void PropagatedDeformableModel::computeNewBand(SpinalCord* mesh, CVector3 initialPoint, CVector3 nextPoint, int resolution)
{
	CMatrix4x4 transformationFromOrigin;
	double angle;
	CMatrix3x3 trZ;
	CVector3 point, normale;
	CVector3 directionCourante = nextPoint-initialPoint, lastNormal = (nextPoint-initialPoint).Normalize(), directionCourantePerpendiculaire;
	if (lastNormal[2] == 0.0) directionCourantePerpendiculaire = CVector3(0.0,0.0,1.0);
	else directionCourantePerpendiculaire = CVector3(1.0,2.0,-(lastNormal[0]+2*lastNormal[1])/lastNormal[2]).Normalize();

    CVector3 stretchingFactorWorld = image3D_->TransformContinuousIndexToPhysicalPoint(CVector3((1-1.0/stretchingFactor_), 0.0, 0.0))-image3D_->getOrigine();
    
	int offsetTriangles = mesh->getNbrOfPoints()-resolutionRadiale_;
	for (int len=1; len<=resolution; len++)
	{
		CVector3 pointIntermediaire = initialPoint + len*directionCourante/(double)resolutionAxiale_;
		Referential refCourant = Referential(lastNormal^directionCourantePerpendiculaire, directionCourantePerpendiculaire, lastNormal, pointIntermediaire);
		transformationFromOrigin = refCourant.getTransformationInverse();
		for (int k=0; k<resolutionRadiale_; k++)
		{
			angle = 2*M_PI*k/(double)resolutionRadiale_;
			trZ[0] = cos(angle), trZ[1] = sin(angle), trZ[3] = -sin(angle), trZ[4] = cos(angle);
			point = transformationFromOrigin*(trZ*CVector3(rayon_,0.0,0.0));
            CVector3 vecPoint = initialPoint - point;
            point[0] += stretchingFactorWorld[0]*vecPoint[0];
            point[1] += stretchingFactorWorld[1]*vecPoint[1];
            point[2] += stretchingFactorWorld[2]*vecPoint[2];
			mesh->addPoint(new Vertex(point,(point-pointIntermediaire).Normalize()));
		}
		// Ajout des triangles - attention � la structure en cercle
		for (int k=0; k<resolutionRadiale_-1; k++)
		{
			mesh->addTriangle(offsetTriangles+(len-1)*resolutionRadiale_+k,offsetTriangles+(len-1)*resolutionRadiale_+k+1,offsetTriangles+len*resolutionRadiale_+k);
			mesh->addTriangle(offsetTriangles+(len-1)*resolutionRadiale_+k+1,offsetTriangles+len*resolutionRadiale_+k+1,offsetTriangles+len*resolutionRadiale_+k);
		}
		// Ajout des deux derniers triangles pour fermer le tube
		mesh->addTriangle(offsetTriangles+(len-1)*resolutionRadiale_+resolutionRadiale_-1,offsetTriangles+(len-1)*resolutionRadiale_,offsetTriangles+len*resolutionRadiale_+resolutionRadiale_-1);
		mesh->addTriangle(offsetTriangles+(len-1)*resolutionRadiale_,offsetTriangles+len*resolutionRadiale_,offsetTriangles+len*resolutionRadiale_+resolutionRadiale_-1);
	}
}
float PropagatedDeformableModel::computeContrast(Referential& refInitial)
{
	// Calcul du profil de la moelle et du LCR perpendiculairement au tube
	CVector3 pointS, indexS;
	vector<float> contrast(resolutionRadiale_);
	float angle;
	CMatrix3x3 trZ;
	CMatrix4x4 transformationFromOrigin = refInitial.getTransformationInverse();
	float factor = image3D_->getTypeImageFactor();
	for (int k=0; k<resolutionRadiale_; k++)
	{
		vector<float> profilIntensite;
		angle = 2*M_PI*k/(double)resolutionRadiale_;
		trZ[0] = cos(angle), trZ[1] = sin(angle), trZ[3] = -sin(angle), trZ[4] = cos(angle);
		for (int l=0; l<2.5*rayon_; l++) {
			pointS = transformationFromOrigin*(trZ*CVector3(l,0.0,0.0));
			if (image3D_->TransformPhysicalPointToIndex(pointS,indexS))
				profilIntensite.push_back(factor*image3D_->GetPixelOriginal(indexS));
		}
		float min = 0.0, max = 0.0, maxVal = 0.0, valCourante;
		unsigned int m = 0;
		for (unsigned int i=1; i<profilIntensite.size(); i++) {
			valCourante = profilIntensite[i]-profilIntensite[i-1];
			if (maxVal <= valCourante) {
				maxVal = valCourante;
				m = i;
			}
		}
		if (profilIntensite.size() > 0)
		{
			min = profilIntensite[m];
			for (unsigned int j=0; j<m; j++) {
				valCourante = profilIntensite[j];
				if (min > valCourante) min = valCourante;
			}
			max = profilIntensite[m];
			for (unsigned int j=m+1; j<profilIntensite.size(); j++) {
				valCourante = profilIntensite[j];
				if (max < valCourante) max = valCourante;
			}
		}
		contrast[k] = abs(max-min);
	}
	float result = 0.0;
	for (unsigned int i=0; i<contrast.size(); i++)
		result += contrast[i];
	result /= contrast.size();

	return result;
}
示例#3
0
// read data in packet starting at byte offset and return number of bytes parsed
int AvatarData::parseDataFromBuffer(const QByteArray& buffer) {

    // lazily allocate memory for HeadData in case we're not an Avatar instance
    if (!_headData) {
        _headData = new HeadData(this);
    }

    // lazily allocate memory for HandData in case we're not an Avatar instance
    if (!_handData) {
        _handData = new HandData(this);
    }

    const unsigned char* startPosition = reinterpret_cast<const unsigned char*>(buffer.data());
    const unsigned char* sourceBuffer = startPosition;
    quint64 now = usecTimestampNow();

    // The absolute minimum size of the update data is as follows:
    // 50 bytes of "plain old data" {
    //     position      = 12 bytes
    //     bodyYaw       =  2 (compressed float)
    //     bodyPitch     =  2 (compressed float)
    //     bodyRoll      =  2 (compressed float)
    //     targetScale   =  2 (compressed float)
    //     headPitch     =  2 (compressed float)
    //     headYaw       =  2 (compressed float)
    //     headRoll      =  2 (compressed float)
    //     leanForward   =  2 (compressed float)
    //     leanSideways  =  2 (compressed float)
    //     torsoTwist    =  2 (compressed float)
    //     lookAt        = 12
    //     audioLoudness =  4
    // }
    // + 1 byte for pupilSize
    // + 1 byte for numJoints (0)
    // = 51 bytes
    int minPossibleSize = 51;
    
    int maxAvailableSize = buffer.size();
    if (minPossibleSize > maxAvailableSize) {
        if (shouldLogError(now)) {
            qCDebug(avatars) << "Malformed AvatarData packet at the start; "
                << " displayName = '" << _displayName << "'"
                << " minPossibleSize = " << minPossibleSize
                << " maxAvailableSize = " << maxAvailableSize;
        }
        // this packet is malformed so we report all bytes as consumed
        return maxAvailableSize;
    }

    { // Body world position, rotation, and scale
        // position
        glm::vec3 position;
        memcpy(&position, sourceBuffer, sizeof(position));
        sourceBuffer += sizeof(position);

        if (glm::isnan(position.x) || glm::isnan(position.y) || glm::isnan(position.z)) {
            if (shouldLogError(now)) {
                qCDebug(avatars) << "Discard nan AvatarData::position; displayName = '" << _displayName << "'";
            }
            return maxAvailableSize;
        }
        setPosition(position);

