RenderNamedFlowFragment* RenderNamedFlowThread::fragmentFromAbsolutePointAndBox(const IntPoint& absolutePoint, const RenderBox& flowedBox) { RenderRegion* startRegion = nullptr; RenderRegion* endRegion = nullptr; if (!getRegionRangeForBox(&flowedBox, startRegion, endRegion)) return nullptr; for (auto iter = m_regionList.find(startRegion), end = m_regionList.end(); iter != end; ++iter) { RenderNamedFlowFragment* fragment = toRenderNamedFlowFragment(*iter); RenderBlockFlow& fragmentContainer = fragment->fragmentContainer(); IntRect fragmentAbsoluteRect(roundedIntPoint(fragmentContainer.localToAbsolute()), roundedIntSize(fragmentContainer.paddingBoxRect().size())); if (fragmentAbsoluteRect.contains(absolutePoint)) return fragment; if (fragment == endRegion) break; } return nullptr; }
LayoutRect RenderNamedFlowThread::decorationsClipRectForBoxInNamedFlowFragment(const RenderBox& box, RenderNamedFlowFragment& fragment) const { LayoutRect visualOverflowRect = fragment.visualOverflowRectForBox(&box); LayoutUnit initialLogicalX = style().isHorizontalWritingMode() ? visualOverflowRect.x() : visualOverflowRect.y(); // The visual overflow rect returned by visualOverflowRectForBox is already flipped but the // RenderRegion::rectFlowPortionForBox method expects it unflipped. flipForWritingModeLocalCoordinates(visualOverflowRect); visualOverflowRect = fragment.rectFlowPortionForBox(&box, visualOverflowRect); // Now flip it again. flipForWritingModeLocalCoordinates(visualOverflowRect); // Take the scrolled offset of this object's parents into consideration. IntSize scrolledContentOffset; RenderBlock* containingBlock = box.containingBlock(); while (containingBlock) { if (containingBlock->isRenderNamedFlowThread()) { // We've reached the flow thread, take the scrolled offset of the region into consideration. ASSERT(containingBlock == this); scrolledContentOffset += fragment.fragmentContainer().scrolledContentOffset(); break; } scrolledContentOffset += containingBlock->scrolledContentOffset(); containingBlock = containingBlock->containingBlock(); } if (!scrolledContentOffset.isZero()) { if (style().isFlippedBlocksWritingMode()) scrolledContentOffset = -scrolledContentOffset; visualOverflowRect.inflateX(scrolledContentOffset.width()); visualOverflowRect.inflateY(scrolledContentOffset.height()); } // Layers are in physical coordinates so the origin must be moved to the physical top-left of the flowthread. if (style().isFlippedBlocksWritingMode()) { if (style().isHorizontalWritingMode()) visualOverflowRect.moveBy(LayoutPoint(0, height())); else visualOverflowRect.moveBy(LayoutPoint(width(), 0)); } const RenderBox* iterBox = &box; while (iterBox && iterBox != this) { RenderBlock* containerBlock = iterBox->containingBlock(); // FIXME: This doesn't work properly with flipped writing modes. // https://bugs.webkit.org/show_bug.cgi?id=125149 if (iterBox->isPositioned()) { // For positioned elements, just use the layer's absolute bounding box. visualOverflowRect.moveBy(iterBox->layer()->absoluteBoundingBox().location()); break; } LayoutRect currentBoxRect = iterBox->frameRect(); if (iterBox->style().isFlippedBlocksWritingMode()) { if (iterBox->style().isHorizontalWritingMode()) currentBoxRect.setY(currentBoxRect.height() - currentBoxRect.maxY()); else currentBoxRect.setX(currentBoxRect.width() - currentBoxRect.maxX()); } if (containerBlock->style().writingMode() != iterBox->style().writingMode()) iterBox->flipForWritingMode(currentBoxRect); visualOverflowRect.moveBy(currentBoxRect.location()); iterBox = containerBlock; } // Since the purpose of this method is to make sure the borders of a fragmented // element don't overflow the region in the fragmentation direction, there's no // point in restricting the clipping rect on the logical X axis. // This also saves us the trouble of handling percent-based widths and margins // since the absolute bounding box of a positioned element would not contain // the correct coordinates relative to the region we're interested in, but rather // relative to the actual flow thread. if (style().isHorizontalWritingMode()) { if (initialLogicalX < visualOverflowRect.x()) visualOverflowRect.shiftXEdgeTo(initialLogicalX); if (visualOverflowRect.width() < frameRect().width()) visualOverflowRect.setWidth(frameRect().width()); } else { if (initialLogicalX < visualOverflowRect.y()) visualOverflowRect.shiftYEdgeTo(initialLogicalX); if (visualOverflowRect.height() < frameRect().height()) visualOverflowRect.setHeight(frameRect().height()); } return visualOverflowRect; }