
		else
			lua_pushboolean(L, 0);

		return 1;
	}
Ejemplo n.º 7
0
	//
	// "party" Lua functions
	//
	int party_clear_ready(lua_State* L)
	{
		LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr();
		
		if (ch->GetParty())
		{
			FPartyClearReady f;
			ch->GetParty()->ForEachNearMember(f);
		}
		return 0;
	}
Ejemplo n.º 8
0
	int party_get_near_count(lua_State* L)
	{
		LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr();

		if (ch->GetParty())
			lua_pushnumber(L, ch->GetParty()->GetNearMemberCount());
		else
			lua_pushnumber(L, 0);

		return 1;
	}
Ejemplo n.º 9
0
	int party_get_leader_pid(lua_State* L)
	{
		LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr();
		if (ch->GetParty())
		{
			lua_pushnumber(L, ch->GetParty()->GetLeaderPID());
		}
		else
		{
			lua_pushnumber(L, -1);
		}
		return 1;
	}
Ejemplo n.º 10
0
	int party_show_cinematic(lua_State* L)
	{
		if (!lua_isstring(L, 1))
			return 0;

		sys_log(0, "CINEMA %s", lua_tostring(L, 1));
		LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr();

		if (ch->GetParty())
		{
			FCinematicSender f(lua_tostring(L, 1));

			ch->GetParty()->Update();
			ch->GetParty()->ForEachNearMember(f);
		}
		return 0;
	}
Ejemplo n.º 11
0
	int party_set_quest_flag(lua_State* L)
	{
		CQuestManager & q = CQuestManager::instance();

		FSetQuestFlag f;

		f.flagname = q.GetCurrentPC()->GetCurrentQuestName() + "." + lua_tostring(L, 1);
		f.value = (int) rint(lua_tonumber(L, 2));

		LPCHARACTER ch = q.GetCurrentCharacterPtr();

		if (ch->GetParty())
			ch->GetParty()->ForEachOnlineMember(f);
		else
			f(ch);

		return 0;
	}
Ejemplo n.º 12
0
	int party_is_in_dungeon (lua_State* L)
	{
		CQuestManager & q = CQuestManager::instance();
		LPCHARACTER ch = q.GetCurrentCharacterPtr();
		LPPARTY pParty = ch->GetParty();
		if (pParty != NULL){
			lua_pushboolean (L, pParty->GetDungeon() ? true : false);
			return 1;
		}
		lua_pushboolean (L, false);
		return 1;
	}
Ejemplo n.º 13
0
	int party_get_member_pids(lua_State *L)
	{
		CQuestManager & q = CQuestManager::instance();
		LPCHARACTER ch = q.GetCurrentCharacterPtr();
		LPPARTY pParty = ch->GetParty();
		if (NULL == pParty)
		{
			return 0;
		}
		FPartyPIDCollector f;
		pParty->ForEachOnMapMember(f, ch->GetMapIndex());
		
		for (std::vector <DWORD>::iterator it = f.vecPIDs.begin(); it != f.vecPIDs.end(); it++)
		{
			lua_pushnumber(L, *it);
		}
		return f.vecPIDs.size();
	}
Ejemplo n.º 14
0
void CParty::SendMessage(LPCHARACTER ch, BYTE bMsg, DWORD dwArg1, DWORD dwArg2)
{
	if (ch->GetParty() != this)
	{
		sys_err("%s is not member of this party %p", ch->GetName(), this);
		return;
	}

	switch (bMsg)
	{
		case PM_ATTACK:
			break;

		case PM_RETURN:
			{
				TMemberMap::iterator it = m_memberMap.begin();

				while (it != m_memberMap.end())
				{
					TMember & rMember = it->second;
					++it;

