示例#1
0
    Grid::grid_ptr Grid::OnPass(Plane& plane, int& left_point, int reason) {
        grid_ptr move_to;
        if (left_point > 0) {
            --left_point;
            move_to = GetNextGrid();
        }

        if (left_point < 0) {
            ++left_point;
            move_to = GetPreviousGrid();
        }

        // 添加飞机运动动画
        MoveHere(plane, plane.GetSpeed(), 0.0f, reason);

        if (!move_to)
            return GridPool::Find(ID());

        return move_to;
    }
示例#2
0
    void Grid::OnArrive(Plane& plane, int reason) {
        Plane* old_place_plane = place_plane;
        // 添加飞机运动动画
        MoveHere(plane, plane.GetSpeed(), 0.0f, reason);

        // 击毁已有的Plane
        if (NULL != old_place_plane) {
            // 被击毁飞机回家
            old_place_plane->GoHome(LGR_KICKOFF, plane.GetActionTime());
        }
        place_plane = &plane;


        arrive_event(plane, old_place_plane);

        // 计算跳跃
        if (Color() == plane.Color() && plane.CanJump() && jump != ID()) {
            // 跳跃动画
            plane.JumpTo(jump);
        }

        // 胜利条件
    }