void SampleParticles::loadTerrain(const char* path, PxReal xScale, PxReal yScale, PxReal zScale) { SampleFramework::SampleAsset* asset = getAsset(terrain_hf, SampleFramework::SampleAsset::ASSET_TEXTURE); mManagedAssets.push_back(asset); PX_ASSERT(asset->getType() == SampleFramework::SampleAsset::ASSET_TEXTURE); SampleFramework::SampleTextureAsset* texAsset = static_cast<SampleFramework::SampleTextureAsset*>(asset); SampleRenderer::RendererTexture2D* heightfieldTexture = texAsset->getTexture(); // NOTE: Assuming that heightfield texture has B8G8R8A8 format. if(heightfieldTexture) { PxU16 nbColumns = PxU16(heightfieldTexture->getWidth()); PxU16 nbRows = PxU16(heightfieldTexture->getHeight()); PxHeightFieldDesc heightFieldDesc; heightFieldDesc.nbColumns = nbColumns; heightFieldDesc.nbRows = nbRows; PxU32* samplesData = (PxU32*)SAMPLE_ALLOC(sizeof(PxU32) * nbColumns * nbRows); heightFieldDesc.samples.data = samplesData; heightFieldDesc.samples.stride = sizeof(PxU32); heightFieldDesc.convexEdgeThreshold = 0; PxU8* currentByte = (PxU8*)heightFieldDesc.samples.data; PxU32 texturePitch = 0; PxU8* loaderPtr = static_cast<PxU8*>(heightfieldTexture->lockLevel(0, texturePitch)); PxVec3Alloc* verticesA = SAMPLE_NEW(PxVec3Alloc)[nbRows * nbColumns]; PxVec3* vertices = verticesA; PxReal* UVs = (PxReal*)SAMPLE_ALLOC(sizeof(PxReal) * nbRows * nbColumns * 2); for (PxU32 row = 0; row < nbRows; row++) { for (PxU32 column = 0; column < nbColumns; column++) { PxHeightFieldSample* currentSample = (PxHeightFieldSample*)currentByte; currentSample->height = *loaderPtr; vertices[row * nbColumns + column] = PxVec3(PxReal(row) * xScale, PxReal(currentSample->height * zScale), PxReal(column) * yScale); UVs[2 * (row * nbColumns + column)] = (PxReal(row) / PxReal(nbRows)) * 7.0f; UVs[2 * (row * nbColumns + column) + 1] = (PxReal(column) / PxReal(nbColumns)) * 7.0f; currentSample->materialIndex0 = 0; currentSample->materialIndex1 = 0; currentSample->clearTessFlag(); currentByte += heightFieldDesc.samples.stride; loaderPtr += 4 * sizeof(PxU8); } } PxHeightField* heightField = getPhysics().createHeightField(heightFieldDesc); // free allocated memory for heightfield samples description SAMPLE_FREE(samplesData); // create shape for heightfield PxTransform pose(PxVec3(-((PxReal)nbRows*yScale) / 2.0f, 0.0f, -((PxReal)nbColumns*xScale) / 2.0f), PxQuat::createIdentity()); PxRigidActor* hf = getPhysics().createRigidStatic(pose); runtimeAssert(hf, "PxPhysics::createRigidStatic returned NULL\n"); PxShape* shape = hf->createShape(PxHeightFieldGeometry(heightField, PxMeshGeometryFlags(), zScale, xScale, yScale), getDefaultMaterial()); runtimeAssert(shape, "PxRigidActor::createShape returned NULL\n"); shape->setFlag(PxShapeFlag::ePARTICLE_DRAIN, false); shape->setFlag(PxShapeFlag::eSIMULATION_SHAPE, true); // add actor to the scene getActiveScene().addActor(*hf); mPhysicsActors.push_back(hf); // create indices and UVs PxU32* indices = (PxU32*)SAMPLE_ALLOC(sizeof(PxU32) * (nbColumns - 1) * (nbRows - 1) * 3 * 2); for(int i = 0; i < (nbColumns - 1); ++i) { for(int j = 0; j < (nbRows - 1); ++j) { // first triangle indices[6 * (i * (nbRows - 1) + j) + 0] = (i + 1) * nbRows + j; indices[6 * (i * (nbRows - 1) + j) + 1] = i * nbRows + j; indices[6 * (i * (nbRows - 1) + j) + 2] = i * nbRows + j + 1; // second triangle indices[6 * (i * (nbRows - 1) + j) + 3] = (i + 1) * nbRows + j + 1; indices[6 * (i * (nbRows - 1) + j) + 4] = (i + 1) * nbRows + j; indices[6 * (i * (nbRows - 1) + j) + 5] = i * nbRows + j + 1; } } // add mesh to renderer RAWMesh data; data.mName = "terrain"; data.mTransform = PxTransform::createIdentity(); data.mNbVerts = nbColumns * nbRows; data.mVerts = (PxVec3*)vertices; data.mVertexNormals = NULL; data.mUVs = UVs; data.mMaterialID = MATERIAL_HEIGHTFIELD; data.mNbFaces = (nbColumns - 1) * (nbRows - 1) * 2; data.mIndices = indices; RenderMeshActor* hf_mesh = createRenderMeshFromRawMesh(data); hf_mesh->setPhysicsShape(shape); SAMPLE_FREE(indices); SAMPLE_FREE(UVs); DELETEARRAY(verticesA); } else { char errMsg[256]; physx::string::sprintf_s(errMsg, 256, "Couldn't load %s\n", path); fatalError(errMsg); } }
