bool PointImp::getExtents(double& dMinX, double& dMinY, double& dMaxX, double& dMaxY) { PlotViewImp* pPlot = getPlot(); VERIFY(pPlot != NULL); double dWorldX = 0.0; double dWorldY = 0.0; pPlot->translateDataToWorld(mLocation.mX, mLocation.mY, dWorldX, dWorldY); dMinX = dMaxX = dWorldX; dMinY = dMaxY = dWorldY; return true; }
bool CurveImp::getExtents(double& dMinX, double& dMinY, double& dMaxX, double& dMaxY) { unsigned int numPoints = mPoints.size(); if (numPoints == 0) { return false; } PlotViewImp* pPlot = getPlot(); VERIFY(pPlot != NULL); dMinX = 1e38; dMinY = 1e38; dMaxX = -1e38; dMaxY = -1e38; for (unsigned int i = 0; i < numPoints; i++) { LocationType point = mPoints.at(i); double dWorldX = 0.0; double dWorldY = 0.0; pPlot->translateDataToWorld(point.mX, point.mY, dWorldX, dWorldY); if (dWorldX < dMinX) { dMinX = dWorldX; } if (dWorldY < dMinY) { dMinY = dWorldY; } if (dWorldX > dMaxX) { dMaxX = dWorldX; } if (dWorldY > dMaxY) { dMaxY = dWorldY; } } return true; }
bool TextImp::getExtents(double& dMinX, double& dMinY, double& dMaxX, double& dMaxY) { PlotViewImp* pPlot = getPlot(); if (pPlot == NULL) { return false; } double dScreenX = 0; double dScreenY = 0; pPlot->translateDataToScreen(mLocation.mX, mLocation.mY, dScreenX, dScreenY); QFontMetrics ftMetrics(mFont); int iHeight = ftMetrics.height(); int iWidth = ftMetrics.width(mText); double dScreenExtentX = dScreenX + iWidth; double dScreenExtentY = dScreenY + iHeight; pPlot->translateDataToWorld(mLocation.mX, mLocation.mY, dMinX, dMinY); pPlot->translateScreenToWorld(dScreenExtentX, dScreenExtentY, dMaxX, dMaxY); return true; }
void CurveImp::draw() { if (isVisible() == false) { return; } unsigned int numPoints = mPoints.size(); if (numPoints == 0) { return; } glColor3ub(mColor.red(), mColor.green(), mColor.blue()); glLineWidth(mLineWidth); if (mLineStyle != SOLID_LINE) { glEnable(GL_LINE_STIPPLE); if (mLineStyle == DASHED) { glLineStipple(3, 0x3f3f); } else if (mLineStyle == DOT) { glLineStipple(2, 0x1111); } else if (mLineStyle == DASH_DOT) { glLineStipple(2, 0x11ff); } else if (mLineStyle == DASH_DOT_DOT) { glLineStipple(2, 0x24ff); } } glBegin(GL_LINE_STRIP); PlotViewImp* pPlot = getPlot(); VERIFYNRV(pPlot != NULL); double dWorldX = 0.0; double dWorldY = 0.0; unsigned int i = 0; for (i = 0; i < numPoints; i++) { LocationType point = mPoints.at(i); pPlot->translateDataToWorld(point.mX, point.mY, dWorldX, dWorldY); glVertex2d(dWorldX, dWorldY); } glEnd(); if (mLineStyle != SOLID_LINE) { glDisable(GL_LINE_STIPPLE); } glLineWidth(1); if (isSelected() == true) { for (i = 0; i < numPoints; i++) { LocationType point = mPoints.at(i); double dScreenX = 0; double dScreenY = 0; pPlot->translateDataToScreen(point.mX, point.mY, dScreenX, dScreenY); double dX1 = dScreenX - 4; double dY1 = dScreenY - 4; double dX2 = dScreenX + 4; double dY2 = dScreenY + 4; double dPixelX1 = 0.0; double dPixelY1 = 0.0; double dPixelX2 = 0.0; double dPixelY2 = 0.0; pPlot->translateScreenToWorld(dX1, dY1, dPixelX1, dPixelY1); pPlot->translateScreenToWorld(dX2, dY2, dPixelX2, dPixelY2); glBegin(GL_POLYGON); glVertex2d(dPixelX1, (dPixelY1 + dPixelY2) / 2); glVertex2d((dPixelX1 + dPixelX2) / 2, dPixelY1); glVertex2d(dPixelX2, (dPixelY1 + dPixelY2) / 2); glVertex2d((dPixelX1 + dPixelX2) / 2, dPixelY2); glEnd(); } } }