        // rotation (NOTE: This needs to become a quaternion to save two bytes)
        float yaw, pitch, roll;
        sourceBuffer += unpackFloatAngleFromTwoByte((uint16_t*) sourceBuffer, &yaw);
        sourceBuffer += unpackFloatAngleFromTwoByte((uint16_t*) sourceBuffer, &pitch);
        sourceBuffer += unpackFloatAngleFromTwoByte((uint16_t*) sourceBuffer, &roll);
        if (glm::isnan(yaw) || glm::isnan(pitch) || glm::isnan(roll)) {
            if (shouldLogError(now)) {
                qCDebug(avatars) << "Discard nan AvatarData::yaw,pitch,roll; displayName = '" << _displayName << "'";
            }
            return maxAvailableSize;
        }
        if (_bodyYaw != yaw || _bodyPitch != pitch || _bodyRoll != roll) {
            _hasNewJointRotations = true;
            _bodyYaw = yaw;
            _bodyPitch = pitch;
            _bodyRoll = roll;
        }

        // scale
        float scale;
        sourceBuffer += unpackFloatRatioFromTwoByte(sourceBuffer, scale);
        if (glm::isnan(scale)) {
            if (shouldLogError(now)) {
                qCDebug(avatars) << "Discard nan AvatarData::scale; displayName = '" << _displayName << "'";
            }
            return maxAvailableSize;
        }
        _targetScale = scale;
    } // 20 bytes

    { // Head rotation
        //(NOTE: This needs to become a quaternion to save two bytes)
        float headYaw, headPitch, headRoll;
        sourceBuffer += unpackFloatAngleFromTwoByte((uint16_t*) sourceBuffer, &headPitch);
        sourceBuffer += unpackFloatAngleFromTwoByte((uint16_t*) sourceBuffer, &headYaw);
        sourceBuffer += unpackFloatAngleFromTwoByte((uint16_t*) sourceBuffer, &headRoll);
        if (glm::isnan(headYaw) || glm::isnan(headPitch) || glm::isnan(headRoll)) {
            if (shouldLogError(now)) {
                qCDebug(avatars) << "Discard nan AvatarData::headYaw,headPitch,headRoll; displayName = '" << _displayName << "'";
            }
            return maxAvailableSize;
        }
        _headData->setBasePitch(headPitch);
        _headData->setBaseYaw(headYaw);
        _headData->setBaseRoll(headRoll);
    } // 6 bytes

    { // Head lean (relative to pelvis)
        float leanForward, leanSideways, torsoTwist;
        sourceBuffer += unpackFloatAngleFromTwoByte((uint16_t*)sourceBuffer, &leanForward);
        sourceBuffer += unpackFloatAngleFromTwoByte((uint16_t*)sourceBuffer, &leanSideways);
        sourceBuffer += unpackFloatAngleFromTwoByte((uint16_t*)sourceBuffer, &torsoTwist);
        if (glm::isnan(leanForward) || glm::isnan(leanSideways)) {
            if (shouldLogError(now)) {
                qCDebug(avatars) << "Discard nan AvatarData::leanForward,leanSideways,torsoTwise; displayName = '" << _displayName << "'";
            }
            return maxAvailableSize;
        }
        _headData->_leanForward = leanForward;
        _headData->_leanSideways = leanSideways;
        _headData->_torsoTwist = torsoTwist;
    } // 6 bytes
    
    { // Lookat Position
        glm::vec3 lookAt;
        memcpy(&lookAt, sourceBuffer, sizeof(lookAt));
        sourceBuffer += sizeof(lookAt);
        if (glm::isnan(lookAt.x) || glm::isnan(lookAt.y) || glm::isnan(lookAt.z)) {
            if (shouldLogError(now)) {
                qCDebug(avatars) << "Discard nan AvatarData::lookAt; displayName = '" << _displayName << "'";
            }
            return maxAvailableSize;
        }
        _headData->_lookAtPosition = lookAt;
    } // 12 bytes

    { // AudioLoudness
        // Instantaneous audio loudness (used to drive facial animation)
        float audioLoudness;
        memcpy(&audioLoudness, sourceBuffer, sizeof(float));
        sourceBuffer += sizeof(float);
        if (glm::isnan(audioLoudness)) {
            if (shouldLogError(now)) {
                qCDebug(avatars) << "Discard nan AvatarData::audioLoudness; displayName = '" << _displayName << "'";
            }
            return maxAvailableSize;
         }
        _headData->_audioLoudness = audioLoudness;
    } // 4 bytes

    { // bitFlags and face data
        unsigned char bitItems = *sourceBuffer++;

        // key state, stored as a semi-nibble in the bitItems
        _keyState = (KeyState)getSemiNibbleAt(bitItems,KEY_STATE_START_BIT);

        // hand state, stored as a semi-nibble plus a bit in the bitItems
        // we store the hand state as well as other items in a shared bitset. The hand state is an octal, but is split
        // into two sections to maintain backward compatibility. The bits are ordered as such (0-7 left to right).
        //     +---+-----+-----+--+
        //     |x,x|H0,H1|x,x,x|H2|
        //     +---+-----+-----+--+
        // Hand state - H0,H1,H2 is found in the 3rd, 4th, and 8th bits
        _handState = getSemiNibbleAt(bitItems, HAND_STATE_START_BIT)
            + (oneAtBit(bitItems, HAND_STATE_FINGER_POINTING_BIT) ? IS_FINGER_POINTING_FLAG : 0);

        _headData->_isFaceTrackerConnected = oneAtBit(bitItems, IS_FACESHIFT_CONNECTED);
        bool hasReferential = oneAtBit(bitItems, HAS_REFERENTIAL);

        // Referential
        if (hasReferential) {
            Referential* ref = new Referential(sourceBuffer, this);
            if (_referential == NULL ||
                ref->version() != _referential->version()) {
                changeReferential(ref);
            } else {
                delete ref;
            }
            _referential->update();
        } else if (_referential != NULL) {
            changeReferential(NULL);
        }


        if (_headData->_isFaceTrackerConnected) {
            float leftEyeBlink, rightEyeBlink, averageLoudness, browAudioLift;
            minPossibleSize += sizeof(leftEyeBlink) + sizeof(rightEyeBlink) + sizeof(averageLoudness) + sizeof(browAudioLift);
            minPossibleSize++; // one byte for blendDataSize
            if (minPossibleSize > maxAvailableSize) {
                if (shouldLogError(now)) {
                    qCDebug(avatars) << "Malformed AvatarData packet after BitItems;"
                        << " displayName = '" << _displayName << "'"
                        << " minPossibleSize = " << minPossibleSize
                        << " maxAvailableSize = " << maxAvailableSize;
                }
                return maxAvailableSize;
            }
            // unpack face data
            memcpy(&leftEyeBlink, sourceBuffer, sizeof(float));
            sourceBuffer += sizeof(float);

            memcpy(&rightEyeBlink, sourceBuffer, sizeof(float));
            sourceBuffer += sizeof(float);

            memcpy(&averageLoudness, sourceBuffer, sizeof(float));
            sourceBuffer += sizeof(float);

            memcpy(&browAudioLift, sourceBuffer, sizeof(float));
            sourceBuffer += sizeof(float);

            if (glm::isnan(leftEyeBlink) || glm::isnan(rightEyeBlink)
                    || glm::isnan(averageLoudness) || glm::isnan(browAudioLift)) {
                if (shouldLogError(now)) {
                    qCDebug(avatars) << "Discard nan AvatarData::faceData; displayName = '" << _displayName << "'";
                }
                return maxAvailableSize;
            }
            _headData->_leftEyeBlink = leftEyeBlink;
            _headData->_rightEyeBlink = rightEyeBlink;
            _headData->_averageLoudness = averageLoudness;
            _headData->_browAudioLift = browAudioLift;

            int numCoefficients = (int)(*sourceBuffer++);
            int blendDataSize = numCoefficients * sizeof(float);
            minPossibleSize += blendDataSize;
            if (minPossibleSize > maxAvailableSize) {
                if (shouldLogError(now)) {
                    qCDebug(avatars) << "Malformed AvatarData packet after Blendshapes;"
                        << " displayName = '" << _displayName << "'"
                        << " minPossibleSize = " << minPossibleSize
                        << " maxAvailableSize = " << maxAvailableSize;
                }
                return maxAvailableSize;
            }

