void LButton::render() { //Show current button sprite gButtonSpriteSheetTexture.render( mPosition.x, mPosition.y, &gSpriteClips[ mCurrentSprite ] ); gButtonSpriteSheetTexture1.render( mPosition.x, mPosition.y, &gSpriteClips[ mCurrentSprite ] ); gButtonSpriteSheetTexture2.render( mPosition.x, mPosition.y, &gSpriteClips[ mCurrentSprite ] ); }
int main( int argc, char* args[] ) { //Start up SDL and create window if( !init() ) { printf( "Failed to initialize!\n" ); } else { //Load media if( !loadMedia() ) { printf( "Failed to load media!\n" ); } else { //Main loop flag bool quit = false; //Event handler SDL_Event e; //While application is running while( !quit ) { //Handle events on queue while( SDL_PollEvent( &e ) != 0 ) { //User requests quit if( e.type == SDL_QUIT ) { quit = true; } } //Clear screen SDL_SetRenderDrawColor( gRenderer, 0xFF, 0xFF, 0xFF, 0xFF ); SDL_RenderClear( gRenderer ); //Render background texture to screen gBackgroundTexture.render( 0, 0 ); //Render Foo' to the screen gFooTexture.render( 240, 190 ); //Update screen SDL_RenderPresent( gRenderer ); } } } //Free resources and close SDL close(); return 0; }
void Particle::render() { //Show image mTexture->render( mPosX, mPosY ); //Show shimmer if( mFrame % 2 == 0 ) { gShimmerTexture.render( mPosX, mPosY ); } //Animate mFrame++; }
int main(int argc, const char * argv[]) { init(); loadMedia(); bool quit = false; SDL_Event e; int frame = 0; int scrollingOffset = gameState.scrollingOffset; while (!quit) { while (SDL_PollEvent(&e) != 0) { if (e.type == SDL_QUIT) { quit = true; } batman->handleEvent(e); } SDL_SetRenderDrawColor(gRenderer, 0xFF, 0xFF, 0xFF, 0xFF); SDL_RenderClear(gRenderer); // load background first with offset if (batman->isMovingFwd()) { -- scrollingOffset; if (scrollingOffset < -gBackGroundTexture.getWidth()) { scrollingOffset = 0; } } gBackGroundTexture.render(scrollingOffset, 0, gRenderer); gBackGroundTexture.render(scrollingOffset + gBackGroundTexture.getWidth(), 0, gRenderer); batman->render(50, SCREEN_HEIGHT - 60); SDL_RenderPresent(gRenderer); } // save game state gameState.scrollingOffset = scrollingOffset; printf("saving game state: scrolling offset %d\n", gameState.scrollingOffset); // close close(); return 0; }
void Dot::render() { //Show the dot gDotTexture.render( mPosX, mPosY ); //Show particles on top of dot renderParticles(); }
int main( int argc, char* args[] ) { //Start up SDL and create window if( !init() ) { printf( "Failed to initialize!\n" ); } else { //Load media if( !loadMedia() ) { printf( "Failed to load media!\n" ); } else { //Main loop flag bool quit = false; //Event handler SDL_Event e; //Run the thread int data = 101; SDL_Thread* threadID = SDL_CreateThread( threadFunction, "LazyThread", (void*)data ); //While application is running while( !quit ) { //Handle events on queue while( SDL_PollEvent( &e ) != 0 ) { //User requests quit if( e.type == SDL_QUIT ) { quit = true; } } //Clear screen SDL_SetRenderDrawColor( gRenderer, 0xFF, 0xFF, 0xFF, 0xFF ); SDL_RenderClear( gRenderer ); //Render prompt gSplashTexture.render( 0, 0 ); //Update screen SDL_RenderPresent( gRenderer ); } //Remove timer in case the call back was not called SDL_WaitThread( threadID, NULL ); } } //Free resources and close SDL close(); return 0; }
