virtual ReadResult readShader(const std::string& file, const osgDB::ReaderWriter::Options* options) const
        {
            std::string ext = osgDB::getLowerCaseFileExtension(file);
            if (!acceptsExtension(ext)) return ReadResult::FILE_NOT_HANDLED;

            std::string fileName = osgDB::findDataFile( file, options );
            if (fileName.empty()) return ReadResult::FILE_NOT_FOUND;

            osgDB::ifstream istream(fileName.c_str(), std::ios::in | std::ios::binary);
            if(!istream) return ReadResult::FILE_NOT_HANDLED;
            ReadResult rr = readShader(istream, options);
            if(rr.validShader())
            {
                osg::Shader* shader = rr.getShader();
                shader->setFileName(file);
                if (shader->getType() == osg::Shader::UNDEFINED)
                {
                    // set type based on filename extension, where possible
                    if (ext == "frag") shader->setType(osg::Shader::FRAGMENT);
                    if (ext == "vert") shader->setType(osg::Shader::VERTEX);
                    if (ext == "geom") shader->setType(osg::Shader::GEOMETRY);
                    if (ext == "tctrl") shader->setType(osg::Shader::TESSCONTROL);
                    if (ext == "teval") shader->setType(osg::Shader::TESSEVALUATION);
                    if (ext == "compute") shader->setType(osg::Shader::COMPUTE);
                }
            }
            return rr;
        }
示例#2
0
        virtual ReadResult readShader(const std::string& file, const osgDB::ReaderWriter::Options* options) const
        {
            std::string ext = osgDB::getLowerCaseFileExtension(file);
            if (!acceptsExtension(ext)) return ReadResult::FILE_NOT_HANDLED;

            std::string fileName = osgDB::findDataFile( file, options );
            if (fileName.empty()) return ReadResult::FILE_NOT_FOUND;

            std::ifstream istream(fileName.c_str(), std::ios::in | std::ios::binary);
            if(!istream) return ReadResult::FILE_NOT_HANDLED;
            ReadResult rr = readShader(istream, options);
            if(rr.validShader()) rr.getShader()->setFileName(file);
            return rr;
        }