            _headData->_blendshapeCoefficients.resize(numCoefficients);
            memcpy(_headData->_blendshapeCoefficients.data(), sourceBuffer, blendDataSize);
            sourceBuffer += numCoefficients * sizeof(float);

            //bitItemsDataSize = 4 * sizeof(float) + 1 + blendDataSize;
        }
    } // 1 + bitItemsDataSize bytes

    { // pupil dilation
        sourceBuffer += unpackFloatFromByte(sourceBuffer, _headData->_pupilDilation, 1.0f);
    } // 1 byte

    // joint data
    int numJoints = *sourceBuffer++;
    int bytesOfValidity = (int)ceil((float)numJoints / (float)BITS_IN_BYTE);
    minPossibleSize += bytesOfValidity;
    if (minPossibleSize > maxAvailableSize) {
        if (shouldLogError(now)) {
            qCDebug(avatars) << "Malformed AvatarData packet after JointValidityBits;"
                << " displayName = '" << _displayName << "'"
                << " minPossibleSize = " << minPossibleSize
                << " maxAvailableSize = " << maxAvailableSize;
        }
        return maxAvailableSize;
    }
    int numValidJoints = 0;
    _jointData.resize(numJoints);
    { // validity bits
        unsigned char validity = 0;
        int validityBit = 0;
        for (int i = 0; i < numJoints; i++) {
            if (validityBit == 0) {
                validity = *sourceBuffer++;
            }
            bool valid = (bool)(validity & (1 << validityBit));
            if (valid) {
                ++numValidJoints;
            }
            _jointData[i].valid = valid;
            validityBit = (validityBit + 1) % BITS_IN_BYTE;
        }
    }
    // 1 + bytesOfValidity bytes

    // each joint rotation component is stored in two bytes (sizeof(uint16_t))
    int COMPONENTS_PER_QUATERNION = 4;
    minPossibleSize += numValidJoints * COMPONENTS_PER_QUATERNION * sizeof(uint16_t);
    if (minPossibleSize > maxAvailableSize) {
        if (shouldLogError(now)) {
            qCDebug(avatars) << "Malformed AvatarData packet after JointData;"
                << " displayName = '" << _displayName << "'"
                << " minPossibleSize = " << minPossibleSize
                << " maxAvailableSize = " << maxAvailableSize;
        }
        return maxAvailableSize;
    }

    { // joint data
        for (int i = 0; i < numJoints; i++) {
            JointData& data = _jointData[i];
            if (data.valid) {
                _hasNewJointRotations = true;
                sourceBuffer += unpackOrientationQuatFromBytes(sourceBuffer, data.rotation);
            }
        }
    } // numJoints * 8 bytes

    int numBytesRead = sourceBuffer - startPosition;
    _averageBytesReceived.updateAverage(numBytesRead);
    return numBytesRead;
}
示例#4
0
// read data in packet starting at byte offset and return number of bytes parsed
int AvatarData::parseDataAtOffset(const QByteArray& packet, int offset) {
    
    // reset the last heard timer since we have new data for this AvatarData
    _lastUpdateTimer.restart();
    
    // lazily allocate memory for HeadData in case we're not an Avatar instance
    if (!_headData) {
        _headData = new HeadData(this);
    }
    
    // lazily allocate memory for HandData in case we're not an Avatar instance
    if (!_handData) {
        _handData = new HandData(this);
    }
    
    const unsigned char* startPosition = reinterpret_cast<const unsigned char*>(packet.data()) + offset;
    const unsigned char* sourceBuffer = startPosition;
    quint64 now = usecTimestampNow();

    // The absolute minimum size of the update data is as follows:
    // 50 bytes of "plain old data" {
    //     position      = 12 bytes
    //     bodyYaw       =  2 (compressed float)
    //     bodyPitch     =  2 (compressed float)
    //     bodyRoll      =  2 (compressed float)
    //     targetScale   =  2 (compressed float)
    //     headYaw       =  2 (compressed float)
    //     headPitch     =  2 (compressed float)
    //     headRoll      =  2 (compressed float)
    //     leanSideways  =  4
    //     leanForward   =  4
    //     lookAt        = 12
    //     audioLoudness =  4
    // }
    // + 1 byte for messageSize (0)
    // + 1 byte for pupilSize
    // + 1 byte for numJoints (0)
    // = 53 bytes
    int minPossibleSize = 53; 
    
    int maxAvailableSize = packet.size() - offset;
    if (minPossibleSize > maxAvailableSize) {
        if (shouldLogError(now)) {
            qDebug() << "Malformed AvatarData packet at the start; "
                << " displayName = '" << _displayName << "'"
                << " minPossibleSize = " << minPossibleSize 
                << " maxAvailableSize = " << maxAvailableSize;
        }
        // this packet is malformed so we report all bytes as consumed
        return maxAvailableSize;
    }

    { // Body world position, rotation, and scale
        // position
        glm::vec3 position;
        memcpy(&position, sourceBuffer, sizeof(position));
        sourceBuffer += sizeof(position);
        
        if (glm::isnan(position.x) || glm::isnan(position.y) || glm::isnan(position.z)) {
            if (shouldLogError(now)) {
                qDebug() << "Discard nan AvatarData::position; displayName = '" << _displayName << "'";
            }
            return maxAvailableSize;
        }
        setPosition(position);
        
        // rotation (NOTE: This needs to become a quaternion to save two bytes)
        float yaw, pitch, roll;
        sourceBuffer += unpackFloatAngleFromTwoByte((uint16_t*) sourceBuffer, &yaw);
        sourceBuffer += unpackFloatAngleFromTwoByte((uint16_t*) sourceBuffer, &pitch);
        sourceBuffer += unpackFloatAngleFromTwoByte((uint16_t*) sourceBuffer, &roll);
        if (glm::isnan(yaw) || glm::isnan(pitch) || glm::isnan(roll)) {
            if (shouldLogError(now)) {
                qDebug() << "Discard nan AvatarData::yaw,pitch,roll; displayName = '" << _displayName << "'";
            }
            return maxAvailableSize;
        }
        _bodyYaw = yaw;
        _bodyPitch = pitch;
        _bodyRoll = roll;
        
        // scale
        float scale;
        sourceBuffer += unpackFloatRatioFromTwoByte(sourceBuffer, scale);
        if (glm::isnan(scale)) {
            if (shouldLogError(now)) {
                qDebug() << "Discard nan AvatarData::scale; displayName = '" << _displayName << "'";
            }
            return maxAvailableSize;
        }
        _targetScale = scale;
    } // 20 bytes
    