int main( int argc, char* args[] ) { //Start up SDL and create window if( !init() ) { printf( "Failed to initialize!\n" ); } else { //Load media if( !loadMedia() ) { printf( "Failed to load media!\n" ); } else { //Main loop flag bool quit = false; //Event handler SDL_Event e; //Current rendered texture LTexture* currentTexture = NULL; //While application is running while( !quit ) { //Handle events on queue while( SDL_PollEvent( &e ) != 0 ) { //User requests quit if( e.type == SDL_QUIT ) { quit = true; } } //Set texture based on current keystate const Uint8* currentKeyStates = SDL_GetKeyboardState( NULL ); if( currentKeyStates[ SDL_SCANCODE_UP ] ) { currentTexture = &gUpTexture; } else if( currentKeyStates[ SDL_SCANCODE_DOWN ] ) { currentTexture = &gDownTexture; } else if( currentKeyStates[ SDL_SCANCODE_LEFT ] ) { currentTexture = &gLeftTexture; } else if( currentKeyStates[ SDL_SCANCODE_RIGHT ] ) { currentTexture = &gRightTexture; } else { currentTexture = &gPressTexture; } //Clear screen SDL_SetRenderDrawColor( gRenderer, 0xFF, 0xFF, 0xFF, 0xFF ); SDL_RenderClear( gRenderer ); //Render current texture currentTexture->render( 0, 0 ); //Update screen SDL_RenderPresent( gRenderer ); } } } //Free resources and close SDL close(); return 0; }
void render() { GLfloat half_width = SCREEN_WIDTH / 2.f; GLfloat half_height = SCREEN_HEIGHT / 2.f; //Clear color buffer glClear( GL_COLOR_BUFFER_BIT ); //Reset transformations glLoadIdentity(); //Screen quad fills render surface glTranslatef( half_width, half_height, 0.0 ); glBegin( GL_QUADS ); glColor3f( 1.f, 1.f, 1.f ); glVertex2f( -half_width, -half_height ); glVertex2f( half_width, -half_height ); glVertex2f( half_width, half_height ); glVertex2f( -half_width, half_height ); glEnd(); //Render the texture gOpenGLTexture.render( 0.0, 0.0 ); //Update screen glutSwapBuffers(); }
int main( int argc, char* args[] ) { //Start up SDL and create window if( !init() ) { printf( "Failed to initialize!\n" ); } else { //Load media if( !loadMedia() ) { printf( "Failed to load media!\n" ); } else { //Main loop flag bool quit = false; //Event handler SDL_Event e; //While application is running while( !quit ) { //Handle events on queue while( SDL_PollEvent( &e ) != 0 ) { //User requests quit if( e.type == SDL_QUIT ) { quit = true; } //Handle window events gWindow.handleEvent( e ); } //Only draw when not minimized if( !gWindow.isMinimized() ) { //Clear screen SDL_SetRenderDrawColor( gRenderer, 0xFF, 0xFF, 0xFF, 0xFF ); SDL_RenderClear( gRenderer ); //Render text textures gSceneTexture.render( ( gWindow.getWidth() - gSceneTexture.getWidth() ) / 2, ( gWindow.getHeight() - gSceneTexture.getHeight() ) / 2 ); //Update screen SDL_RenderPresent( gRenderer ); } } } } //Free resources and close SDL close(); return 0; }
void Tile::render( SDL_Rect& camera ) { //If the tile is on screen if( checkCollision( camera, mBox ) ) { //Show the tile gTileTexture.render( mBox.x - camera.x, mBox.y - camera.y, &gTileClips[ mType ] ); } }
void Scoreboard::render( SDL_Renderer* gRenderer, TTF_Font* gFont, LTexture gTextTexture ) { string s = std::to_string( static_cast<long long>( score ) ); s = string( 10 - s.size(), ' ' ) + s; string text = "Score: " + s; gTextTexture.loadFromRenderedText( text, textColor ); gTextTexture.setBlendMode( SDL_BLENDMODE_BLEND ); gTextTexture.setAlpha( 150 ); gTextTexture.render( xPos, yPos, gRenderer ); }
