示例#1
0
uint32_t MoveEvents::onItemMove(Item* item, Tile* tile, bool isAdd)
{
	MoveEvent_t eventType1, eventType2;
	if (isAdd) {
		eventType1 = MOVE_EVENT_ADD_ITEM;
		eventType2 = MOVE_EVENT_ADD_ITEM_ITEMTILE;
	} else {
		eventType1 = MOVE_EVENT_REMOVE_ITEM;
		eventType2 = MOVE_EVENT_REMOVE_ITEM_ITEMTILE;
	}

	uint32_t ret = 1;
	MoveEvent* moveEvent = getEvent(tile, eventType1);
	if (moveEvent) {
		ret &= moveEvent->fireAddRemItem(item, nullptr, tile->getPosition());
	}

	moveEvent = getEvent(item, eventType1);
	if (moveEvent) {
		ret &= moveEvent->fireAddRemItem(item, nullptr, tile->getPosition());
	}

	for (size_t i = tile->getFirstIndex(), j = tile->getLastIndex(); i < j; ++i) {
		Thing* thing = tile->getThing(i);
		if (!thing) {
			continue;
		}

		Item* tileItem = thing->getItem();
		if (!tileItem || tileItem == item) {
			continue;
		}

		moveEvent = getEvent(tileItem, eventType2);
		if (moveEvent) {
			ret &= moveEvent->fireAddRemItem(item, tileItem, tile->getPosition());
		}
	}
	return ret;
}
示例#2
0
uint32_t MoveEvents::onItemMove(Item* item, Tile* tile, bool isAdd)
{
	MoveEvent_t eventType1;
	MoveEvent_t eventType2;
	if(isAdd){
		eventType1 = MOVE_EVENT_ADD_ITEM;
		eventType2 = MOVE_EVENT_ADD_ITEM_ITEMTILE;
	}
	else{
		eventType1 = MOVE_EVENT_REMOVE_ITEM;
		eventType2 = MOVE_EVENT_REMOVE_ITEM_ITEMTILE;
	}

	uint32_t ret = 1;

	MoveEvent* moveEvent = getEvent(tile, eventType1);
	if(moveEvent){
		ret = ret & moveEvent->fireAddRemItem(item, NULL, tile->getPosition());
	}

	moveEvent = getEvent(item, eventType1);
	if(moveEvent){
		ret = ret & moveEvent->fireAddRemItem(item, NULL, tile->getPosition());
	}

	int32_t j = tile->__getLastIndex();
	Item* tileItem = NULL;
	for(int32_t i = tile->__getFirstIndex(); i < j; ++i){
		Thing* thing = tile->__getThing(i);
		if(thing && (tileItem = thing->getItem()) && (tileItem != item)){
			moveEvent = getEvent(tileItem, eventType2);
			if(moveEvent){
				ret = ret & moveEvent->fireAddRemItem(item, tileItem, tile->getPosition());
			}
		}
	}

	return ret;
}
示例#3
0
uint32_t MoveEvents::onItemMove(Item* item, Tile* tile, bool isAdd)
{
	MoveEvent_t eventType1;
	MoveEvent_t eventType2;

	if (isAdd)
	{
		eventType1 = MOVE_EVENT_ADD_ITEM;
		eventType2 = MOVE_EVENT_ADD_ITEM_ITEMTILE;
	}
	else
	{
		eventType1 = MOVE_EVENT_REMOVE_ITEM;
		eventType2 = MOVE_EVENT_REMOVE_ITEM_ITEMTILE;
	}

	uint32_t ret = 1;
	MoveEvent* moveEvent = getEvent(tile, eventType1);

	if (moveEvent)
	{
		ret &= moveEvent->fireAddRemItem(item, NULL, tile->getPosition());
	}

	moveEvent = getEvent(item, eventType1);

	if (moveEvent)
	{
		ret &= moveEvent->fireAddRemItem(item, NULL, tile->getPosition());
	}

	Item* tileItem = NULL;

	if (m_lastCacheTile == tile)
	{
		if (m_lastCacheItemVector.empty())
		{
			return false;
		}

		//We can not use iterators here since the scripts can invalidate the iterator
		for (uint32_t i = 0; i < m_lastCacheItemVector.size(); ++i)
		{
			tileItem = m_lastCacheItemVector[i];

			if (tileItem && tileItem != item)
			{
				moveEvent = getEvent(tileItem, eventType2);

				if (moveEvent)
				{
					ret &= moveEvent->fireAddRemItem(item, tileItem, tile->getPosition());
				}
			}
		}

		return ret;
	}

	m_lastCacheTile = tile;
	m_lastCacheItemVector.clear();
	//We can not use iterators here since the scripts can invalidate the iterator
	int32_t j = tile->__getLastIndex();

	for (int32_t i = tile->__getFirstIndex(); i < j; ++i)
	{
		Thing* thing = tile->__getThing(i);

		if (thing && (tileItem = thing->getItem()) && (tileItem != item))
		{
			moveEvent = getEvent(tileItem, eventType2);

			if (moveEvent)
			{
				m_lastCacheItemVector.push_back(tileItem);
				ret &= moveEvent->fireAddRemItem(item, tileItem, tile->getPosition());
			}
			else if (hasTileEvent(tileItem))
			{
				m_lastCacheItemVector.push_back(tileItem);
			}
		}
	}

	return ret;
}