TEST_F(LuaMobileTest, LuaLootGroupsTest) { // Verify loot group map loaded ASSERT_EQ(LootGroupMap::ERROR_CODE, 0); // Test Loot Items HashTableIterator<String, Reference<LootItemTemplate*> > itemIter = lootGroupMap->itemTemplates.iterator(); while (itemIter.hasNext()) { LootItemTemplate* lootItemTemplate = itemIter.next(); String itemTemplateName( lootItemTemplate->getTemplateName().toCharArray() ); // Make sure that no loot items have the same name as a loot group EXPECT_FALSE( lootGroupMap->lootGroupExists(itemTemplateName) ) << "Loot item " << std::string(itemTemplateName.toCharArray()) << " has the same name as a loot group."; // Verify that directObjectTemplate is valid String directObjectTemplate = lootItemTemplate->getDirectObjectTemplate(); SharedObjectTemplate* templateObject = templateManager->getTemplate(directObjectTemplate.hashCode()); EXPECT_TRUE( templateObject != NULL && templateObject->isSharedTangibleObjectTemplate() ) << "directObjectTemplate is invalid in loot item " << std::string(itemTemplateName.toCharArray()); } // Test Loot Groups HashTableIterator<String, Reference<LootGroupTemplate*> > iter = lootGroupMap->groupTemplates.iterator(); while (iter.hasNext()) { LootGroupTemplate* lootGroupTemplate = iter.next(); String groupTemplateName( lootGroupTemplate->getTemplateName().toCharArray() ); // Verify that group is not empty EXPECT_TRUE( lootGroupTemplate->getLootGroupEntryForRoll(-1).length() > 0 ) << "No entries in loot group: " << std::string(groupTemplateName.toCharArray()); // Check loot group to make sure their chances total correctly EXPECT_GT( lootGroupTemplate->getLootGroupEntryForRoll(10000000).length(), 0 ) << "Item total chance is less than 10000000: " << std::string(groupTemplateName.toCharArray()); EXPECT_EQ( lootGroupTemplate->getLootGroupEntryForRoll(10000001).length(), 0 ) << "Item total chance is greater than 10000000: " << std::string(groupTemplateName.toCharArray()); // Check that all loot group entries are valid for( int i = 0; i < lootGroupTemplate->size(); i++ ){ Vector<String> parentGroups; parentGroups.add(groupTemplateName); String entryName = lootGroupTemplate->getLootGroupEntryAt(i); checkLootGroupEntryRecursive(entryName, &parentGroups); } } }
TEST_F(LuaMobileTest, LuaLootGroupsTest) { LootGroupMap* lootGroupMap = LootGroupMap::instance(); ASSERT_EQ(lootGroupMap->initialize(), 0); //Make sure that no loot items have the same name as a loot group HashTableIterator<String, Reference<LootItemTemplate*> > itemIter = lootGroupMap->itemTemplates.iterator(); while (itemIter.hasNext()) { LootItemTemplate* lootItemTemplate = itemIter.next(); String itemTemplateName( lootItemTemplate->getTemplateName().toCharArray() ); EXPECT_FALSE( lootGroupMap->lootGroupExists(itemTemplateName) ) << "Loot item " << std::string(itemTemplateName.toCharArray()) << " has the same name as a loot group."; } HashTableIterator<String, Reference<LootGroupTemplate*> > iter = lootGroupMap->groupTemplates.iterator(); while (iter.hasNext()) { LootGroupTemplate* lootGroupTemplate = iter.next(); String groupTemplateName( lootGroupTemplate->getTemplateName().toCharArray() ); // Check non-empty loot groups to make sure their chances total correctly if( lootGroupTemplate->getLootGroupEntryForRoll(-1).length() > 0 ){ EXPECT_GT( lootGroupTemplate->getLootGroupEntryForRoll(10000000).length(), 0 ) << "Item total chance is less than 10000000: " << std::string(groupTemplateName.toCharArray()); EXPECT_EQ( lootGroupTemplate->getLootGroupEntryForRoll(10000001).length(), 0 ) << "Item total chance is greater than 10000000: " << std::string(groupTemplateName.toCharArray()); } // Check that all loot group entries are valid for( int i = 0; i < lootGroupTemplate->size(); i++ ){ Vector<String> parentGroups; parentGroups.add(groupTemplateName); String entryName = lootGroupTemplate->getLootGroupEntryAt(i); checkLootGroupEntryRecursive(lootGroupMap, entryName, &parentGroups); } } }