bool IntroRender (int x, int y) { //Event handler SDL_Event e; LTexture texture; std::string counter=""; for (int i=0; i<1502; i+=2) { //Handle events on queue while( SDL_PollEvent( &e ) != 0 ) { //Clear screen SDL_SetRenderDrawColor( gRenderer, 0, 0, 0, 0 ); SDL_RenderClear( gRenderer ); //User requests quit if( e.type == SDL_QUIT ) { return false; } } bool quit=false; counter+="IntroPics/Intro"; counter+=IntToString(i+1); counter+=".jpg"; Intro [i]=texture.loadFromFile( counter.c_str(),gScreenRect.w, gScreenRect.h); gSplashTexture.render(x, y,Intro[i],IntroW, IntroH); //Update screen SDL_RenderPresent( gRenderer ); if (Intro [i]!=NULL) { SDL_DestroyTexture( Intro [i] ); Intro [i] = NULL; }; printf(counter.c_str()); counter=""; SDL_Delay(10); } // //Render splash // for (int i=0 ; i<1410; i++) // // { // if (Intro [i]!=NULL) // // { // SDL_DestroyTexture( Intro [i] ); // Intro [i] = NULL; // }; // if (i<910) // Intro [i+500]=texture.loadFromFile( counter.c_str(),gScreenRect.w, gScreenRect.h); // } return true; }
int main( int argc, char* args[] ) { //Start up SDL and create window if( !init() ) { printf( "Failed to initialize!\n" ); } else { //Load media if( !loadMedia() ) { printf( "Failed to load media!\n" ); } else { //Main loop flag bool quit = false; //Event handler SDL_Event e; //Current animation frame int frame = 0; //While application is running while( !quit ) { //Handle events on queue while( SDL_PollEvent( &e ) != 0 ) { //User requests quit if( e.type == SDL_QUIT ) { quit = true; } } //Clear screen SDL_SetRenderDrawColor( gRenderer, 0xFF, 0xFF, 0xFF, 0xFF ); SDL_RenderClear( gRenderer ); //Render current frame SDL_Rect* currentClip = &gSpriteClips[ frame / 4 ]; gSpriteSheetTexture.render( ( SCREEN_WIDTH - currentClip->w ) / 2, ( SCREEN_HEIGHT - currentClip->h ) / 2, currentClip ); //Update screen SDL_RenderPresent( gRenderer ); //Go to next frame ++frame; //Cycle animation if( frame / 4 >= WALKING_ANIMATION_FRAMES ) { frame = 0; } } } } //Free resources and close SDL close(); return 0; }
void render() { //Clear color buffer glClear( GL_COLOR_BUFFER_BIT ); //Initialize modelview matrix glLoadIdentity(); //Render textured quad using VBOs gVBOTexture.render( ( SCREEN_WIDTH - gVBOTexture.imageWidth() ) / 2.f, ( SCREEN_HEIGHT - gVBOTexture.imageHeight() ) / 2.f ); }
void render() { //Clear color buffer glClear( GL_COLOR_BUFFER_BIT ); //Render texture stretched gStretchedTexture.render( 0.f, 0.f, NULL, &gStretchRect ); //Update screen glutSwapBuffers(); }
int main( int argc, char* args[] ) { //Start up SDL and create window if( !init() ) { printf( "Failed to initialize!\n" ); } else { //Load media if( !loadMedia() ) { printf( "Failed to load media!\n" ); } else { //Main loop flag bool quit = false; //Event handler SDL_Event e; //While application is running while( !quit ) { //Handle events on queue while( SDL_PollEvent( &e ) != 0 ) { //User requests quit if( e.type == SDL_QUIT ) { quit = true; } } //Clear screen SDL_SetRenderDrawColor( gRenderer, 0xFF, 0xFF, 0xFF, 0xFF ); SDL_RenderClear( gRenderer ); //Render current frame gTextTexture.render( ( SCREEN_WIDTH - gTextTexture.getWidth() ) / 2, ( SCREEN_HEIGHT - gTextTexture.getHeight() ) / 2 ); //Update screen SDL_RenderPresent( gRenderer ); } } } //Free resources and close SDL close(); return 0; }