    { // Head rotation 
        //(NOTE: This needs to become a quaternion to save two bytes)
        float headYaw, headPitch, headRoll;
        sourceBuffer += unpackFloatAngleFromTwoByte((uint16_t*) sourceBuffer, &headYaw);
        sourceBuffer += unpackFloatAngleFromTwoByte((uint16_t*) sourceBuffer, &headPitch);
        sourceBuffer += unpackFloatAngleFromTwoByte((uint16_t*) sourceBuffer, &headRoll);
        if (glm::isnan(headYaw) || glm::isnan(headPitch) || glm::isnan(headRoll)) {
            if (shouldLogError(now)) {
                qDebug() << "Discard nan AvatarData::headYaw,headPitch,headRoll; displayName = '" << _displayName << "'";
            }
            return maxAvailableSize;
        }
        _headData->setBaseYaw(headYaw);
        _headData->setBasePitch(headPitch);
        _headData->setBaseRoll(headRoll);
    } // 6 bytes
        
    // Head lean (relative to pelvis)
    {
        float leanSideways, leanForward;
        memcpy(&leanSideways, sourceBuffer, sizeof(float));
        sourceBuffer += sizeof(float);
        memcpy(&leanForward, sourceBuffer, sizeof(float));
        sourceBuffer += sizeof(float);
        if (glm::isnan(leanSideways) || glm::isnan(leanForward)) {
            if (shouldLogError(now)) {
                qDebug() << "Discard nan AvatarData::leanSideways,leanForward; displayName = '" << _displayName << "'";
            }
            return maxAvailableSize;
        }
        _headData->_leanSideways = leanSideways;
        _headData->_leanForward = leanForward;
    } // 8 bytes
    
    { // Lookat Position
        glm::vec3 lookAt;
        memcpy(&lookAt, sourceBuffer, sizeof(lookAt));
        sourceBuffer += sizeof(lookAt);
        if (glm::isnan(lookAt.x) || glm::isnan(lookAt.y) || glm::isnan(lookAt.z)) {
            if (shouldLogError(now)) {
                qDebug() << "Discard nan AvatarData::lookAt; displayName = '" << _displayName << "'";
            }
            return maxAvailableSize;
        }
        _headData->_lookAtPosition = lookAt;
    } // 12 bytes
    
    { // AudioLoudness
        // Instantaneous audio loudness (used to drive facial animation)
        float audioLoudness;
        memcpy(&audioLoudness, sourceBuffer, sizeof(float));
        sourceBuffer += sizeof(float);
        if (glm::isnan(audioLoudness)) {
            if (shouldLogError(now)) {
                qDebug() << "Discard nan AvatarData::audioLoudness; displayName = '" << _displayName << "'";
            }
            return maxAvailableSize;
         }
        _headData->_audioLoudness = audioLoudness;
    } // 4 bytes
    
    // chat
    int chatMessageSize = *sourceBuffer++;
    minPossibleSize += chatMessageSize;
    if (minPossibleSize > maxAvailableSize) {
        if (shouldLogError(now)) {
            qDebug() << "Malformed AvatarData packet before ChatMessage;"
                << " displayName = '" << _displayName << "'"
                << " minPossibleSize = " << minPossibleSize 
                << " maxAvailableSize = " << maxAvailableSize;
        }
        return maxAvailableSize;
    }
    { // chat payload
        _chatMessage = string((char*)sourceBuffer, chatMessageSize);
        sourceBuffer += chatMessageSize * sizeof(char);
    } // 1 + chatMessageSize bytes
    
    { // bitFlags and face data
        unsigned char bitItems = *sourceBuffer++;
        
        // key state, stored as a semi-nibble in the bitItems
        _keyState = (KeyState)getSemiNibbleAt(bitItems,KEY_STATE_START_BIT);
        // hand state, stored as a semi-nibble in the bitItems
        _handState = getSemiNibbleAt(bitItems,HAND_STATE_START_BIT);
        
        _headData->_isFaceshiftConnected = oneAtBit(bitItems, IS_FACESHIFT_CONNECTED);
        _isChatCirclingEnabled = oneAtBit(bitItems, IS_CHAT_CIRCLING_ENABLED);
        bool hasReferential = oneAtBit(bitItems, HAS_REFERENTIAL);
        
        // Referential
        if (hasReferential) {
            Referential* ref = new Referential(sourceBuffer, this);
            if (_referential == NULL ||
                ref->version() != _referential->version()) {
                changeReferential(ref);
            } else {
                delete ref;
            }
            _referential->update();
        } else if (_referential != NULL) {
            changeReferential(NULL);
        }
    
    
        if (_headData->_isFaceshiftConnected) {
            float leftEyeBlink, rightEyeBlink, averageLoudness, browAudioLift;
            minPossibleSize += sizeof(leftEyeBlink) + sizeof(rightEyeBlink) + sizeof(averageLoudness) + sizeof(browAudioLift);
            minPossibleSize++; // one byte for blendDataSize
            if (minPossibleSize > maxAvailableSize) {
                if (shouldLogError(now)) {
                    qDebug() << "Malformed AvatarData packet after BitItems;"
                        << " displayName = '" << _displayName << "'"
                        << " minPossibleSize = " << minPossibleSize 
                        << " maxAvailableSize = " << maxAvailableSize;
                }
                return maxAvailableSize;
            }
            // unpack face data
            memcpy(&leftEyeBlink, sourceBuffer, sizeof(float));
            sourceBuffer += sizeof(float);
            
            memcpy(&rightEyeBlink, sourceBuffer, sizeof(float));
            sourceBuffer += sizeof(float);
            
            memcpy(&averageLoudness, sourceBuffer, sizeof(float));
            sourceBuffer += sizeof(float);
            
            memcpy(&browAudioLift, sourceBuffer, sizeof(float));
            sourceBuffer += sizeof(float);
            
            if (glm::isnan(leftEyeBlink) || glm::isnan(rightEyeBlink) 
                    || glm::isnan(averageLoudness) || glm::isnan(browAudioLift)) {
                if (shouldLogError(now)) {
                    qDebug() << "Discard nan AvatarData::faceData; displayName = '" << _displayName << "'";
                }
                return maxAvailableSize;
            }
            _headData->_leftEyeBlink = leftEyeBlink;
            _headData->_rightEyeBlink = rightEyeBlink;
            _headData->_averageLoudness = averageLoudness;
            _headData->_browAudioLift = browAudioLift;
            
            int numCoefficients = (int)(*sourceBuffer++);
            int blendDataSize = numCoefficients * sizeof(float);
            minPossibleSize += blendDataSize;
            if (minPossibleSize > maxAvailableSize) {
                if (shouldLogError(now)) {
                    qDebug() << "Malformed AvatarData packet after Blendshapes;"
                        << " displayName = '" << _displayName << "'"
                        << " minPossibleSize = " << minPossibleSize 
                        << " maxAvailableSize = " << maxAvailableSize;
                }
                return maxAvailableSize;
            }

            _headData->_blendshapeCoefficients.resize(numCoefficients);
            memcpy(_headData->_blendshapeCoefficients.data(), sourceBuffer, blendDataSize);
            sourceBuffer += numCoefficients * sizeof(float);
    
            //bitItemsDataSize = 4 * sizeof(float) + 1 + blendDataSize;
        }
    } // 1 + bitItemsDataSize bytes
    
    { // pupil dilation
        sourceBuffer += unpackFloatFromByte(sourceBuffer, _headData->_pupilDilation, 1.0f);
    } // 1 byte
    
