示例#1
0
uint32_t MoveEvent::EquipItem(Player* player, Item* item, slots_t slot, bool transform)
{
	if(player->isItemAbilityEnabled(slot)){
		return 1;
	}

	//Enable item only when requirements are complete
	//This includes item transforming
	MoveEvent* moveEvent = g_moveEvents->getEvent(item, MOVE_EVENT_EQUIP);
	if(moveEvent && !player->hasFlag(PlayerFlag_IgnoreWeaponCheck)){
		if(player->getLevel() < moveEvent->getReqLevel() || player->getMagicLevel() < moveEvent->getReqMagLv() ||
			!player->isPremium() && moveEvent->isPremium() || !moveEvent->getVocEquipMap().empty() &&
			moveEvent->getVocEquipMap().find(player->getVocationId()) == moveEvent->getVocEquipMap().end()){
				return 1;
		}
	}

	const ItemType& it = Item::items[item->getID()];

	if(it.transformEquipTo != 0){
		Item* newItem = g_game.transformItem(item, it.transformEquipTo);
		g_game.startDecay(newItem);
	}
	else{
		player->setItemAbility(slot, true);
	}

	if(it.abilities.invisible){
		Condition* condition = Condition::createCondition((ConditionId_t)slot, CONDITION_INVISIBLE, -1, 0);
		player->addCondition(condition);
	}

	if(it.abilities.manaShield){
		Condition* condition = Condition::createCondition((ConditionId_t)slot, CONDITION_MANASHIELD, -1, 0);
		player->addCondition(condition);
	}

	if(it.abilities.speed != 0){
		g_game.changeSpeed(player, it.abilities.speed);
	}

	if(it.abilities.conditionSuppressions != 0){
		player->setConditionSuppressions(it.abilities.conditionSuppressions, false);
		player->sendIcons();
	}

	if(it.abilities.regeneration){
		Condition* condition = Condition::createCondition((ConditionId_t)slot, CONDITION_REGENERATION, -1, 0);
		if(it.abilities.healthGain != 0){
			condition->setParam(CONDITIONPARAM_HEALTHGAIN, it.abilities.healthGain);
		}

		if(it.abilities.healthTicks != 0){
			condition->setParam(CONDITIONPARAM_HEALTHTICKS, it.abilities.healthTicks);
		}

		if(it.abilities.manaGain != 0){
			condition->setParam(CONDITIONPARAM_MANAGAIN, it.abilities.manaGain);
		}

		if(it.abilities.manaTicks != 0){
			condition->setParam(CONDITIONPARAM_MANATICKS, it.abilities.manaTicks);
		}

		player->addCondition(condition);
	}

	//skill modifiers
	bool needUpdateSkills = false;
	for(int32_t i = SKILL_FIRST; i <= SKILL_LAST; ++i){
		if(it.abilities.skills[i]){
			needUpdateSkills = true;
			player->setVarSkill((skills_t)i, it.abilities.skills[i]);
		}
	}
	if(needUpdateSkills){
		player->sendSkills();
	}

	//stat modifiers
	bool needUpdateStats = false;
	for(int32_t s = STAT_FIRST; s <= STAT_LAST; ++s){
		if(it.abilities.stats[s]){
			needUpdateStats = true;
			player->setVarStats((stats_t)s, it.abilities.stats[s]);
		}
		if(it.abilities.statsPercent[s]){
			needUpdateStats = true;
			player->setVarStats((stats_t)s, (int32_t)(player->getDefaultStats((stats_t)s) * ((it.abilities.statsPercent[s] - 100) / 100.f)));
		}
	}
	if(needUpdateStats){
		player->sendStats();
	}

	return 1;
}
示例#2
0
bool MoveEvents::registerEvent(Event* event, xmlNodePtr p)
{
	MoveEvent* moveEvent = dynamic_cast<MoveEvent*>(event);

	if (!moveEvent) {
		return false;
	}

	bool success = true;
	int32_t id, endId;
	std::string str;

	MoveEvent_t eventType = moveEvent->getEventType();

	if (eventType == MOVE_EVENT_ADD_ITEM || eventType == MOVE_EVENT_REMOVE_ITEM) {
		if (readXMLInteger(p, "tileitem", id) && id == 1) {
			switch (eventType) {
				case MOVE_EVENT_ADD_ITEM:
					moveEvent->setEventType(MOVE_EVENT_ADD_ITEM_ITEMTILE);
					break;
				case MOVE_EVENT_REMOVE_ITEM:
					moveEvent->setEventType(MOVE_EVENT_REMOVE_ITEM_ITEMTILE);
					break;
				default:
					break;
			}
		}
	}

