void AnimNode::update(Model *model, float lastFrame, float nextFrame, float scale) { if (!_nodedata) return; ModelNode *target = model->getNode(_name); if (!target) return; // Determine the corresponding keyframes float posX, posY, posZ; _nodedata->interpolatePosition(nextFrame, posX, posY, posZ); float oX, oY, oZ, oA; _nodedata->interpolateOrientation(nextFrame, oX, oY, oZ, oA); // Update the position/orientation of corresponding modelnode target->setPosition(posX * scale, posY * scale, posZ * scale); target->setOrientation(oX, oY, oZ, oA); }