//[sky] 根据格子位置获取格子里的物品指针 zObject * SceneUser::GetObjectBydst( stObjectLocation * dst ) { Package *destpack = packs.getPackage(dst->loc(),dst->tab()); zObject *destObj = NULL; destpack->getObjectByZone(&destObj,dst->xpos(),dst->ypos()); return destObj; }