	if (readXMLInteger(p, "itemid", id)) {
		addEvent(moveEvent, id, m_itemIdMap);

		if (moveEvent->getEventType() == MOVE_EVENT_EQUIP) {
			ItemType& it = Item::items.getItemType(id);
			it.wieldInfo = moveEvent->getWieldInfo();
			it.minReqLevel = moveEvent->getReqLevel();
			it.minReqMagicLevel = moveEvent->getReqMagLv();
			it.vocationString = moveEvent->getVocationString();
		}
	} else if (readXMLInteger(p, "fromid", id) && readXMLInteger(p, "toid", endId)) {
		addEvent(moveEvent, id, m_itemIdMap);

		if (moveEvent->getEventType() == MOVE_EVENT_EQUIP) {
			ItemType& it = Item::items.getItemType(id);
			it.wieldInfo = moveEvent->getWieldInfo();
			it.minReqLevel = moveEvent->getReqLevel();
			it.minReqMagicLevel = moveEvent->getReqMagLv();
			it.vocationString = moveEvent->getVocationString();

			while (id < endId) {
				id++;
				addEvent(new MoveEvent(moveEvent), id, m_itemIdMap);

				ItemType& tit = Item::items.getItemType(id);
				tit.wieldInfo = moveEvent->getWieldInfo();
				tit.minReqLevel = moveEvent->getReqLevel();
				tit.minReqMagicLevel = moveEvent->getReqMagLv();
				tit.vocationString = moveEvent->getVocationString();
			}
		} else {
			while (id < endId) {
				addEvent(new MoveEvent(moveEvent), ++id, m_itemIdMap);
			}
		}
	} else if (readXMLInteger(p, "uniqueid", id)) {
		addEvent(moveEvent, id, m_uniqueIdMap);
	} else if (readXMLInteger(p, "fromuid", id) && readXMLInteger(p, "touid", endId)) {
		addEvent(moveEvent, id, m_uniqueIdMap);

		while (id < endId) {
			addEvent(new MoveEvent(moveEvent), ++id, m_uniqueIdMap);
		}
	} else if (readXMLInteger(p, "actionid", id) || readXMLInteger(p, "aid", id)) {
		addEvent(moveEvent, id, m_actionIdMap);
	} else if (readXMLInteger(p, "fromaid", id) && readXMLInteger(p, "toaid", endId)) {
		addEvent(moveEvent, id, m_actionIdMap);

		while (id < endId) {
			addEvent(new MoveEvent(moveEvent), ++id, m_actionIdMap);
		}
	} else if (readXMLString(p, "pos", str)) {
		std::vector<int32_t> posList = vectorAtoi(explodeString(str, ";"));

		if (posList.size() >= 3) {
			Position pos(posList[0], posList[1], posList[2]);
			addEvent(moveEvent, pos, m_positionMap);
		} else {
			success = false;
		}
	} else {
		success = false;
	}

	return success;
}
示例#3
0
bool MoveEvents::registerEvent(Event* event, xmlNodePtr p)
{
	MoveEvent* moveEvent = dynamic_cast<MoveEvent*>(event);
	if(!moveEvent)
		return false;

	bool success = true;
	int id;
	std::string str;

	MoveEvent_t eventType = moveEvent->getEventType();
	if(eventType == MOVE_EVENT_ADD_ITEM || eventType == MOVE_EVENT_REMOVE_ITEM){
		if(readXMLInteger(p,"tileitem",id) && id == 1){
			switch(eventType){
			case MOVE_EVENT_ADD_ITEM:
				moveEvent->setEventType(MOVE_EVENT_ADD_ITEM_ITEMTILE);
				break;
			case MOVE_EVENT_REMOVE_ITEM:
				moveEvent->setEventType(MOVE_EVENT_REMOVE_ITEM_ITEMTILE);
				break;
			default:
				break;
			}
		}
	}

	if(readXMLInteger(p,"itemid",id)){
		if(moveEvent->getEventType() == MOVE_EVENT_EQUIP){
			ItemType& it = Item::items.getItemType(id);
			it.wieldInfo = moveEvent->getWieldInfo();
			it.minReqLevel = moveEvent->getReqLevel();
			it.minReqMagicLevel = moveEvent->getReqMagLv();
			it.vocationString = moveEvent->getVocationString();
		}

