示例#1
0
RAS_ITexVert::RAS_ITexVert(const MT_Vector3& xyz,
						 const MT_Vector4& tangent,
						 const MT_Vector3& normal)
{
	xyz.getValue(m_localxyz);
	SetNormal(normal);
	SetTangent(tangent);
}
示例#2
0
	void
LOD_ExternVColorEditor::
SetColor(
	MT_Vector3 c,
	const LOD_VertexInd &v
) {
	c.getValue(m_extern_info->vertex_color_buffer + int(v)*3);
}
示例#3
0
static bool getNavmeshNormal(dtStatNavMesh* navmesh, const MT_Vector3& pos, MT_Vector3& normal)
{
	static const float polyPickExt[3] = {2, 4, 2};
	float spos[3];
	pos.getValue(spos);
	flipAxes(spos);
	dtStatPolyRef sPolyRef = navmesh->findNearestPoly(spos, polyPickExt);
	if (sPolyRef == 0)
		return false;
	const dtStatPoly* p = navmesh->getPoly(sPolyRef-1);
	const dtStatPolyDetail* pd = navmesh->getPolyDetail(sPolyRef-1);

	float distMin = FLT_MAX;
	int idxMin = -1;
	for (int i = 0; i < pd->ntris; ++i)
	{
		const unsigned char* t = navmesh->getDetailTri(pd->tbase+i);
		const float* v[3];
		for (int j = 0; j < 3; ++j)
		{
			if (t[j] < p->nv)
				v[j] = navmesh->getVertex(p->v[t[j]]);
			else
				v[j] = navmesh->getDetailVertex(pd->vbase+(t[j]-p->nv));
		}
		float dist = barDistSqPointToTri(spos, v[0], v[1], v[2]);
		if (dist<distMin)
		{
			distMin = dist;
			idxMin = i;
		}
	}

	if (idxMin>=0)
	{
		const unsigned char* t = navmesh->getDetailTri(pd->tbase+idxMin);
		const float* v[3];
		for (int j = 0; j < 3; ++j)
		{
			if (t[j] < p->nv)
				v[j] = navmesh->getVertex(p->v[t[j]]);
			else
				v[j] = navmesh->getDetailVertex(pd->vbase+(t[j]-p->nv));
		}
		MT_Vector3 tri[3];
		for (size_t j=0; j<3; j++)
			tri[j].setValue(v[j][0],v[j][2],v[j][1]);
		MT_Vector3 a,b;
		a = tri[1]-tri[0];
		b = tri[2]-tri[0];
		normal = b.cross(a).safe_normalized();
		return true;
	}

	return false;
}
示例#4
0
void KX_KetsjiEngine::DoSound(KX_Scene* scene)
{
	m_logger->StartLog(tc_sound, m_kxsystem->GetTimeInSeconds(), true);

	KX_Camera* cam = scene->GetActiveCamera();
	if (!cam)
		return;
	MT_Point3 listenerposition = cam->NodeGetWorldPosition();
	MT_Vector3 listenervelocity = cam->GetLinearVelocity();
	MT_Matrix3x3 listenerorientation = cam->NodeGetWorldOrientation();

	{
		AUD_3DData data;
		float f;

		listenerorientation.getValue3x3(data.orientation);
		listenerposition.getValue(data.position);
		listenervelocity.getValue(data.velocity);

		f = data.position[1];
		data.position[1] = data.position[2];
		data.position[2] = -f;

		f = data.velocity[1];
		data.velocity[1] = data.velocity[2];
		data.velocity[2] = -f;

		f = data.orientation[1];
		data.orientation[1] = data.orientation[2];
		data.orientation[2] = -f;

		f = data.orientation[3];
		data.orientation[3] = -data.orientation[6];
		data.orientation[6] = f;

		f = data.orientation[4];
		data.orientation[4] = -data.orientation[8];
		data.orientation[8] = -f;

		f = data.orientation[5];
		data.orientation[5] = data.orientation[7];
		data.orientation[7] = f;

		AUD_updateListener(&data);
	}
}
示例#5
0
bool KX_SoundActuator::Update(double curtime, bool frame)
{
	if (!frame)
		return true;
	bool result = false;

#ifdef WITH_AUDASPACE
	// do nothing on negative events, otherwise sounds are played twice!
	bool bNegativeEvent = IsNegativeEvent();
	bool bPositiveEvent = m_posevent;
#endif  // WITH_AUDASPACE
	
	RemoveAllEvents();

#ifdef WITH_AUDASPACE
	if (!m_sound)
		return false;