    // joint data
    int numJoints = *sourceBuffer++;
    int bytesOfValidity = (int)ceil((float)numJoints / (float)BITS_IN_BYTE);
    minPossibleSize += bytesOfValidity;
    if (minPossibleSize > maxAvailableSize) {
        if (shouldLogError(now)) {
            qDebug() << "Malformed AvatarData packet after JointValidityBits;"
                << " displayName = '" << _displayName << "'"
                << " minPossibleSize = " << minPossibleSize 
                << " maxAvailableSize = " << maxAvailableSize;
        }
        return maxAvailableSize;
    }
    int numValidJoints = 0;
    _jointData.resize(numJoints);
    { // validity bits
        unsigned char validity = 0;
        int validityBit = 0;
        for (int i = 0; i < numJoints; i++) {
            if (validityBit == 0) {
                validity = *sourceBuffer++;
            }
            bool valid = (bool)(validity & (1 << validityBit));
            if (valid) {
                ++numValidJoints;
            }
            _jointData[i].valid = valid;
            validityBit = (validityBit + 1) % BITS_IN_BYTE; 
        }
    }
    // 1 + bytesOfValidity bytes

    // each joint rotation component is stored in two bytes (sizeof(uint16_t))
    int COMPONENTS_PER_QUATERNION = 4;
    minPossibleSize += numValidJoints * COMPONENTS_PER_QUATERNION * sizeof(uint16_t);
    if (minPossibleSize > maxAvailableSize) {
        if (shouldLogError(now)) {
            qDebug() << "Malformed AvatarData packet after JointData;"
                << " displayName = '" << _displayName << "'"
                << " minPossibleSize = " << minPossibleSize 
                << " maxAvailableSize = " << maxAvailableSize;
        }
        return maxAvailableSize;
    }

    { // joint data
        for (int i = 0; i < numJoints; i++) {
            JointData& data = _jointData[i];
            if (data.valid) {
                _hasNewJointRotations = true;
                sourceBuffer += unpackOrientationQuatFromBytes(sourceBuffer, data.rotation);
            }
        }
    } // numJoints * 8 bytes
    
    return sourceBuffer - startPosition;
}
SpinalCord* PropagatedDeformableModel::propagationMesh(int numberOfMesh)
{
    double const_contrast = 200.0;
    if (image3D_->getTypeImageFactor() == 1.0) const_contrast = 445.0; // if T2
    
    /******************************************************************************************
     * Initialization of the spinal cord mesh
     * Depending of the choice of propagation, the contrast vector is reversed to take the correct values
     *****************************************************************************************/
    SpinalCord* initialMesh = new SpinalCord();
    if (numberOfMesh == 1) initialMesh = initialTube1;
    else if (numberOfMesh == 2) {
        reverse(contrast.begin(),contrast.end());
        initialMesh = initialTube2;
    }
    vector< vector<CVector3> > lastDisks;
        
    /******************************************************************************************
     * Deformation of the initial mesh.
     * This deformation must be accurate to have a correct initialization. If not, errors can be propagated.
     * The number of iteration and the stop condition of the deformation is 0.05 mm by default
     *****************************************************************************************/
    if (verbose_) cout << endl << endl << "Initial deformation : " << initialMesh->getNbrOfPoints() << " points and " << initialMesh->getNbrOfTriangles() << " triangles" << endl;
    DeformableModelBasicAdaptator *deformableAdaptator = new DeformableModelBasicAdaptator(image3D_,initialMesh,numberOfDeformIteration_,const_contrast,false);
    deformableAdaptator->setVerbose(verbose_);
    deformableAdaptator->setNumberOfIteration(8); //8
    deformableAdaptator->setStopCondition(0.05);
	if (tradeoff_d_bool) deformableAdaptator->setTradeOff(tradeoff_d_);
    //deformableAdaptator->setProgressiveLineSearchLength(true);// tested but not optimal
    deformableAdaptator->addCorrectionPoints(points_mask_correction_);

    deformableAdaptator->adaptation(); // launch the deformation
    meshOutput = deformableAdaptator->getSpinalCordOutput(); // get the spinal cord segmentation mesh
    delete deformableAdaptator; // release memory
        
        
    meshOutput->setRadialResolution(resolutionRadiale_); // the output of DeformableModelBasicAdaptator is a mesh and we need to provide the radial resolution for further computation
    // we remove the last disk to prevent edges issues in the deformation process. Indeed, edges have less neighbors and the last disk retract itself.
    meshOutput->removeLastPoints(resolutionRadiale_);
    meshOutput->removeLastTriangles(2*resolutionRadiale_);
        
        
    /******************************************************************************************
     * Initialization of variables
     * numberOfDisks is a constant of propagation - don't change it
     * uniqueMesh is the part of the mesh that will be deformed at each iteration
     * newStartPoint is the center of the last disk of the mesh. It is the new start point of the propagation. The mesh is duplicated and translated on this point.
     *****************************************************************************************/
    unsigned int numberOfDisks = resolutionAxiale_+1;
    CVector3 nextPoint, newStartPoint, lastPoint, firstPoint = meshOutput->computeGravityCenterFirstDisk(numberOfDisks); // computation of first point = center of mass of the fisrt disk
    centerline.push_back(firstPoint); // add point to centerline - first point necessary
    SpinalCord	*uniqueMesh = meshOutput->extractPartOfMesh(numberOfDisks,true,true); // extraction of a part of the mesh
    uniqueMesh->computeConnectivity();
    uniqueMesh->computeTrianglesBarycentre();
    newStartPoint = meshOutput->computeGravityCenterFirstDisk(numberOfDisks); // compute first point of the mesh
        
    /******************************************************************************************
     * Computation of the initial rotation value.
     * It is used as a mesh refreshing condition. If the difference between initial and updated rotation value if too high, a new part of mesh is used as the template to be duplicated. Rotation value is the sum of intensity at vertices positions.
     *****************************************************************************************/
    GlobalAdaptation* gAdaptI = new GlobalAdaptation(image3D_,uniqueMesh,newStartPoint,"rotation");
    CVector3 normal_mesh = CVector3(initialNormal2_[0],initialNormal2_[1],initialNormal2_[2]);
    gAdaptI->setNormalMesh(normal_mesh);
    gAdaptI->setVerbose(verbose_);
    double initialRotationValue = gAdaptI->getInitialValue(), rotationValue = 0.0;
    delete gAdaptI;
    CVector3 position;
        
    /******************************************************************************************
     * initialization of stop condition variables
     *****************************************************************************************/
    bool done = false;
    area[0] = 0.0; area[1] = 0.0; area[2] = 0.0;
    double meanVoxels[3]; meanVoxels[0] = 0.0; meanVoxels[1] = 0.0; meanVoxels[2] = 0.0;
    //double meanVoxelsInit = meshOutput->computeStandardDeviationFromPixelsInside(image3D_->getImageOriginale()); // homogeneity stop condition - not optimal
    int numberOfBadOrientation = 0, numberOfBadOrientationTotal = 0, maxBadOrientation = 150;
    meanContrast = 0.0;
    
    
    /******************************************************************************************
     * Iterative deformation by adding a portion of mesh at each iteration
     *****************************************************************************************/
    int i;
    for (i=1; i<=numberOfPropagationIteration_ && !done; i++)
    {
        if (verbose_) cout << endl << "Propagation step " << i << "/" << numberOfPropagationIteration_ << endl;
        centerline = meshOutput->computeCenterline();
        double segmentationLength = 0.0;
        for (unsigned int c=1; c<centerline.size(); c++)
            segmentationLength += (centerline[c]-centerline[c-1]).Norm();
        if (verbose_) cout << "Propagation length [mm] : " << segmentationLength << " / " << propagationLength_ <<  endl;
            
