bool RenderReplaced::shouldPaint(PaintInfo& paintInfo, const LayoutPoint& paintOffset) { if (paintInfo.phase != PaintPhaseForeground && paintInfo.phase != PaintPhaseOutline && paintInfo.phase != PaintPhaseSelfOutline && paintInfo.phase != PaintPhaseSelection && paintInfo.phase != PaintPhaseMask) return false; if (!paintInfo.shouldPaintWithinRoot(*this)) return false; // if we're invisible or haven't received a layout yet, then just bail. if (style().visibility() != VISIBLE) return false; RenderNamedFlowFragment* namedFlowFragment = currentRenderNamedFlowFragment(); // Check our region range to make sure we need to be painting in this region. if (namedFlowFragment && !namedFlowFragment->flowThread()->objectShouldFragmentInFlowRegion(this, namedFlowFragment)) return false; LayoutPoint adjustedPaintOffset = paintOffset + location(); // Early exit if the element touches the edges. LayoutUnit top = adjustedPaintOffset.y() + visualOverflowRect().y(); LayoutUnit bottom = adjustedPaintOffset.y() + visualOverflowRect().maxY(); if (isSelected() && m_inlineBoxWrapper) { const RootInlineBox& rootBox = m_inlineBoxWrapper->root(); LayoutUnit selTop = paintOffset.y() + rootBox.selectionTop(); LayoutUnit selBottom = paintOffset.y() + selTop + rootBox.selectionHeight(); top = std::min(selTop, top); bottom = std::max(selBottom, bottom); } LayoutRect localRepaintRect = paintInfo.rect; adjustRectWithMaximumOutline(paintInfo.phase, localRepaintRect); if (adjustedPaintOffset.x() + visualOverflowRect().x() >= localRepaintRect.maxX() || adjustedPaintOffset.x() + visualOverflowRect().maxX() <= localRepaintRect.x()) return false; if (top >= localRepaintRect.maxY() || bottom <= localRepaintRect.y()) return false; return true; }
static PassRefPtr<InspectorObject> buildObjectForElementInfo(Node* node) { if (!node->isElementNode() || !node->document().frame()) return nullptr; RefPtr<InspectorObject> elementInfo = InspectorObject::create(); Element* element = toElement(node); bool isXHTML = element->document().isXHTMLDocument(); elementInfo->setString("tagName", isXHTML ? element->nodeName() : element->nodeName().lower()); elementInfo->setString("idValue", element->getIdAttribute()); HashSet<AtomicString> usedClassNames; if (element->hasClass() && element->isStyledElement()) { StringBuilder classNames; const SpaceSplitString& classNamesString = toStyledElement(element)->classNames(); size_t classNameCount = classNamesString.size(); for (size_t i = 0; i < classNameCount; ++i) { const AtomicString& className = classNamesString[i]; if (usedClassNames.contains(className)) continue; usedClassNames.add(className); classNames.append('.'); classNames.append(className); } elementInfo->setString("className", classNames.toString()); } RenderElement* renderer = element->renderer(); Frame* containingFrame = node->document().frame(); FrameView* containingView = containingFrame->view(); IntRect boundingBox = pixelSnappedIntRect(containingView->contentsToRootView(renderer->absoluteBoundingBoxRect())); RenderBoxModelObject* modelObject = renderer->isBoxModelObject() ? toRenderBoxModelObject(renderer) : nullptr; elementInfo->setString("nodeWidth", String::number(modelObject ? adjustForAbsoluteZoom(modelObject->pixelSnappedOffsetWidth(), *modelObject) : boundingBox.width())); elementInfo->setString("nodeHeight", String::number(modelObject ? adjustForAbsoluteZoom(modelObject->pixelSnappedOffsetHeight(), *modelObject) : boundingBox.height())); if (renderer->isRenderNamedFlowFragmentContainer()) { RenderNamedFlowFragment* region = toRenderBlockFlow(renderer)->renderNamedFlowFragment(); if (region->isValid()) { RenderFlowThread* flowThread = region->flowThread(); ASSERT(flowThread && flowThread->isRenderNamedFlowThread()); RefPtr<InspectorObject> regionFlowInfo = InspectorObject::create(); regionFlowInfo->setString("name", toRenderNamedFlowThread(flowThread)->flowThreadName()); regionFlowInfo->setArray("regions", buildObjectForCSSRegionsHighlight(region, flowThread)); elementInfo->setObject("regionFlowInfo", regionFlowInfo.release()); } } RenderFlowThread* containingFlowThread = renderer->flowThreadContainingBlock(); if (containingFlowThread && containingFlowThread->isRenderNamedFlowThread()) { RefPtr<InspectorObject> contentFlowInfo = InspectorObject::create(); contentFlowInfo->setString("name", toRenderNamedFlowThread(containingFlowThread)->flowThreadName()); elementInfo->setObject("contentFlowInfo", contentFlowInfo.release()); } #if ENABLE(CSS_SHAPES) if (renderer->isBox()) { RenderBox* renderBox = toRenderBox(renderer); if (RefPtr<InspectorObject> shapeObject = buildObjectForShapeOutside(containingFrame, renderBox)) elementInfo->setObject("shapeOutsideInfo", shapeObject.release()); } #endif // Need to enable AX to get the computed role. if (!WebCore::AXObjectCache::accessibilityEnabled()) WebCore::AXObjectCache::enableAccessibility(); if (AXObjectCache* axObjectCache = node->document().axObjectCache()) { if (AccessibilityObject* axObject = axObjectCache->getOrCreate(node)) elementInfo->setString("role", axObject->computedRoleString()); } return elementInfo.release(); }