void SkBlurDrawLooper::flatten(SkFlattenableWriteBuffer& buffer) { buffer.writeScalar(fDx); buffer.writeScalar(fDy); buffer.write32(fBlurColor); buffer.writeFlattenable(fBlur); buffer.writeFlattenable(fColorFilter); buffer.write32(fBlurFlags); }
void SkBlendImageFilter::flatten(SkFlattenableWriteBuffer& buffer) const { this->INHERITED::flatten(buffer); buffer.writeInt((int) fMode); buffer.writeFlattenable(fBackground); buffer.writeBool(NULL != fForeground); if (NULL != fForeground) { buffer.writeFlattenable(fForeground); } }
void SkBlurDrawLooper::flatten(SkFlattenableWriteBuffer& buffer) const { this->INHERITED::flatten(buffer); buffer.writeScalar(fDx); buffer.writeScalar(fDy); buffer.writeColor(fBlurColor); buffer.writeFlattenable(fBlur); buffer.writeFlattenable(fColorFilter); buffer.writeUInt(fBlurFlags); }
void SkMallocPixelRef::flatten(SkFlattenableWriteBuffer& buffer) const { this->INHERITED::flatten(buffer); buffer.writeByteArray(fStorage, fSize); buffer.writeBool(fCTable != NULL); if (fCTable) { buffer.writeFlattenable(fCTable); } }
static void paint_write(const SkPaint& paint, SkFlattenableWriteBuffer& buffer) { buffer.writeBool(paint.isAntiAlias()); buffer.write8(paint.getStyle()); buffer.write8(paint.getAlpha()); if (paint.getStyle() != SkPaint::kFill_Style) { buffer.writeScalar(paint.getStrokeWidth()); buffer.writeScalar(paint.getStrokeMiter()); buffer.write8(paint.getStrokeCap()); buffer.write8(paint.getStrokeJoin()); } buffer.writeFlattenable(paint.getMaskFilter()); buffer.writeFlattenable(paint.getPathEffect()); buffer.writeFlattenable(paint.getRasterizer()); buffer.writeFlattenable(paint.getXfermode()); }
void SkImageFilter::flatten(SkFlattenableWriteBuffer& buffer) const { buffer.writeInt(fInputCount); for (int i = 0; i < fInputCount; i++) { SkImageFilter* input = getInput(i); buffer.writeBool(input != NULL); if (input != NULL) { buffer.writeFlattenable(input); } } }
void SkGradientShaderBase::flatten(SkFlattenableWriteBuffer& buffer) const { this->INHERITED::flatten(buffer); buffer.writeFlattenable(fMapper); buffer.writeColorArray(fOrigColors, fColorCount); buffer.writeUInt(fTileMode); if (fColorCount > 2) { Rec* recs = fRecs; for (int i = 1; i < fColorCount; i++) { buffer.writeInt(recs[i].fPos); buffer.writeUInt(recs[i].fScale); } } buffer.writeMatrix(fPtsToUnit); }
void SkMergeImageFilter::flatten(SkFlattenableWriteBuffer& buffer) const { this->INHERITED::flatten(buffer); int storedCount = fCount; if (fModes) { // negative count signals we have modes storedCount = -storedCount; } buffer.writeInt(storedCount); if (fCount) { for (int i = 0; i < fCount; ++i) { buffer.writeFlattenable(fFilters[i]); } if (fModes) { buffer.writeByteArray(fModes, fCount * sizeof(fModes[0])); } } }
void SkGroupShape::flatten(SkFlattenableWriteBuffer& buffer) const { this->INHERITED::flatten(buffer); int count = fList.count(); buffer.write32(count); const Rec* rec = fList.begin(); const Rec* stop = fList.end(); while (rec < stop) { buffer.writeFlattenable(rec->fShape); if (rec->fMatrixRef) { char storage[SkMatrix::kMaxFlattenSize]; uint32_t size = rec->fMatrixRef->flatten(storage); buffer.write32(size); buffer.writePad(storage, size); } else { buffer.write32(0); } rec += 1; } }
void SkComposeShader::flatten(SkFlattenableWriteBuffer& buffer) const { this->INHERITED::flatten(buffer); buffer.writeFlattenable(fShaderA); buffer.writeFlattenable(fShaderB); buffer.writeFlattenable(fMode); }
void SkFilterShader::flatten(SkFlattenableWriteBuffer& buffer) { this->INHERITED::flatten(buffer); buffer.writeFlattenable(fShader); buffer.writeFlattenable(fFilter); }
void SkColorFilterImageFilter::flatten(SkFlattenableWriteBuffer& buffer) const { this->INHERITED::flatten(buffer); buffer.writeFlattenable(fColorFilter); }
void SkXfermodeImageFilter::flatten(SkFlattenableWriteBuffer& buffer) const { this->INHERITED::flatten(buffer); buffer.writeFlattenable(fMode); }
void SkAnnotation::flatten(SkFlattenableWriteBuffer& buffer) const { buffer.writeUInt(fFlags); buffer.writeFlattenable(fDataSet); }
/* Format: [oe0-factory][pe1-factory][pe0-size][pe0-data][pe1-data] */ void SkPairPathEffect::flatten(SkFlattenableWriteBuffer& buffer) const { this->INHERITED::flatten(buffer); buffer.writeFlattenable(fPE0); buffer.writeFlattenable(fPE1); }
void SkComposeImageFilter::flatten(SkFlattenableWriteBuffer& buffer) const { this->INHERITED::flatten(buffer); buffer.writeFlattenable(fOuter); buffer.writeFlattenable(fInner); }
/* Format: [oe0-factory][pe1-factory][pe0-size][pe0-data][pe1-data] */ void SkPairPathEffect::flatten(SkFlattenableWriteBuffer& buffer) { buffer.writeFlattenable(fPE0); buffer.writeFlattenable(fPE1); }
void SkDataPixelRef::flatten(SkFlattenableWriteBuffer& buffer) const { this->INHERITED::flatten(buffer); buffer.writeFlattenable(fData); }