        /******************************************************************************************
         * Referential computation on the last disk of the mesh
         * Computation of the local spinal cord / CSF contrast along the mesh
         * Computation of the mean contrast from last disk positions. The mean contrast is used as a parameter in the local deformation and as a stop condition
         *****************************************************************************************/
        CVector3 sourcePoint1 = centerline[centerline.size()-1], sourcePoint2 = centerline[centerline.size()-5];
        CVector3 lastNormal = (sourcePoint1-sourcePoint2).Normalize(), directionCourantePerpendiculaire;
        if (lastNormal[2] == 0.0) directionCourantePerpendiculaire = CVector3(0.0,0.0,1.0);
        else directionCourantePerpendiculaire = CVector3(1.0,2.0,-(lastNormal[0]+2*lastNormal[1])/lastNormal[2]).Normalize();
        Referential refCourant = Referential(lastNormal^directionCourantePerpendiculaire, directionCourantePerpendiculaire, lastNormal, sourcePoint2);
        contrast.push_back(pair<CVector3,double>(refCourant.getOrigine(),computeContrast(refCourant)));
        int nbContrast = contrast.size()-1;
        
        if (verbose_) cout << "Contrast = " << contrast[nbContrast].second << endl;
        if (nbContrast == 0) meanContrast = (contrast[0].second+2*const_contrast)/3.0;
        else if (nbContrast == 1) meanContrast = (contrast[nbContrast].second+contrast[nbContrast-1].second+const_contrast)/3.0;
        else meanContrast = (contrast[nbContrast].second+contrast[nbContrast-1].second+contrast[nbContrast-2].second)/3.0;
        // mean 445.8476 std 113.5695 max 708.9200 min 148.6900
        if (verbose_) cout << "Iteration Position = " << sourcePoint1 << endl;
        
        /******************************************************************************************
         * newStartPoint is the last point of the mesh and will be the first point of the new section (for duplication and translation)
         *****************************************************************************************/
        newStartPoint = meshOutput->computeGravityCenterLastDisk(numberOfDisks);
            
        CVector3 indexPosition, temp;
        bool inOut = image3D_->TransformPhysicalPointToIndex(newStartPoint,indexPosition); // stop condition
        CVector3 lastPointReal = lastPoint;
        if (lastPointReal == CVector3::ZERO) lastPointReal = newStartPoint;
        
        /******************************************************************************************
         * stop conditions:
         * length of propagation
         * mean local contrast between CSF and spinal cord
         * abnormalities - not good if the new starting point is behind the last starting point
         * inferior and superior limits can be imposed by the user
         *****************************************************************************************/
        if (segmentationLength < propagationLength_ && meanContrast > minContrast && abs(newStartPoint[1]-lastPointReal[1]) <= 15.0 && indexPosition[1]<upLimit && indexPosition[1]>downLimit)
        {
            lastPoint = meshOutput->computeGravityCenterFirstDisk(numberOfDisks);
            if (position == CVector3()) position = lastPoint;
                
            SpinalCord *partMesh = meshOutput->extractLastDiskOfMesh(false);
                
            CMatrix4x4 translation, transformation; translation[12] = newStartPoint[0]-position[0]; translation[13] = newStartPoint[1]-position[1]; translation[14] = newStartPoint[2]-position[2];
            position = newStartPoint;
                
            uniqueMesh->transform(translation);
            
            bool orientationBool = true;
                
            /******************************************************************************************
             * GlobalAdaptation compute the rigid transformation of the mesh to the image using the gradient magnitude
             * It can provide a value of the gradient at the surface vertice positions for a quality control with the function getInitialValue()
             * This value is used to change the mesh when it doesn't correspond anymore to the spinal cord edges - this value is negative
             * The function adaptation() compute the orientation and transform the mesh
             *****************************************************************************************/
            GlobalAdaptation* gAdapt = new GlobalAdaptation(image3D_,uniqueMesh,newStartPoint,"rotation");
            normal_mesh = CVector3(translation[12],translation[13],translation[14]);
            gAdapt->setNormalMesh(normal_mesh);
            gAdapt->setVerbose(verbose_);
            rotationValue = gAdapt->getInitialValue();
            if (rotationValue >= 0.75*initialRotationValue || rotationValue <= 1.5*initialRotationValue) { // if the value of GlobalAdaptation isn't in range, we replace the mesh
                // release the memory and create a new mesh using the last disks
                delete uniqueMesh;
                uniqueMesh = meshOutput->extractPartOfMesh(numberOfDisks,true,true);
                uniqueMesh->computeConnectivity();
                uniqueMesh->computeTrianglesBarycentre();
                lastPoint = meshOutput->computeGravityCenterFirstDisk(numberOfDisks);
                CMatrix4x4 translation, transformation; translation[12] = newStartPoint[0]-lastPoint[0]; translation[13] = newStartPoint[1]-lastPoint[1]; translation[14] = newStartPoint[2]-lastPoint[2];
                position = newStartPoint;
                uniqueMesh->transform(translation); // translate the mesh to its new position
                gAdapt = new GlobalAdaptation(image3D_,uniqueMesh,newStartPoint,"rotation");
                normal_mesh = CVector3(translation[12],translation[13],translation[14]);
                gAdapt->setNormalMesh(normal_mesh);
                gAdapt->setVerbose(verbose_);
                initialRotationValue = gAdapt->getInitialValue();
                rotationValue = gAdapt->getInitialValue();
            }
            
            /******************************************************************************************
             * if the centerline of the spinal cord is provided by the user, it is what it's used to compute the rotation at each propagation iteration
             * TODO: spline interpolation
             *****************************************************************************************/
            if (propCenterline_)
            {
                // Computation of the rotation based on the centerline
                // Find the point in centerline that is the nearest point to our new starting point.
                double nearest_point_value = centerline_approximator.getNearestPoint(newStartPoint, range);
                
                // Evaluate the derivative of the centerline at this location
                CVector3 normal = centerline_approximator.EvaluateGradient(nearest_point_value).Normalize();
                
                // Compute normal of our mesh at the starting position
                if (numberOfMesh == 1) normal = -normal; // the normal is inverted for the first mesh
                CVector3 lastNormalMesh = (newStartPoint-lastPoint).Normalize();
                
                // Compute rotation between the two normals. We need to compute all the necessary axis for establishing referentials.
                CVector3 directionCourantePerpendiculaireMesh, directionCourantePerpendiculaireCenterline;
                if (lastNormalMesh[2] == 0.0) directionCourantePerpendiculaireMesh = CVector3(0.0,0.0,1.0);
                else directionCourantePerpendiculaireMesh = CVector3(1.0,2.0,-(lastNormalMesh[0]+2*lastNormalMesh[1])/lastNormalMesh[2]).Normalize();
                Referential refMesh = Referential(lastNormalMesh^directionCourantePerpendiculaireMesh, directionCourantePerpendiculaireMesh, lastNormalMesh, newStartPoint);
                if (normal[2] == 0.0) directionCourantePerpendiculaireCenterline = CVector3(0.0,0.0,1.0);
                else directionCourantePerpendiculaireCenterline = CVector3(1.0,2.0,-(normal[0]+2*normal[1])/normal[2]).Normalize();
                Referential refCenterline = Referential(normal^directionCourantePerpendiculaireCenterline, directionCourantePerpendiculaireCenterline, normal, newStartPoint);
                CMatrix4x4 transformationRotation = refMesh.getTransformation(refCenterline);
                // As the referential origin is the starting point of our mesh, the transformation that is computed is only a rotation and does not contain any translation.
                