void render() { // clear color buffer glClear(GL_COLOR_BUFFER_BIT); // render OpenGL texture gCircleTexture.render((SCREEN_WIDTH - gCircleTexture.imageWidth()) / 2.f, (SCREEN_HEIGHT - gCircleTexture.imageHeight()) / 2.f); // update screen glutSwapBuffers(); }
int main(int argc, char* args[]) { //Start up SDL and create window if (!init()) { printf("Failed to initialize!\n"); } else { //Load media if (!loadMedia()) { printf("Failed to load media!\n"); } else { //Main loop flag bool quit = false; //Event handler SDL_Event e; //set callback SDL_TimerID timerID = SDL_AddTimer(3 * 1000, callback, "3 seconds waited !"); while (!quit) { //Handle events on queue while (SDL_PollEvent(&e) != 0) { //User requests quit if (e.type == SDL_QUIT) { quit = true; } } //clear the screen SDL_SetRenderDrawColor(gRenderer, 0xFF, 0xFF, 0xFF, 0xFF); SDL_RenderClear(gRenderer); //render splash gSplashTexture.render(0, 0); //Update screen SDL_RenderPresent(gRenderer); } SDL_RemoveTimer(timerID); } close(); } }
void loop () { //Handle events on queue while( SDL_PollEvent( &e ) != 0 ) { //User requests quit if( e.type == SDL_QUIT ) { quit = true; } //Handle input for the dot dot.handleEvent( e ); } //Move the dot dot.move(); //Scroll background --scrollingOffset; if( scrollingOffset < -gBGTexture.getWidth() ) { scrollingOffset = 0; } //Clear screen SDL_SetRenderDrawColor( gRenderer, 0xFF, 0xFF, 0xFF, 0xFF ); SDL_RenderClear( gRenderer ); //Render background gBGTexture.render( scrollingOffset, 0 ); gBGTexture.render( scrollingOffset + gBGTexture.getWidth(), 0 ); //Render objects dot.render(); //Update screen SDL_RenderPresent( gRenderer ); }
int main( int argc, char* args[] ) { //Start up SDL and create window if( !init() ) { printf( "Failed to initialize!\n" ); } else { //Load media if( !loadMedia() ) { printf( "Failed to load media!\n" ); } else { //Main loop flag bool quit = false; //Event handler SDL_Event e; //While application is running while( !quit ) { //Handle events on queue while( SDL_PollEvent( &e ) != 0 ) { //User requests quit if( e.type == SDL_QUIT ) { quit = true; } //Joystick button press else if( e.type == SDL_JOYBUTTONDOWN ) { //Play rumble at 75% strenght for 500 milliseconds if( SDL_HapticRumblePlay( gControllerHaptic, 0.75, 500 ) != 0 ) { printf( "Warning: Unable to play rumble! %s\n", SDL_GetError() ); } } } //Clear screen SDL_SetRenderDrawColor( gRenderer, 0xFF, 0xFF, 0xFF, 0xFF ); SDL_RenderClear( gRenderer ); //Render splash image gSplashTexture.render( 0, 0 ); //Update screen SDL_RenderPresent( gRenderer ); } } } //Free resources and close SDL close(); return 0; }
