示例#1
0
    void Init()
    {
        Super::Init();

        mWorld = GD_NEW(World, this, "Launch::Gamedesk");
        mWorld->Init(&mOctree);

        Model3D* pModel = Cast<Model3D>(mWorld->SpawnEntity(Model3D::StaticClass()));
        pModel->SetMesh("link's house.ase");
        pModel->Select(true);

		Keyboard& keyboard = InputSubsystem::GetKeyboard();
		keyboard.AddKeyListener(this, Keyboard::Key_W, Keyboard::Key_Down);
		keyboard.AddKeyListener(this, Keyboard::Key_S, Keyboard::Key_Down);
		keyboard.AddKeyListener(this, Keyboard::Key_A, Keyboard::Key_Down);
		keyboard.AddKeyListener(this, Keyboard::Key_D, Keyboard::Key_Down);
        keyboard.AddKeyListener(this, Keyboard::Key_Escape, Keyboard::Key_Down);
	        
		Mouse& mouse = InputSubsystem::GetMouse();
		mouse.AddMoveListener(this);

        mMainWindow->AddListener(this);

        mFont.GetFont( "Data/Fonts/tahoma.ttf", 14 );
    }
void ModelBrowserUI::InsertModelInWorld( Q3ListBoxItem* pItem )
{
    Camera* camera = mTool->GetEditor()->GetWorldManager().GetCurrentCamera();
    Vector3f  pos = camera->GetPosition() + (camera->GetView() * 2.0f);

    Model3D* newModel = Cast<Model3D>( mTool->GetEditor()->GetWorldManager().SpawnEntity( Model3D::StaticClass(), pos ) );
    newModel->SetMesh( String("Data/Meshes/") + String(pItem->text().ascii()) );
}