                uniqueMesh->transform(transformationRotation,newStartPoint);
            }
            /******************************************************************************************
             * if the centerline is not provided, the rotation computation used GlobalAdaptation
             *****************************************************************************************/
            else
            {
                gAdapt->adaptation(true);
                // bad orientation (out of known orientation range) can happened
                if (gAdapt->getBadOrientation()) {
                    numberOfBadOrientation++;
                    numberOfBadOrientationTotal++;
                }
                else numberOfBadOrientation = 0;
            }
            
            if (orientationBool) // The program can stop if too much bad orientation - not used for now
            {
                /******************************************************************************************
                 * Creation of a new mesh with the last disk of meshOutput and the new mesh (uniqueMesh) correctly oriented
                 *****************************************************************************************/
                partMesh->assembleMeshes(uniqueMesh,numberOfDisks,resolutionRadiale_);
                partMesh->computeConnectivity();
                partMesh->computeTrianglesBarycentre();
                if (verbose_) cout << "Mesh deformation : " << partMesh->getNbrOfPoints() << " points and " << partMesh->getNbrOfTriangles() << " triangles" << endl;
                
                /******************************************************************************************
                 * Creation of the deformation object, including the image, the mesh and the deformation parameters
                 *****************************************************************************************/
                deformableAdaptator = new DeformableModelBasicAdaptator(image3D_,partMesh,numberOfDeformIteration_,meanContrast,false);
                if (tradeoff_d_bool) deformableAdaptator->setTradeOff(tradeoff_d_);
				deformableAdaptator->setVerbose(verbose_);
                if (this->changedParameters_) {
                    deformableAdaptator->changedParameters();
                    deformableAdaptator->setAlpha(alpha);
                    deformableAdaptator->setBeta(beta);
                    deformableAdaptator->setLineSearch(line_search);
                }
                deformableAdaptator->addCorrectionPoints(points_mask_correction_);
                
                /******************************************************************************************
                 * Deformation of the mesh
                 *****************************************************************************************/
                double deformation = deformableAdaptator->adaptation();
                
                /******************************************************************************************
                 * Extraction of the deformation result and verification of stop conditions:
                 * mesh consistency
                 * maximum deformation
                 * maximum cross-sectional area
                 * number of wrong orientation (sign of a wrong orientation)
                 *****************************************************************************************/
                SpinalCord* deformed_spinalcord = deformableAdaptator->getSpinalCordOutput();
                deformed_spinalcord->computeConnectivity();
                deformed_spinalcord->computeTrianglesBarycentre();
                deformed_spinalcord->Initialize(resolutionRadiale_);
                CVector3 secondPoint = deformed_spinalcord->computeGravityCenterSecondDisk();
                double lastCrossSectionalArea = deformed_spinalcord->computeLastCrossSectionalArea();
                area[0] = area[1]; area[1] = area[2]; area[2] = lastCrossSectionalArea; meanArea = (area[0]+area[1]+area[2])/3.0;
                
                if ((secondPoint-lastPoint)*(newStartPoint-lastPoint)<0.0) {
                    if (verbose_) cout << "Stop by deformation error : overlap during propagation" << endl;
                    done = true;
                }
                if (deformation >= maxDeformation) {
                    if (verbose_) cout << "Stop by too large deformation : " << deformation << "/" << maxDeformation << endl;
                    done = true;
                }
                if ((meanArea >= maxArea && abs(area[2]-area[1]) >= maxArea/7.0) || meanArea >= 1.2*maxArea) {// || (area[1]>=maxArea && area[2]<maxArea)) {
                    if (verbose_) cout << "Stop by too large cross sectionnal area : " << meanArea << "/" << maxArea << endl;
                    done = true;
                }
                if (numberOfBadOrientation >= maxBadOrientation)
                {
                    if (verbose_) cout << "Stop by too much bad orientation during propagation : " << numberOfBadOrientation << "/" << maxBadOrientation << endl;
                    done = true;
                }
                
                /******************************************************************************************
                 * Assembling meshOutput (whole spinal cord segmentation) and the new part of the deformed mesh
                 *****************************************************************************************/
                if (!done)
                {
                    meshOutput->assembleMeshes(deformed_spinalcord,numberOfDisks,resolutionRadiale_);
                    meshOutput->computeConnectivity();
                    meshOutput->computeTrianglesBarycentre();
                    
                    // if the mesh get out the image, the propagation has to stop
                    if(!inOut || indexPosition[1]>upLimit || indexPosition[1]<downLimit) {
                        done = true;
                        if (!inOut && verbose_) cout << "Stop because out of image" << endl;
                        if (indexPosition[1]>upLimit && verbose_) cout << "Stop because out of range: up" << endl;
                        if (indexPosition[1]<downLimit && verbose_) cout << "Stop because out of range: down" << endl;
                    }
                }
                delete deformed_spinalcord;
            }
            else
            {
                if (verbose_) cout << "Stop by bad orientation" << endl;
                done = true;
            }
                
            delete partMesh, gAdapt, deformableAdaptator;//, orientationFilter;
        }
        else
        {
            done = true;
            if (!inOut && verbose_) cout << "Stop because out of image" << endl;
            if (indexPosition[1]>=upLimit && verbose_) cout << "Stop because out of range: up" << endl;
            if (indexPosition[1]<=downLimit && verbose_) cout << "Stop because out of range: down" << endl;
            if (abs(newStartPoint[1]-lastPointReal[1]) > 15.0 && verbose_) cout << "Stop because bad direction" << endl;
        }
        
        if (verbose_) cout << "Number of bad orientation = " << numberOfBadOrientationTotal << " / " << i << endl;
        if (verbose_) cout << "Contrast : " << meanContrast << " / " << minContrast << endl;
		
        /******************************************************************************************
         * Computation of the new spinal cord centerline
         *****************************************************************************************/
        centerline = meshOutput->computeCenterline();
        if (verbose_) {
            double distanceSegmentation = 0.0;
            int interval = 1;
            for (unsigned int c=interval; c<centerline.size(); c+=interval)
                distanceSegmentation += (centerline[c]-centerline[c-interval]).Norm();
            cout << "Distance of segmentation [mm] = " << distanceSegmentation << endl;
        }
    }
    
    /******************************************************************************************
     * Smoothing of the low-resolution mesh
     *****************************************************************************************/
	meshOutput->smoothing(70);

	return meshOutput;
}
void PropagatedDeformableModel::computeMeshInitial()
{
    // centerline can be added to be followed. Points of centerline have to be added from bottom to top
    if (propCenterline_) {
        if (centerline.size() < 1) {
            cerr << "Error: Not enought points in centerline" << endl;
            return;
        } else {
            //int init = centerline.size()*init_position_;
            
