示例#1
0
//[sky] 根据格子位置获取格子里的物品指针
zObject * SceneUser::GetObjectBydst( stObjectLocation * dst )
{
	Package *destpack = packs.getPackage(dst->loc(),dst->tab());
	zObject *destObj = NULL;
	destpack->getObjectByZone(&destObj,dst->xpos(),dst->ypos());

	return destObj;
}