void PointImp::draw(LocationType pixelSize) { if (isVisible() == false) { return; } PlotViewImp* pPlot = dynamic_cast<PlotViewImp*>(getPlot()); VERIFYNRV(pPlot != NULL); if (pixelSize.mX == 0.0) { pixelSize.mX = 1.0; } if (pixelSize.mY == 0.0) { pixelSize.mY = 1.0; } double dSymbolSizeX = mSymbolSize / pixelSize.mX; double dSymbolSizeY = mSymbolSize / pixelSize.mY; double dWorldX = 0.0; double dWorldY = 0.0; pPlot->translateDataToWorld(mLocation.mX, mLocation.mY, dWorldX, dWorldY); // Increase point size when selected if (isSelected() == true) { switch (pPlot->getSelectionDisplayMode()) { case SYMBOL_SELECTION: default: dSymbolSizeX = (mSymbolSize + 3) / pixelSize.mX; dSymbolSizeY = (mSymbolSize + 3) / pixelSize.mY; break; case INVERT_SELECTION: // Invert symbol color and draw slightly enlarged symbol behind it when selected glPushMatrix(); glLineWidth(2); // Invert the color glColor3ub(255 - mColor.red(), 255 - mColor.green(), 255 - mColor.blue()); // Draw the inverted symbol glTranslatef(dWorldX, dWorldY, 0); glScalef( (mSymbolSize + 1) / pixelSize.mX, (mSymbolSize + 1) / pixelSize.mY, 0); glCallList(pPlot->getDisplayListIndex() + mSymbol); glLineWidth(1); glPopMatrix(); break; case BOX_SELECTION: // Draw a gray box around the symbol if it is selected glPushMatrix(); glLineWidth(2); glColor3ub(212, 208, 200); glTranslatef(dWorldX, dWorldY, 0); glScalef((mSymbolSize+2) / pixelSize.mX, (mSymbolSize+2) / pixelSize.mY, 0); glCallList(pPlot->getDisplayListIndex() + BOX); glLineWidth(1); glPopMatrix(); break; } } // Set the color glColor3ub(mColor.red(), mColor.green(), mColor.blue()); glPushMatrix(); glTranslatef(dWorldX, dWorldY, 0); glScalef(dSymbolSizeX, dSymbolSizeY, 0); glCallList(pPlot->getDisplayListIndex() + mSymbol); glPopMatrix(); }
void PointSetImp::draw() { if (isVisible() == false) { return; } if (mPoints.size() == 0) { return; } // Line if (mLine == true) { PlotViewImp* pPlot = getPlot(); VERIFYNRV(pPlot != NULL); if (pPlot->isShadingEnabled() == false) { glColor3ub(mLineColor.red(), mLineColor.green(), mLineColor.blue()); glShadeModel(GL_FLAT); } else { glShadeModel(GL_SMOOTH); } glLineWidth(mLineWidth); if (mLineStyle != SOLID_LINE) { glEnable(GL_LINE_STIPPLE); if (mLineStyle == DASHED) { glLineStipple(3, 0x3f3f); } else if (mLineStyle == DOT) { glLineStipple(2, 0x1111); } else if (mLineStyle == DASH_DOT) { glLineStipple(2, 0x11ff); } else if (mLineStyle == DASH_DOT_DOT) { glLineStipple(2, 0x24ff); } } glBegin(GL_LINE_STRIP); double dWorldX = 0.0; double dWorldY = 0.0; vector<Point*>::iterator iter = mPoints.begin(); while (iter != mPoints.end()) { Point* pPoint = NULL; pPoint = *iter; if (pPoint != NULL) { const LocationType& point = pPoint->getLocation(); pPlot->translateDataToWorld(point.mX, point.mY, dWorldX, dWorldY); if (pPlot->isShadingEnabled() == true) { ColorType color = pPoint->getColor(); glColor3ub(color.mRed, color.mGreen, color.mBlue); } glVertex2d(dWorldX, dWorldY); } ++iter; } glEnd(); if (mLineStyle != SOLID_LINE) { glDisable(GL_LINE_STIPPLE); } glLineWidth(1); // Turn the shade model back to flat to not impact other