void loop () { //Handle events on queue while( SDL_PollEvent( &e ) != 0 ) { //User requests quit if( e.type == SDL_QUIT ) { quit = true; } //Reset start time on return keypress else if( e.type == SDL_KEYDOWN && e.key.keysym.sym == SDLK_RETURN ) { startTime = SDL_GetTicks(); } } //Set text to be rendered timeText.str( "" ); timeText << "Milliseconds since start time " << SDL_GetTicks() - startTime; //Render text if( !gTimeTextTexture.loadFromRenderedText( timeText.str().c_str(), textColor ) ) { printf( "Unable to render time texture!\n" ); } //Clear screen SDL_SetRenderDrawColor( gRenderer, 0xFF, 0xFF, 0xFF, 0xFF ); SDL_RenderClear( gRenderer ); //Render textures gPromptTextTexture.render( ( SCREEN_WIDTH - gPromptTextTexture.getWidth() ) / 2, 0 ); gTimeTextTexture.render( ( SCREEN_WIDTH - gPromptTextTexture.getWidth() ) / 2, ( SCREEN_HEIGHT - gPromptTextTexture.getHeight() ) / 2 ); //Update screen SDL_RenderPresent( gRenderer ); }
void render() { // clear color buffer glClear(GL_COLOR_BUFFER_BIT); // calculate centered offsets GLfloat x = (SCREEN_WIDTH - gCheckerBoardTexture.textureWidth()) / 2.f; GLfloat y = (SCREEN_HEIGHT - gCheckerBoardTexture.textureHeight()) / 2.f; // render checkerboard texture gCheckerBoardTexture.render(x, y); // update screen glutSwapBuffers(); }
void render() { //Clear color and stencil buffer glClear( GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT ); glLoadIdentity(); //Disable rendering to the color buffer glColorMask( GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE ); //Start using the stencil glEnable( GL_STENCIL_TEST ); //Place a 1 where rendered glStencilFunc( GL_ALWAYS, 1, 1 ); //Replace where rendered glStencilOp( GL_REPLACE, GL_REPLACE, GL_REPLACE ); //Render stencil triangle glTranslatef( gPolygonX, gPolygonY, 0.f ); glRotatef( gPolygonAngle, 0.f, 0.f, 1.f ); glBegin( GL_TRIANGLES ); glVertex2f( -0.f / 4.f, -SCREEN_HEIGHT / 4.f ); glVertex2f( SCREEN_WIDTH / 4.f, SCREEN_HEIGHT / 4.f ); glVertex2f( -SCREEN_WIDTH / 4.f, SCREEN_HEIGHT / 4.f ); glEnd(); //Reenable color glColorMask( GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE ); //Where a 1 was not rendered glStencilFunc( gStencilRenderOp, 1, 1 ); //Keep the pixel glStencilOp( GL_KEEP, GL_KEEP, GL_KEEP ); //Render stenciled texture glLoadIdentity(); gTexture.render( ( SCREEN_WIDTH - gTexture.imageWidth() ) / 2.f, ( SCREEN_HEIGHT - gTexture.imageHeight() ) / 2.f ); //Finished using stencil glDisable( GL_STENCIL_TEST ); //Update screen glutSwapBuffers(); }
int main() { if(!init()) { printf("Failed to initialize!\n"); return -1; } if(!loadMedia()) { printf("Failed to load media!\n"); return -1; } bool quit = false; SDL_Event e; //While application is running while(!quit) { //Handle events on queue while(SDL_PollEvent(&e) != 0) { //User request quit if(e.type == SDL_QUIT) { quit = true; } //Handle window events g_window.handleEvent(e); } //Only draw when not minimized if(!g_window.isMinimized()) { //Clear screen SDL_SetRenderDrawColor(g_renderer, 0xFF, 0xFF, 0xFF, 0xFF); SDL_RenderClear(g_renderer); //Render text textures g_sceneTexture.render((g_window.getWidth() - g_sceneTexture.getWidth()) / 2, (g_window.getHeight() - g_sceneTexture.getHeight()) / 2 ); //Update screen SDL_RenderPresent(g_renderer); } } close(); return 0; }