PxRigidActor* SampleSubmarine::loadTerrain(const char* name, const PxReal heightScale, const PxReal rowScale, const PxReal columnScale) { PxRigidActor* heightFieldActor = NULL; BmpLoader loader; if(loader.loadBmp(getSampleMediaFilename(name))) { PxU16 nbColumns = PxU16(loader.mWidth), nbRows = PxU16(loader.mHeight); PxHeightFieldDesc heightFieldDesc; heightFieldDesc.nbColumns = nbColumns; heightFieldDesc.nbRows = nbRows; PxU32* samplesData = (PxU32*)SAMPLE_ALLOC(sizeof(PxU32)*nbColumns * nbRows); heightFieldDesc.samples.data = samplesData; heightFieldDesc.samples.stride = sizeof(PxU32); PxU8* currentByte = (PxU8*)heightFieldDesc.samples.data; PxU8* loader_ptr = loader.mRGB; PxVec3Alloc* vertexesA = SAMPLE_NEW(PxVec3Alloc)[nbRows * nbColumns]; PxF32* uvs = (PxF32*)SAMPLE_ALLOC(sizeof(PxF32) * nbRows * nbColumns * 2); PxVec3* vertexes = vertexesA; for (PxU32 row = 0; row < nbRows; row++) { for (PxU32 column = 0; column < nbColumns; column++) { PxHeightFieldSample* currentSample = (PxHeightFieldSample*)currentByte; currentSample->height = *loader_ptr; vertexes[row * nbColumns + column] = PxVec3(PxReal(row)*rowScale, PxReal(currentSample->height * heightScale), PxReal(column)*columnScale); uvs[(row * nbColumns + column)*2 + 0] = (float)column/7.0f; uvs[(row * nbColumns + column)*2 + 1] = (float)row/7.0f; currentSample->materialIndex0 = 0; currentSample->materialIndex1 = 0; currentSample->clearTessFlag(); currentByte += heightFieldDesc.samples.stride; loader_ptr += 3 * sizeof(PxU8); } } PxHeightField* heightField = getPhysics().createHeightField(heightFieldDesc); if(!heightField) fatalError("createHeightField failed!"); // create shape for heightfield PxTransform pose(PxVec3(-((PxReal)nbRows*rowScale) / 2.0f, 0.0f, -((PxReal)nbColumns*columnScale) / 2.0f), PxQuat::createIdentity()); heightFieldActor = getPhysics().createRigidStatic(pose); if(!heightFieldActor) fatalError("createRigidStatic failed!"); PxShape* shape = heightFieldActor->createShape(PxHeightFieldGeometry(heightField, PxMeshGeometryFlags(), heightScale, rowScale, columnScale), getDefaultMaterial()); if(!shape) fatalError("createShape failed!"); // add actor to the scene getActiveScene().addActor(*heightFieldActor); // create indices PxU32* indices = (PxU32*)SAMPLE_ALLOC(sizeof(PxU32)*((nbColumns - 1) * (nbRows - 1) * 3 * 2)); for(int i = 0; i < (nbColumns - 1); ++i) { for(int j = 0; j < (nbRows - 1); ++j) { // first triangle indices[6 * (i * (nbRows - 1) + j) + 0] = (i + 1) * nbRows + j; indices[6 * (i * (nbRows - 1) + j) + 1] = i * nbRows + j; indices[6 * (i * (nbRows - 1) + j) + 2] = i * nbRows + j + 1; // second triangle indices[6 * (i * (nbRows - 1) + j) + 3] = (i + 1) * nbRows + j + 1; indices[6 * (i * (nbRows - 1) + j) + 4] = (i + 1) * nbRows + j; indices[6 * (i * (nbRows - 1) + j) + 5] = i * nbRows + j + 1; } } // add mesh to renderer RAWMesh data; data.mName = name; data.mTransform = PxTransform::createIdentity(); data.mNbVerts = nbColumns * nbRows; data.mVerts = vertexes; data.mVertexNormals = NULL; data.mUVs = uvs; data.mMaterialID = MATERIAL_TERRAIN_MUD; data.mNbFaces = (nbColumns - 1) * (nbRows - 1) * 2; data.mIndices = indices; RenderMeshActor* hf_mesh = createRenderMeshFromRawMesh(data); if(!hf_mesh) fatalError("createRenderMeshFromRawMesh failed!"); hf_mesh->setPhysicsShape(shape); shape->setFlag(PxShapeFlag::eVISUALIZATION, false); SAMPLE_FREE(indices); SAMPLE_FREE(uvs); DELETEARRAY(vertexesA); SAMPLE_FREE(samplesData); } return heightFieldActor; }