					LPCHARACTER pkChr;

					if ((pkChr = rMember.pCharacter) && ch != pkChr)
					{
						DWORD x = dwArg1 + number(-500, 500);
						DWORD y = dwArg2 + number(-500, 500);

						pkChr->SetVictim(NULL);
						pkChr->SetRotationToXY(x, y);

						if (pkChr->Goto(x, y))
						{
							LPCHARACTER victim = pkChr->GetVictim();
							sys_log(0, "%s %p RETURN victim %p", pkChr->GetName(), get_pointer(pkChr), get_pointer(victim));
							pkChr->SendMovePacket(FUNC_WAIT, 0, 0, 0, 0);
						}
					}
				}
			}
			break;

		case PM_ATTACKED_BY:	// 공격 받았음, 리더에게 도움을 요청
			{
				// 리더가 없을 때
				LPCHARACTER pkChrVictim = ch->GetVictim();

				if (!pkChrVictim)
					return;

				TMemberMap::iterator it = m_memberMap.begin();

				while (it != m_memberMap.end())
				{
					TMember & rMember = it->second;
					++it;

					LPCHARACTER pkChr;

					if ((pkChr = rMember.pCharacter) && ch != pkChr)
					{
						if (pkChr->CanBeginFight())
							pkChr->BeginFight(pkChrVictim);
					}
				}
			}
			break;

		case PM_AGGRO_INCREASE:
			{
				LPCHARACTER victim = CHARACTER_MANAGER::instance().Find(dwArg2);

				if (!victim)
					return;

				TMemberMap::iterator it = m_memberMap.begin();

				while (it != m_memberMap.end())
				{
					TMember & rMember = it->second;
					++it;

					LPCHARACTER pkChr;

					if ((pkChr = rMember.pCharacter) && ch != pkChr)
					{
						pkChr->UpdateAggrPoint(victim, DAMAGE_TYPE_SPECIAL, dwArg1);
					}
				}
			}
			break;
	}
}
Ejemplo n.º 15
0
	int party_is_party(lua_State* L)
	{
		LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr();
		lua_pushboolean(L, ch->GetParty() ? 1 : 0);
		return 1;
	}
Ejemplo n.º 16
0
bool CPVPManager::CanAttack(LPCHARACTER pkChr, LPCHARACTER pkVictim)
{
	switch (pkVictim->GetCharType())
	{
		case CHAR_TYPE_NPC:
		case CHAR_TYPE_WARP:
		case CHAR_TYPE_GOTO:
			return false;
	}

	if (pkChr == pkVictim)  // 내가 날 칠라고 하네 -_-
		return false;

	if (pkVictim->IsNPC() && pkChr->IsNPC() && !pkChr->IsGuardNPC())
		return false;

	if( true == pkChr->IsHorseRiding() )
	{
		if( pkChr->GetHorseLevel() > 0 && 1 == pkChr->GetHorseGrade() ) 
			return false;
	}
	else
	{
		switch( pkChr->GetMountVnum() )
		{
			case 0:
			case 20030:
			case 20110:
			case 20111:
			case 20112:
			case 20113:
			case 20114:
			case 20115:
			case 20116:
			case 20117:
			case 20118:
				//신규 탈것 고급
			case 20205:
			case 20206:
			case 20207:
			case 20208:
			case 20209:
			case 20210:
			case 20211:
			case 20212:
			case 20119:		// 라마단 흑마
			case 20219:		// 라마단 흑마 클론 (할로윈용)
			case 20220:		// 크리스마스 탈것
			case 20221:		// 전갑 백웅
			case 20222:		// 전갑 팬더
			case 20120:
			case 20121:
			case 20122:
			case 20123:
			case 20124:
			case 20125:
			case 20214:		// 난폭한 전갑순순록	
			case 20215:		// 용맹한 전갑순순록	
			case 20217:		// 난폭한 전갑암순록	
			case 20218:		// 용맹한 전갑암순록
			case 20224:		// 난폭한 전갑석룡자
			case 20225:		// 용맹한 전갑석룡자
			case 20226:		//	유니콘
			case 20227:
				break;

			default:
				return false;
		}
	}

	if (pkVictim->IsNPC() || pkChr->IsNPC())
	{
		return true;
	}

	if (pkVictim->IsObserverMode() || pkChr->IsObserverMode())
		return false;

