void ClientCore::Tick(void) { nm.Tick(); #if defined (FMP_CONSOLE_CLIENT) conscreen.CheckUserInput(); Sleep(100); #endif }
void ServerCore::Tick(void) { conscreen.CheckUserInput(); nm.Tick(); gametime.tickcount++; curtime = time(0); if (gametime.tickcount == gametime.ticksperminute) { gametime.tickcount = 0; this->IncrementGameTime(); this->UpdateCaption(); } if(curtime - lastcheck >= 30000) { lastcheck = curtime; nm.CheckClients(); } if (!lan) { if (curtime - lastmasterservercheck >= 3600000) { lastmasterservercheck = curtime; if (!msm.RegisterServer(port, hostname, gamemodename, L"World", maxplayers, password)) { Log::Warning(L"Unable to register server."); } } } long curmtime = msec_time(); for(int i = 0; i < MAX_TIMERS; i++) { if(scripttimers[i].timeout > 0) { if(curmtime >= scripttimers[i].time) { if(!vmm.CallSomeCallback(scripttimers[i].callback, scripttimers[i].param)) { KillTimer(i); } else scripttimers[i].time = curmtime + scripttimers[i].timeout; } } } Sleep(sleepcount); }