示例#1
0
TEST_F(LuaMobileTest, LuaLootGroupsTest) {

	// Verify loot group map loaded
	ASSERT_EQ(LootGroupMap::ERROR_CODE, 0);

	// Test Loot Items
	HashTableIterator<String, Reference<LootItemTemplate*> > itemIter = lootGroupMap->itemTemplates.iterator();
	while (itemIter.hasNext()) {

		LootItemTemplate* lootItemTemplate = itemIter.next();
		String itemTemplateName( lootItemTemplate->getTemplateName().toCharArray() );

		// Make sure that no loot items have the same name as a loot group
		EXPECT_FALSE( lootGroupMap->lootGroupExists(itemTemplateName) ) << "Loot item " << std::string(itemTemplateName.toCharArray()) << " has the same name as a loot group.";

		// Verify that directObjectTemplate is valid
		String directObjectTemplate = lootItemTemplate->getDirectObjectTemplate();
		SharedObjectTemplate* templateObject = templateManager->getTemplate(directObjectTemplate.hashCode());
		EXPECT_TRUE( templateObject != NULL && templateObject->isSharedTangibleObjectTemplate() ) << "directObjectTemplate is invalid in loot item " << std::string(itemTemplateName.toCharArray());
	}

	// Test Loot Groups
	HashTableIterator<String, Reference<LootGroupTemplate*> > iter = lootGroupMap->groupTemplates.iterator();
	while (iter.hasNext()) {

		LootGroupTemplate* lootGroupTemplate = iter.next();
		String groupTemplateName( lootGroupTemplate->getTemplateName().toCharArray() );

		// Verify that group is not empty
		EXPECT_TRUE( lootGroupTemplate->getLootGroupEntryForRoll(-1).length() > 0 ) << "No entries in loot group: " << std::string(groupTemplateName.toCharArray());

		// Check loot group to make sure their chances total correctly
		EXPECT_GT( lootGroupTemplate->getLootGroupEntryForRoll(10000000).length(), 0 ) << "Item total chance is less than 10000000: " << std::string(groupTemplateName.toCharArray());
		EXPECT_EQ( lootGroupTemplate->getLootGroupEntryForRoll(10000001).length(), 0 ) << "Item total chance is greater than 10000000: " << std::string(groupTemplateName.toCharArray());

		// Check that all loot group entries are valid
		for( int i = 0; i < lootGroupTemplate->size(); i++ ){

			Vector<String> parentGroups;
			parentGroups.add(groupTemplateName);

			String entryName = lootGroupTemplate->getLootGroupEntryAt(i);

			checkLootGroupEntryRecursive(entryName, &parentGroups);
		}

	}

}
示例#2
0
TEST_F(LuaMobileTest, LuaLootGroupsTest) {

	LootGroupMap* lootGroupMap = LootGroupMap::instance();
	ASSERT_EQ(lootGroupMap->initialize(), 0);

	//Make sure that no loot items have the same name as a loot group
	HashTableIterator<String, Reference<LootItemTemplate*> > itemIter = lootGroupMap->itemTemplates.iterator();
	while (itemIter.hasNext()) {

		LootItemTemplate* lootItemTemplate = itemIter.next();
		String itemTemplateName( lootItemTemplate->getTemplateName().toCharArray() );

		EXPECT_FALSE( lootGroupMap->lootGroupExists(itemTemplateName) ) << "Loot item " << std::string(itemTemplateName.toCharArray()) << " has the same name as a loot group.";
	}

	HashTableIterator<String, Reference<LootGroupTemplate*> > iter = lootGroupMap->groupTemplates.iterator();
	while (iter.hasNext()) {

		LootGroupTemplate* lootGroupTemplate = iter.next();
		String groupTemplateName( lootGroupTemplate->getTemplateName().toCharArray() );

		// Check non-empty loot groups to make sure their chances total correctly
		if( lootGroupTemplate->getLootGroupEntryForRoll(-1).length() > 0  ){
			EXPECT_GT( lootGroupTemplate->getLootGroupEntryForRoll(10000000).length(), 0 ) << "Item total chance is less than 10000000: " << std::string(groupTemplateName.toCharArray());
			EXPECT_EQ( lootGroupTemplate->getLootGroupEntryForRoll(10000001).length(), 0 ) << "Item total chance is greater than 10000000: " << std::string(groupTemplateName.toCharArray());
		}

		// Check that all loot group entries are valid
		for( int i = 0; i < lootGroupTemplate->size(); i++ ){

			Vector<String> parentGroups;
			parentGroups.add(groupTemplateName);

			String entryName = lootGroupTemplate->getLootGroupEntryAt(i);

			checkLootGroupEntryRecursive(lootGroupMap, entryName, &parentGroups);
		}

	}

}