	{
		BYTE bMapEmpire = SECTREE_MANAGER::instance().GetEmpireFromMapIndex(pkChr->GetMapIndex());

		if ( pkChr->GetPKMode() == PK_MODE_PROTECT && pkChr->GetEmpire() == bMapEmpire ||
				pkVictim->GetPKMode() == PK_MODE_PROTECT && pkVictim->GetEmpire() == bMapEmpire )
		{
			return false;
		}
	}

	if (pkChr->GetEmpire() != pkVictim->GetEmpire())
	{
		if ( LC_IsYMIR() == true || LC_IsKorea() == true )
		{
			if ( pkChr->GetPKMode() == PK_MODE_PROTECT || pkVictim->GetPKMode() == PK_MODE_PROTECT )
			{
				return false;
			}
		}

		return true;
	}

	bool beKillerMode = false;

	if (pkVictim->GetParty() && pkVictim->GetParty() == pkChr->GetParty())
	{
		return false;
		// Cannot attack same party on any pvp model
	}
	else
	{
		if (pkVictim->IsKillerMode())
		{
			return true;
		}

		if (pkChr->GetAlignment() < 0 && pkVictim->GetAlignment() >= 0)
		{
		    if (g_protectNormalPlayer)
		    {
			// 범법자는 평화모드인 착한사람을 공격할 수 없다.
			if (PK_MODE_PEACE == pkVictim->GetPKMode())
			    return false;
		    }
		}


		switch (pkChr->GetPKMode())
		{
			case PK_MODE_PEACE:
			case PK_MODE_REVENGE:
				// Cannot attack same guild
				if (pkVictim->GetGuild() && pkVictim->GetGuild() == pkChr->GetGuild())
					break;

				if (pkChr->GetPKMode() == PK_MODE_REVENGE)
				{
					//if (!g_iUseLocale)
					if (1)
					{
						if (pkChr->GetAlignment() < 0 && pkVictim->GetAlignment() >= 0)
						{
							pkChr->SetKillerMode(true);
							return true;
						}
						else if (pkChr->GetAlignment() >= 0 && pkVictim->GetAlignment() < 0)
							return true;
					}
					else
					{
						if (pkChr->GetAlignment() < 0 && pkVictim->GetAlignment() < 0)
							break;
						else if (pkChr->GetAlignment() >= 0 && pkVictim->GetAlignment() >= 0)
							break;

						beKillerMode = true;
					}
				}
				break;

			case PK_MODE_GUILD:
				// Same implementation from PK_MODE_FREE except for attacking same guild
				if (!pkChr->GetGuild() || (pkVictim->GetGuild() != pkChr->GetGuild()))
				{
					if (1)
					//if (!g_iUseLocale)
					{
						if (pkVictim->GetAlignment() >= 0)
							pkChr->SetKillerMode(true);
						else if (pkChr->GetAlignment() < 0 && pkVictim->GetAlignment() < 0)
							pkChr->SetKillerMode(true);

						return true;
					}
					else
						beKillerMode = true;
				}
				break;

			case PK_MODE_FREE:
				//if (!g_iUseLocale)
				if (1)
				{
					if (pkVictim->GetAlignment() >= 0)
						pkChr->SetKillerMode(true);
					else if (pkChr->GetAlignment() < 0 && pkVictim->GetAlignment() < 0)
						pkChr->SetKillerMode(true);

					return true;
				}
				else
					beKillerMode = true;
				break;
		}
	}

	CPVP kPVP(pkChr->GetPlayerID(), pkVictim->GetPlayerID());
	CPVP * pkPVP = Find(kPVP.m_dwCRC);

	if (!pkPVP || !pkPVP->IsFight())
	{
		if (beKillerMode)
			pkChr->SetKillerMode(true);

		return (beKillerMode);
	}

	pkPVP->SetLastFightTime();
	return true;
}