bool
MSCalibrator::childCheckEmit(MSCalibratorChild *child) {
    if (myToEmit.find(child)==myToEmit.end()) {
        // should not happen - a child is calling and should have a vehicle added
        throw 1;
    }
    if (child!=myActiveChild||myDestLane->getEdge().isVaporizing()) {
        // check whether this is due to vaporization
        if (myDestLane->getEdge().isVaporizing()) {
            myToEmit[child].first->setWasVaporized(true);
        }
        // remove the vehicle previously inserted by the child
        delete myToEmit[child].first;
        // erase the child information
        myToEmit.erase(myToEmit.find(child));
        // inform child to process the next one (the current was not used)
        return true;
    }
    // get the vehicle and the speed the child has read/generated
    MSVehicle *veh = myToEmit[child].first;
    SUMOReal speed = myToEmit[child].second;
    // check whether the speed shall be patched
    //TM
    SUMOReal pos = myPos+1;
    if (speed<0) {
        speed = MIN2(myDestLane->getMaxSpeed(), veh->getMaxSpeed());
    }
    // try to emit
#ifdef HAVE_MESOSIM
    if (MSGlobals::gUseMesoSim) {
        if (myDestLane->getEdge().emit(*veh,  myNet.getCurrentTimeStep())) {
            veh->onDepart();
            // insert vehicle into the dictionary
            if (!myNet.getVehicleControl().addVehicle(veh->getID(), veh)) {
                // !!!
                throw 1;
            }
            // erase the child information
            myToEmit.erase(myToEmit.find(child));
            return true;
        }
    } else {
#endif
        if (myDestLane->isEmissionSuccess(veh, speed, pos, false)) {
            veh->onDepart();
            // insert vehicle into the dictionary
            if (!myNet.getVehicleControl().addVehicle(veh->getID(), veh)) {
                // !!!
                throw 1;
            }
            // erase the child information
            myToEmit.erase(myToEmit.find(child));
            return true;
        }
#ifdef HAVE_MESOSIM
    }
#endif
    return false;
}
示例#2
0
bool
MSLane::emit(MSVehicle& veh) throw(ProcessError) {
    SUMOReal pos = 0;
    SUMOReal speed = 0;
    bool patchSpeed = true; // whether the speed shall be adapted to infrastructure/traffic in front

    // determine the speed
    const SUMOVehicleParameter &pars = veh.getParameter();
    size_t stripId = getEmptyStartStripID(veh.getWidth());
    switch (pars.departSpeedProcedure) {
    case DEPART_SPEED_GIVEN:
        speed = pars.departSpeed;
        patchSpeed = false;
        break;
    case DEPART_SPEED_RANDOM:
        speed = RandHelper::rand(MIN2(veh.getMaxSpeed(), getMaxSpeed()));
        patchSpeed = true; // !!!(?)
        break;
    case DEPART_SPEED_MAX:
        speed = MIN2(veh.getMaxSpeed(), getMaxSpeed());
        patchSpeed = true; // !!!(?)
        break;
    case DEPART_SPEED_DEFAULT:
    default:
        // speed = 0 was set before
        patchSpeed = false; // !!!(?)
        break;
    }

    // determine the position
    switch (pars.departPosProcedure) {
    case DEPART_POS_GIVEN:
        if (pars.departPos >= 0.) {
            pos = pars.departPos;
        } else {
            pos = pars.departPos + getLength();
        }
        break;
    case DEPART_POS_RANDOM:
        pos = RandHelper::rand(getLength());
        break;
    case DEPART_POS_RANDOM_FREE: {
        for (unsigned int i=0; i < 10; i++) {
            // we will try some random positions ...
            pos = RandHelper::rand(getLength());
            if (isEmissionSuccess(&veh, speed, pos, patchSpeed, stripId)) {
                return true;
            }
        }
        // ... and if that doesn't work, we put the vehicle to the free position
        return freeEmit(veh, speed);
    }
    break;
    case DEPART_POS_FREE:
        return freeEmit(veh, speed);
    case DEPART_POS_DEFAULT:
    default:
        // pos = 0 was set before
        break;
    }

    // try to emit
    return isEmissionSuccess(&veh, speed, pos, patchSpeed, stripId);
}