bool loadMedia() { //Load texture if( !gOpenGLTexture.loadTextureFromFile32( "img/grass.png" ) ) { printf( "Unable to load texture!\n" ); return false; } return true; }
bool loadMedia() { //Load texture if( !gTexture.loadTextureFromFile32( "26_the_stencil_buffer/opengl.png" ) ) { printf( "Unable to load texture!\n" ); return false; } return true; }