ParticleSystemQuad * ParticleSystemQuad::create() {
    ParticleSystemQuad *pParticleSystemQuad = new ParticleSystemQuad();
    if (pParticleSystemQuad && pParticleSystemQuad->init())
    {
        pParticleSystemQuad->autorelease();
        return pParticleSystemQuad;
    }
    CC_SAFE_DELETE(pParticleSystemQuad);
    return NULL;
}
ParticleSystemQuad * ParticleSystemQuad::create() {
    ParticleSystemQuad *particleSystemQuad = new (std::nothrow) ParticleSystemQuad();
    if (particleSystemQuad && particleSystemQuad->init())
    {
        particleSystemQuad->autorelease();
        return particleSystemQuad;
    }
    CC_SAFE_DELETE(particleSystemQuad);
    return nullptr;
}