//----------------------------------------------------------------------------// void OgreRenderTarget::draw(const RenderQueue& queue) { queue.draw(); }
//----------------------------------------------------------------------------// void OpenGLRenderTarget::draw(const RenderQueue& queue) { queue.draw(); }
//----------------------------------------------------------------------------// void Direct3D10RenderTarget::draw(const RenderQueue& queue) { queue.draw(); }
void FlowVRCegRenderTarget::draw(const RenderQueue& queue) { queue.draw(); }