            /******************************************************************************************
             * If a centerline is used for the orientation computation, we compute its BSpline approximation. This approximation is used for centerline position and orientation extraction
             * The parameter range is the centerline approximation accuracy
             *****************************************************************************************/
            initial_centerline = centerline;
            centerline_approximator = BSplineApproximation(&initial_centerline);
            
            initialPoint_ = centerline_approximator.EvaluateBSpline(init_position_);
            initialNormal1_ = -centerline_approximator.EvaluateGradient(init_position_-0.01).Normalize();
            initialNormal2_ = centerline_approximator.EvaluateGradient(init_position_+0.01).Normalize();;
            //initialNormal1_ = (centerline[init-1]-centerline[init]).Normalize();
            //initialNormal2_ = (centerline[init+1]-centerline[init]).Normalize();
            hasInitialPointAndNormals_ = true;
        }
    }
	if (centerline.size() < 1 && !hasInitialPointAndNormals_) {
		cerr << "Error: Not enought points in centerline" << endl;
	}
	else if (centerline.size() == 2) {
		initialTube1 = new SpinalCord;
		CVector3 directionInitiale = (centerline[1]-centerline[0]).Normalize(), directionInitialePerpendiculaire;
		if (directionInitiale[2] == 0.0) directionInitialePerpendiculaire = CVector3(0.0,0.0,1.0);
		else directionInitialePerpendiculaire = CVector3(1.0,2.0,-(directionInitiale[0]+2*directionInitiale[1])/directionInitiale[2]).Normalize();
		Referential refInitial = Referential(directionInitiale^directionInitialePerpendiculaire, directionInitialePerpendiculaire, directionInitiale, centerline[0]);
		CMatrix4x4 transformationFromOrigin = refInitial.getTransformationInverse();
		double angle;
		CMatrix3x3 trZ;
		CVector3 point, normale;
		// Compute initial disk
		for (int k=0; k<resolutionRadiale_; k++)
		{
			angle = 2*M_PI*k/(double)resolutionRadiale_;
			trZ[0] = cos(angle), trZ[1] = sin(angle), trZ[3] = -sin(angle), trZ[4] = cos(angle);
			point = transformationFromOrigin*(trZ*CVector3(rayon_,0.0,0.0));
			initialTube1->addPoint(new Vertex(point,(point-centerline[0]).Normalize()));
		}
		CVector3 nextPoint = centerline[0] + deplacementAxial_*directionInitiale;
		computeNewBand(initialTube1,centerline[0],nextPoint,resolutionAxiale_+2);

		initialTube1->computeConnectivity();
		initialTube1->computeTrianglesBarycentre();

		isMeshInitialized = true;

		meanContrast = computeContrast(refInitial);
		//cout << "Contrast = " << contrast << endl;
	}
	else if (hasInitialPointAndNormals_) {
		initialTube1 = new SpinalCord;
		CVector3 directionInitiale = initialNormal1_, directionInitialePerpendiculaire;
		if (directionInitiale[2] == 0.0) directionInitialePerpendiculaire = CVector3(0.0,0.0,1.0);
		else directionInitialePerpendiculaire = CVector3(1.0,2.0,-(directionInitiale[0]+2*directionInitiale[1])/directionInitiale[2]).Normalize();
		Referential refInitial = Referential(directionInitiale^directionInitialePerpendiculaire, directionInitialePerpendiculaire, directionInitiale, initialPoint_);
		CMatrix4x4 transformationFromOrigin = refInitial.getTransformationInverse();
		double angle;
		CMatrix3x3 trZ;
		CVector3 point, normale;
        CVector3 stretchingFactorWorld = image3D_->TransformContinuousIndexToPhysicalPoint(CVector3((1.0-1.0/stretchingFactor_), 0.0, 0.0))-image3D_->getOrigine();
		// Compute initial disk
		for (int k=0; k<resolutionRadiale_; k++)
		{
			angle = 2*M_PI*k/(double)resolutionRadiale_;
			trZ[0] = cos(angle), trZ[1] = sin(angle), trZ[3] = -sin(angle), trZ[4] = cos(angle);
			point = transformationFromOrigin*(trZ*CVector3(rayon_,0.0,0.0));
            CVector3 vecPoint = initialPoint_ - point;
            point[0] += stretchingFactorWorld[0]*vecPoint[0];
            point[1] += stretchingFactorWorld[1]*vecPoint[1];
            point[2] += stretchingFactorWorld[2]*vecPoint[2];
			initialTube1->addPoint(new Vertex(point,(point-initialPoint_).Normalize()));
		}
		CVector3 nextPoint = initialPoint_ + deplacementAxial_*directionInitiale;
		computeNewBand(initialTube1,initialPoint_,nextPoint,resolutionAxiale_+2);
        

		initialTube1->computeConnectivity();
		initialTube1->computeTrianglesBarycentre();

		initialTube2 = new SpinalCord;
		directionInitiale = initialNormal2_;
		if (directionInitiale[2] == 0.0) directionInitialePerpendiculaire = CVector3(0.0,0.0,1.0);
		else directionInitialePerpendiculaire = CVector3(1.0,2.0,-(directionInitiale[0]+2*directionInitiale[1])/directionInitiale[2]).Normalize();
		refInitial = Referential(directionInitiale^directionInitialePerpendiculaire, directionInitialePerpendiculaire, directionInitiale, initialPoint_);
		transformationFromOrigin = refInitial.getTransformationInverse();
		// Compute initial disk
		for (int k=0; k<resolutionRadiale_; k++)
		{
			angle = 2*M_PI*k/(double)resolutionRadiale_;
			trZ[0] = cos(angle), trZ[1] = sin(angle), trZ[3] = -sin(angle), trZ[4] = cos(angle);
			point = transformationFromOrigin*(trZ*CVector3(rayon_,0.0,0.0));
            CVector3 vecPoint = initialPoint_ - point;
            point[0] += stretchingFactorWorld[0]*vecPoint[0];
            point[1] += stretchingFactorWorld[1]*vecPoint[1];
            point[2] += stretchingFactorWorld[2]*vecPoint[2];
			initialTube2->addPoint(new Vertex(point,(point-initialPoint_).Normalize()));
		}
		nextPoint = initialPoint_ + deplacementAxial_*directionInitiale;
		computeNewBand(initialTube2,initialPoint_,nextPoint,resolutionAxiale_+2);

		initialTube2->computeConnectivity();
		initialTube2->computeTrianglesBarycentre();

		isMeshInitialized = true;

		meanContrast = computeContrast(refInitial);
	}
	else {
		initialTube1 = new SpinalCord;
		CVector3 directionInitiale = (centerline[1]-centerline[0]).Normalize(), directionInitialePerpendiculaire;
		if (directionInitiale[2] == 0.0) directionInitialePerpendiculaire = CVector3(0.0,0.0,1.0);
		else directionInitialePerpendiculaire = CVector3(1.0,2.0,-(directionInitiale[0]+2*directionInitiale[1])/directionInitiale[2]).Normalize();
		Referential refInitial = Referential(directionInitiale^directionInitialePerpendiculaire, directionInitialePerpendiculaire, directionInitiale, centerline[0]);
		CMatrix4x4 transformationFromOrigin = refInitial.getTransformationInverse();
		double angle;
		CMatrix3x3 trZ;
		CVector3 point, normale;
		// Compute initial disk
		for (int k=0; k<resolutionRadiale_; k++)
		{
			angle = 2*M_PI*k/(double)resolutionRadiale_;
			trZ[0] = cos(angle), trZ[1] = sin(angle), trZ[3] = -sin(angle), trZ[4] = cos(angle);
			point = transformationFromOrigin*(trZ*CVector3(rayon_,0.0,0.0));
			initialTube1->addPoint(new Vertex(point,(point-centerline[0]).Normalize()));
		}
		for (unsigned int i=1; i<centerline.size(); i++)
		{
			computeNewBand(initialTube1,centerline[i-1],centerline[i],resolutionAxiale_);
		}

		initialTube1->computeConnectivity();
		initialTube1->computeTrianglesBarycentre();

		isMeshInitialized = true;
	}
}