types of plot objects glShadeModel(GL_FLAT); } // Points LocationType pixelSize(1.0, 1.0); PlotViewImp* pPlot = dynamic_cast<PlotViewImp*> (getPlot()); if (pPlot != NULL) { pixelSize = pPlot->getPixelSize(); } vector<Point*>::iterator iter = mPoints.begin(); while (iter != mPoints.end()) { PointAdapter* pPoint = NULL; pPoint = static_cast<PointAdapter*> (*iter); if (pPoint != NULL) { if ((mSymbols == true) || (mLine == false) || (pPoint->isSelected() == true)) { pPoint->draw(pixelSize); } } ++iter; } }
void PointImp::draw(LocationType pixelSize) { if (isVisible() == false) { return; } PlotViewImp* pPlot = dynamic_cast<PlotViewImp*>(getPlot()); VERIFYNRV(pPlot != NULL); if (pixelSize.mX == 0.0) { pixelSize.mX = 1.0; } if (pixelSize.mY == 0.0) { pixelSize.mY = 1.0; } double dSymbolSizeX = mSymbolSize / pixelSize.mX; double dSymbolSizeY = mSymbolSize / pixelSize.mY; double dWorldX = 0.0; double dWorldY = 0.0; pPlot->translateDataToWorld(mLocation.mX, mLocation.mY, dWorldX, dWorldY); // Increase point size when selected if (isSelected() == true) { switch (pPlot->getSelectionDisplayMode()) { case SYMBOL_SELECTION: default: dSymbolSizeX = (mSymbolSize + 3) / pixelSize.mX; dSymbolSizeY = (mSymbolSize + 3) / pixelSize.mY; break; case INVERT_SELECTION: { // Invert the background color and draw slightly enlarged symbol behind it when selected glPushMatrix(); glLineWidth(2); // Invert the color QColor backgroundColor = pPlot->getBackgroundColor(); int selectionHue = -1; int selectionSaturation = 255; int selectionValue = 255; int pointHue = mColor.hue(); int backgroundHue = backgroundColor.hue(); if ((pointHue > -1) && (backgroundHue > -1)) { selectionHue = (pointHue + backgroundHue) / 2; if (abs(pointHue - backgroundHue) < 180) { selectionHue += 180; } } else if (pointHue > -1) { selectionHue = pointHue + 180; } else if (backgroundHue > -1) { selectionHue = backgroundHue + 180; } else { int pointValue = mColor.value(); int backgroundValue = backgroundColor.value(); selectionValue = (pointValue + backgroundValue) / 2; if (abs(pointValue - backgroundValue) < 128) { selectionValue += 128; } } while (selectionHue >= 360) { selectionHue -= 360; } while (selectionValue >= 256) { selectionValue -= 256; } QColor selectionColor = QColor::fromHsv(selectionHue, selectionSaturation, selectionValue); glColor3ub(selectionColor.red(), selectionColor.green(), selectionColor.blue()); // Draw the inverted symbol glTranslatef(dWorldX, dWorldY, 0); glScalef((mSymbolSize + 2) / pixelSize.mX, (mSymbolSize + 2) / pixelSize.mY, 0); glCallList(pPlot->getDisplayListIndex() + mSymbol); glLineWidth(1); glPopMatrix(); break; } case BOX_SELECTION: // Draw a gray box around the symbol if it is selected glPushMatrix(); glLineWidth(2); glColor3ub(212, 208, 200); glTranslatef(dWorldX, dWorldY, 0); glScalef((mSymbolSize+2) / pixelSize.mX, (mSymbolSize+2) / pixelSize.mY, 0); glCallList(pPlot->getDisplayListIndex() + BOX); glLineWidth(1); glPopMatrix(); break; } } // Set the color glColor3ub(mColor.red(), mColor.green(), mColor.blue()); glPushMatrix(); glTranslatef(dWorldX, dWorldY, 0); glScalef(dSymbolSizeX, dSymbolSizeY, 0); glCallList(pPlot->getDisplayListIndex() + mSymbol); glPopMatrix(); }