	// actual audio device playing state
	bool isplaying = m_handle ? (AUD_Handle_getStatus(m_handle) == AUD_STATUS_PLAYING) : false;

	if (bNegativeEvent)
	{
		// here must be a check if it is still playing
		if (m_isplaying && isplaying)
		{
			switch (m_type)
			{
			case KX_SOUNDACT_PLAYSTOP:
			case KX_SOUNDACT_LOOPSTOP:
			case KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP:
				{
					// stop immediately
					if (m_handle)
					{
						AUD_Handle_stop(m_handle);
						m_handle = NULL;
					}
					break;
				}
			case KX_SOUNDACT_PLAYEND:
				{
					// do nothing, sound will stop anyway when it's finished
					break;
				}
			case KX_SOUNDACT_LOOPEND:
			case KX_SOUNDACT_LOOPBIDIRECTIONAL:
				{
					// stop the looping so that the sound stops when it finished
					if (m_handle)
						AUD_Handle_setLoopCount(m_handle, 0);
					break;
				}
			default:
				// implement me !!
				break;
			}
		}
		// remember that we tried to stop the actuator
		m_isplaying = false;
	}
	
#if 1
	// Warning: when de-activating the actuator, after a single negative event this runs again with...
	// m_posevent==false && m_posevent==false, in this case IsNegativeEvent() returns false 
	// and assumes this is a positive event.
	// check that we actually have a positive event so as not to play sounds when being disabled.
	else if (bPositiveEvent)  /* <- added since 2.49 */
#else
	else	// <- works in most cases except a loop-end sound will never stop unless
			// the negative pulse is done continuesly
#endif
	{
		if (!m_isplaying)
			play();
	}
	// verify that the sound is still playing
	isplaying = m_handle ? (AUD_Handle_getStatus(m_handle) == AUD_STATUS_PLAYING) : false;

	if (isplaying)
	{
		if (m_is3d)
		{
			KX_Camera* cam = KX_GetActiveScene()->GetActiveCamera();
			if (cam)
			{
				KX_GameObject* obj = (KX_GameObject*)this->GetParent();
				MT_Vector3 p;
				MT_Matrix3x3 Mo;
				float data[4];

				Mo = cam->NodeGetWorldOrientation().inverse();
				p = (obj->NodeGetWorldPosition() - cam->NodeGetWorldPosition());
				p = Mo * p;
				p.getValue(data);
				AUD_Handle_setLocation(m_handle, data);
				p = (obj->GetLinearVelocity() - cam->GetLinearVelocity());
				p = Mo * p;
				p.getValue(data);
				AUD_Handle_setVelocity(m_handle, data);
				(Mo * obj->NodeGetWorldOrientation()).getRotation().getValue(data);
				AUD_Handle_setOrientation(m_handle, data);
			}
		}
		result = true;
	}
	else
	{
		m_isplaying = false;
		result = false;
	}
#endif  // WITH_AUDASPACE

	return result;
}
示例#6
0
void RAS_TexVert::SetTangent(const MT_Vector3& tangent)
{
	tangent.getValue(m_tangent);
}
示例#7
0
void RAS_TexVert::SetNormal(const MT_Vector3& normal)
{
	normal.getValue(m_normal);
}
示例#8
0
/* note, this is called as a python 'getset, where the PyAttributeDef is the closure */
PyObject *PyObjectPlus::py_get_attrdef(PyObject *self_py, const PyAttributeDef *attrdef)
{
	PyObjectPlus *ref= (BGE_PROXY_REF(self_py));
	char* ptr = (attrdef->m_usePtr) ? (char*)BGE_PROXY_PTR(self_py) : (char*)ref;
	if (ptr == NULL || (BGE_PROXY_PYREF(self_py) && (ref==NULL || !ref->py_is_valid()))) {
		if (attrdef == BGE_PY_ATTR_INVALID)
			Py_RETURN_TRUE; // don't bother running the function