		addEvent(moveEvent, id, m_itemIdMap);
	}
	else if(readXMLInteger(p,"uniqueid",id)){
		addEvent(moveEvent, id, m_uniqueIdMap);
	}
	else if(readXMLInteger(p,"actionid",id)){
		addEvent(moveEvent, id, m_actionIdMap);
	}
	else if(readXMLString(p,"pos",str)){
		std::vector<std::string> posList = explodeString(str, ";");
		if(posList.size() < 3){
			success = false;
		}
		else{
			Position pos;
			pos.x = atoi(posList[0].c_str());
			pos.y = atoi(posList[1].c_str());
			pos.z = atoi(posList[2].c_str());
			addEvent(moveEvent, pos, m_positionMap);
		}
	}
	else{
		success = false;
	}
	return success;
}
示例#4
0
bool MoveEvents::registerEvent(Event* event, const pugi::xml_node& node)
{
	MoveEvent* moveEvent = static_cast<MoveEvent*>(event); //event is guaranteed to be a MoveEvent

	const MoveEvent_t eventType = moveEvent->getEventType();
	if (eventType == MOVE_EVENT_ADD_ITEM || eventType == MOVE_EVENT_REMOVE_ITEM) {
		pugi::xml_attribute tileItemAttribute = node.attribute("tileitem");
		if (tileItemAttribute && pugi::cast<uint16_t>(tileItemAttribute.value()) == 1) {
			switch (eventType) {
				case MOVE_EVENT_ADD_ITEM:
					moveEvent->setEventType(MOVE_EVENT_ADD_ITEM_ITEMTILE);
					break;
				case MOVE_EVENT_REMOVE_ITEM:
					moveEvent->setEventType(MOVE_EVENT_REMOVE_ITEM_ITEMTILE);
					break;
				default:
					break;
			}
		}
	}

	pugi::xml_attribute attr;
	if ((attr = node.attribute("itemid"))) {
		int32_t id = pugi::cast<int32_t>(attr.value());
		addEvent(moveEvent, id, m_itemIdMap);
		if (moveEvent->getEventType() == MOVE_EVENT_EQUIP) {
			ItemType& it = Item::items.getItemType(id);
			it.wieldInfo = moveEvent->getWieldInfo();
			it.minReqLevel = moveEvent->getReqLevel();
			it.minReqMagicLevel = moveEvent->getReqMagLv();
			it.vocationString = moveEvent->getVocationString();
		}
	} else if ((attr = node.attribute("fromid"))) {
		uint32_t id = pugi::cast<uint32_t>(attr.value());
		uint32_t endId = pugi::cast<uint32_t>(node.attribute("toid").value());

		addEvent(moveEvent, id, m_itemIdMap);

		if (moveEvent->getEventType() == MOVE_EVENT_EQUIP) {
			ItemType& it = Item::items.getItemType(id);
			it.wieldInfo = moveEvent->getWieldInfo();
			it.minReqLevel = moveEvent->getReqLevel();
			it.minReqMagicLevel = moveEvent->getReqMagLv();
			it.vocationString = moveEvent->getVocationString();

			while (++id <= endId) {
				addEvent(moveEvent, id, m_itemIdMap);

				ItemType& tit = Item::items.getItemType(id);
				tit.wieldInfo = moveEvent->getWieldInfo();
				tit.minReqLevel = moveEvent->getReqLevel();
				tit.minReqMagicLevel = moveEvent->getReqMagLv();
				tit.vocationString = moveEvent->getVocationString();
			}
		} else {
			while (++id <= endId) {
				addEvent(moveEvent, id, m_itemIdMap);
			}
		}
	} else if ((attr = node.attribute("uniqueid"))) {
		addEvent(moveEvent, pugi::cast<int32_t>(attr.value()), m_uniqueIdMap);
	} else if ((attr = node.attribute("fromuid"))) {
		uint32_t id = pugi::cast<uint32_t>(attr.value());
		uint32_t endId = pugi::cast<uint32_t>(node.attribute("touid").value());
		addEvent(moveEvent, id, m_uniqueIdMap);
		while (++id <= endId) {
			addEvent(moveEvent, id, m_uniqueIdMap);
		}
	} else if ((attr = node.attribute("actionid"))) {
		addEvent(moveEvent, pugi::cast<int32_t>(attr.value()), m_actionIdMap);
	} else if ((attr = node.attribute("fromaid"))) {
		uint32_t id = pugi::cast<uint32_t>(attr.value());
		uint32_t endId = pugi::cast<uint32_t>(node.attribute("toaid").value());
		addEvent(moveEvent, id, m_actionIdMap);
		while (++id <= endId) {
			addEvent(moveEvent, id, m_actionIdMap);
		}
	} else if ((attr = node.attribute("pos"))) {
		std::vector<int32_t> posList = vectorAtoi(explodeString(attr.as_string(), ";"));
		if (posList.size() < 3) {
			return false;
		}

		Position pos(posList[0], posList[1], posList[2]);
		addEvent(moveEvent, pos, m_positionMap);
	} else {
		return false;
	}
	return true;
}