示例#1
0
bool TextImp::getExtents(double& dMinX, double& dMinY, double& dMaxX, double& dMaxY)
{
   PlotViewImp* pPlot = getPlot();
   if (pPlot == NULL)
   {
      return false;
   }

   double dScreenX = 0;
   double dScreenY = 0;
   pPlot->translateDataToScreen(mLocation.mX, mLocation.mY, dScreenX, dScreenY);

   QFontMetrics ftMetrics(mFont);
   int iHeight = ftMetrics.height();
   int iWidth = ftMetrics.width(mText);

   double dScreenExtentX = dScreenX + iWidth;
   double dScreenExtentY = dScreenY + iHeight;

   pPlot->translateDataToWorld(mLocation.mX, mLocation.mY, dMinX, dMinY);
   pPlot->translateScreenToWorld(dScreenExtentX, dScreenExtentY, dMaxX, dMaxY);

   return true;
}
示例#2
0
void CurveImp::draw()
{
   if (isVisible() == false)
   {
      return;
   }

   unsigned int numPoints = mPoints.size();
   if (numPoints == 0)
   {
      return;
   }

   glColor3ub(mColor.red(), mColor.green(), mColor.blue());
   glLineWidth(mLineWidth);

   if (mLineStyle != SOLID_LINE)
   {
      glEnable(GL_LINE_STIPPLE);

      if (mLineStyle == DASHED)
      {
         glLineStipple(3, 0x3f3f);
      }
      else if (mLineStyle == DOT)
      {
         glLineStipple(2, 0x1111);
      }
      else if (mLineStyle == DASH_DOT)
      {
         glLineStipple(2, 0x11ff);
      }
      else if (mLineStyle == DASH_DOT_DOT)
      {
         glLineStipple(2, 0x24ff);
      }
   }

   glBegin(GL_LINE_STRIP);

   PlotViewImp* pPlot = getPlot();
   VERIFYNRV(pPlot != NULL);

   double dWorldX = 0.0;
   double dWorldY = 0.0;

   unsigned int i = 0;
   for (i = 0; i < numPoints; i++)
   {
      LocationType point = mPoints.at(i);
      pPlot->translateDataToWorld(point.mX, point.mY, dWorldX, dWorldY);
      glVertex2d(dWorldX, dWorldY);
   }

   glEnd();

   if (mLineStyle != SOLID_LINE)
   {
      glDisable(GL_LINE_STIPPLE);
   }

   glLineWidth(1);

   if (isSelected() == true)
   {
      for (i = 0; i < numPoints; i++)
      {
         LocationType point = mPoints.at(i);

         double dScreenX = 0;
         double dScreenY = 0;
         pPlot->translateDataToScreen(point.mX, point.mY, dScreenX, dScreenY);

         double dX1 = dScreenX - 4;
         double dY1 = dScreenY - 4;
         double dX2 = dScreenX + 4;
         double dY2 = dScreenY + 4;

         double dPixelX1 = 0.0;
         double dPixelY1 = 0.0;
         double dPixelX2 = 0.0;
         double dPixelY2 = 0.0;

         pPlot->translateScreenToWorld(dX1, dY1, dPixelX1, dPixelY1);
         pPlot->translateScreenToWorld(dX2, dY2, dPixelX2, dPixelY2);

         glBegin(GL_POLYGON);
         glVertex2d(dPixelX1, (dPixelY1 + dPixelY2) / 2);
         glVertex2d((dPixelX1 + dPixelX2) / 2, dPixelY1);
         glVertex2d(dPixelX2, (dPixelY1 + dPixelY2) / 2);
         glVertex2d((dPixelX1 + dPixelX2) / 2, dPixelY2);
         glEnd();
      }
   }
}