		PyErr_SetString(PyExc_SystemError, BGE_PROXY_ERROR_MSG);
		return NULL;
	}

	if (attrdef->m_type == KX_PYATTRIBUTE_TYPE_DUMMY)
	{
		// fake attribute, ignore
		return NULL;
	}
	if (attrdef->m_type == KX_PYATTRIBUTE_TYPE_FUNCTION)
	{
		// the attribute has no field correspondence, handover processing to function.
		if (attrdef->m_getFunction == NULL)
			return NULL;
		return (*attrdef->m_getFunction)(ptr, attrdef);
	}
	ptr += attrdef->m_offset;
	if (attrdef->m_length > 1)
	{
		PyObject *resultlist = PyList_New(attrdef->m_length);
		for (unsigned int i=0; i<attrdef->m_length; i++)
		{
			switch (attrdef->m_type) {
			case KX_PYATTRIBUTE_TYPE_BOOL:
				{
					bool *val = reinterpret_cast<bool*>(ptr);
					ptr += sizeof(bool);
					PyList_SET_ITEM(resultlist, i, PyBool_FromLong(*val));
					break;
				}
			case KX_PYATTRIBUTE_TYPE_SHORT:
				{
					short int *val = reinterpret_cast<short int*>(ptr);
					ptr += sizeof(short int);
					PyList_SET_ITEM(resultlist, i, PyLong_FromLong(*val));
					break;
				}
			case KX_PYATTRIBUTE_TYPE_ENUM:
				// enum are like int, just make sure the field size is the same
				if (sizeof(int) != attrdef->m_size)
				{
					Py_DECREF(resultlist);
					return NULL;
				}
				// walkthrough
			case KX_PYATTRIBUTE_TYPE_INT:
				{
					int *val = reinterpret_cast<int*>(ptr);
					ptr += sizeof(int);
					PyList_SET_ITEM(resultlist, i, PyLong_FromLong(*val));
					break;
				}
			case KX_PYATTRIBUTE_TYPE_FLOAT:
				{
					float *val = reinterpret_cast<float*>(ptr);
					ptr += sizeof(float);
					PyList_SET_ITEM(resultlist, i, PyFloat_FromDouble(*val));
					break;
				}
			default:
				// no support for array of complex data
				Py_DECREF(resultlist);
				return NULL;
			}
		}
		return resultlist;
	}
	else
	{
		switch (attrdef->m_type) {
		case KX_PYATTRIBUTE_TYPE_FLAG:
			{
				bool bval;
				switch (attrdef->m_size) {
				case 1:
					{
						unsigned char *val = reinterpret_cast<unsigned char*>(ptr);
						bval = (*val & attrdef->m_imin);
						break;
					}
				case 2:
					{
						unsigned short *val = reinterpret_cast<unsigned short*>(ptr);
						bval = (*val & attrdef->m_imin);
						break;
					}
				case 4:
					{
						unsigned int *val = reinterpret_cast<unsigned int*>(ptr);
						bval = (*val & attrdef->m_imin);
						break;
					}
				default:
					return NULL;
				}
				if (attrdef->m_imax)
					bval = !bval;
				return PyBool_FromLong(bval);
			}
		case KX_PYATTRIBUTE_TYPE_BOOL:
			{
				bool *val = reinterpret_cast<bool*>(ptr);
				return PyBool_FromLong(*val);
			}
		case KX_PYATTRIBUTE_TYPE_SHORT:
			{
				short int *val = reinterpret_cast<short int*>(ptr);
				return PyLong_FromLong(*val);
			}
		case KX_PYATTRIBUTE_TYPE_ENUM:
			// enum are like int, just make sure the field size is the same
			if (sizeof(int) != attrdef->m_size)
			{
				return NULL;
			}
			// walkthrough
		case KX_PYATTRIBUTE_TYPE_INT:
			{
				int *val = reinterpret_cast<int*>(ptr);
				return PyLong_FromLong(*val);
			}
		case KX_PYATTRIBUTE_TYPE_FLOAT:
			{
				float *val = reinterpret_cast<float*>(ptr);
				if (attrdef->m_imin == 0) {
					if (attrdef->m_imax == 0) {
						return PyFloat_FromDouble(*val);
					} else {
						// vector, verify size
						if (attrdef->m_size != attrdef->m_imax*sizeof(float)) 
						{
							return NULL;
						}
#ifdef USE_MATHUTILS
						return Vector_CreatePyObject(val, attrdef->m_imax, NULL);
#else
						PyObject *resultlist = PyList_New(attrdef->m_imax);
						for (unsigned int i=0; i<attrdef->m_imax; i++)
						{
							PyList_SET_ITEM(resultlist, i, PyFloat_FromDouble(val[i]));
						}
						return resultlist;
#endif
					}
				} else {
					// matrix case
					if (attrdef->m_size != attrdef->m_imax*attrdef->m_imin*sizeof(float)) 
					{
						return NULL;
					}
#ifdef USE_MATHUTILS
					return Matrix_CreatePyObject_wrap(val, attrdef->m_imin, attrdef->m_imax, NULL);
#else
					PyObject *collist = PyList_New(attrdef->m_imin);
					for (unsigned int i=0; i<attrdef->m_imin; i++)
					{
						PyObject *col = PyList_New(attrdef->m_imax);
						for (unsigned int j=0; j<attrdef->m_imax; j++)
						{
							PyList_SET_ITEM(col, j, PyFloat_FromDouble(val[j]));
						}
						PyList_SET_ITEM(collist, i, col);
						val += attrdef->m_imax;
					}
					return collist;
#endif
				}
			}
		case KX_PYATTRIBUTE_TYPE_VECTOR:
			{
				MT_Vector3 *val = reinterpret_cast<MT_Vector3*>(ptr);
#ifdef USE_MATHUTILS
				float fval[3];
				val->getValue(fval);
				return Vector_CreatePyObject(fval, 3, NULL);
#else
				PyObject *resultlist = PyList_New(3);
				for (unsigned int i=0; i<3; i++)
				{
					PyList_SET_ITEM(resultlist, i, PyFloat_FromDouble((*val)[i]));
				}
				return resultlist;
#endif
			}
		case KX_PYATTRIBUTE_TYPE_STRING:
			{
				STR_String *val = reinterpret_cast<STR_String*>(ptr);
				return PyUnicode_From_STR_String(*val);
			}
		case KX_PYATTRIBUTE_TYPE_CHAR:
			{
				return PyUnicode_FromString(ptr);
			}
		default:
			return NULL;
		}
	}
}