void initLeds() { redLed.off(); greenLed.off(); redLed.quicklyMakeBlinkSeveralTimes(3); }
void onDoorStatus() { debug("onDoorStatus()"); door_status = (DS) cmd.readInt32Arg(); cmd.sendCmd(GC_Acknowledge, F("door")); if( ((door_command == DC_OPEN_DOOR) && (door_status == DS_Open )) || // door is now open ((door_command == DC_CLOSE_DOOR) && (door_status == DS_Closed)) || // door is now closed (door_command == DC_NONE) ) { door_command = DC_NONE; movementWatchdog.stop(); switch( door_status ) { case DS_Open: openLed.on(); closeLed.off(); break; case DS_Closed: closeLed.on(); openLed.off(); break; } } else { switch( door_command ) { case DC_OPEN_DOOR: breathe(openLed); closeLed.off(); break; case DC_CLOSE_DOOR: breathe(closeLed); openLed.off(); break; } } updateDisplay(); Particle.publish(F("Door"), toString(door_status), PRIVATE); //lcdPrint(0, toString(door_status)); //lcdPrint(1, toString(door_command)); }
/// Must be called at least every ms void run() { led->run(); if (timer.isExpired() && (isBlinking || state == FIRST_BREAK || state == SECOND_BREAK)) { switch (state) { case FIRST_FLASH: led->on(onFade); timer.restart(on1); state = FIRST_BREAK; break; case FIRST_BREAK: led->off(offFade); timer.restart(pause1); state = SECOND_FLASH; break; case SECOND_FLASH: led->on(onFade); if (isCounting && !--counter) { isBlinking = false; isCounting = false; } timer.restart(on2); state = SECOND_BREAK; break; case SECOND_BREAK: led->off(offFade); timer.restart(pause2); default: state = FIRST_FLASH; break; } } }
/// Must be called at least every ms void run() { led->run(); if (!led->isFading() && (isPulsing || !pulseDirection)) { if (pulseDirection) { led->on(halfPeriod); if (isCounting && !--counter) { isPulsing = false; isCounting = false; } } else { led->off(halfPeriod); } pulseDirection = !pulseDirection; } }