void LBitmapFont::renderText( int x, int y, std::string text ) { //If the font has been built if( mBitmap != NULL ) { //Temp offsets int curX = x, curY = y; //Go through the text for( int i = 0; i < text.length(); ++i ) { //If the current character is a space if( text[ i ] == ' ' ) { //Move over curX += mSpace; } //If the current character is a newline else if( text[ i ] == '\n' ) { //Move down curY += mNewLine; //Move back curX = x; } else { //Get the ASCII value of the character int ascii = (unsigned char)text[ i ]; //Show the character mBitmap->render( curX, curY, &mChars[ ascii ] ); //Move over the width of the character with one pixel of padding curX += mChars[ ascii ].w + 1; } } } }
void loop () { //Handle events on queue while( SDL_PollEvent( &e ) != 0 ) { //User requests quit if( e.type == SDL_QUIT ) { quit = true; } } //Calculate and correct fps float avgFPS = countedFrames / ( fpsTimer.getTicks() / 1000.f ); if( avgFPS > 2000000 ) { avgFPS = 0; } //Set text to be rendered timeText.str( "" ); timeText << "Average Frames Per Second " << avgFPS; //Render text if( !gFPSTextTexture.loadFromRenderedText( timeText.str().c_str(), textColor ) ) { printf( "Unable to render FPS texture!\n" ); } //Clear screen SDL_SetRenderDrawColor( gRenderer, 0xFF, 0xFF, 0xFF, 0xFF ); SDL_RenderClear( gRenderer ); //Render textures gFPSTextTexture.render( ( SCREEN_WIDTH - gFPSTextTexture.getWidth() ) / 2, ( SCREEN_HEIGHT - gFPSTextTexture.getHeight() ) / 2 ); //Update screen SDL_RenderPresent( gRenderer ); ++countedFrames; }
virtual void render() { if (!mMinimized) { //Initialize renderer color SDL_SetRenderDrawColor(mRenderer, 0xFF, 0xFF, 0xFF, 0xFF); SDL_RenderClear(mRenderer); SDL_Rect stretchRect; stretchRect = { 0, 0, mWidth, mHeight}; gBackgroundTexture.render(mRenderer, 0, 0, &stretchRect); for (std::list<Panel*>::iterator iter = pList_->begin(); iter != pList_->end(); iter++) { Panel *p = (*iter); p->render(mRenderer); } } //Update screen SDL_RenderPresent(mRenderer); }
void PlayerDisplayingHitsAndMiss (char AImap [10][10]) { int xchange = gScreenRect.w/23.9473684211; int ychange = ceil(gScreenRect.h/11.9512195122); int rows=0; for (int ys=gScreenRect.h/5.76470588235; ys<gScreenRect.h/1.00926879506; ys+=ychange) { int cols=0; for (int xs=ceil(gScreenRect.w/2.82608695652)+10; xs<gScreenRect.w/1.2962962963; xs+=xchange) { if (AImap[cols][rows]=='X') { gSplashTexture.render(xs,ys,Miss,xchange, ychange); } cols++; } rows++; } }
int main( int argc, char* args[] ) { //Start up SDL and create window if( !init() ) { printf( "Failed to initialize!\n" ); } else { //Load media if( !loadMedia() ) { printf( "Failed to load media!\n" ); } else { //Main loop flag bool quit = false; //Event handler SDL_Event e; //Run the threads srand( SDL_GetTicks() ); SDL_Thread* threadA = SDL_CreateThread( worker, "Thread A", (void*)"Thread A" ); SDL_Delay( 16 + rand() % 32 ); SDL_Thread* threadB = SDL_CreateThread( worker, "Thread B", (void*)"Thread B" ); //While application is running while( !quit ) { //Handle events on queue while( SDL_PollEvent( &e ) != 0 ) { //User requests quit if( e.type == SDL_QUIT ) { quit = true; } } //Clear screen SDL_SetRenderDrawColor( gRenderer, 0xFF, 0xFF, 0xFF, 0xFF ); SDL_RenderClear( gRenderer ); //Render splash gSplashTexture.render( 0, 0 ); //Update screen SDL_RenderPresent( gRenderer ); } //Wait for threads to finish SDL_WaitThread( threadA, NULL ); SDL_WaitThread( threadB, NULL ); } } //Free resources and close SDL close(); return 0; }
void Dot::render() { //Show the dot gDotTexture.render( mPosX, mPosY ); }