void SkLayerDrawLooper::flatten(SkFlattenableWriteBuffer& buffer) const { this->INHERITED::flatten(buffer); #ifdef SK_DEBUG { Rec* rec = fRecs; int count = 0; while (rec) { rec = rec->fNext; count += 1; } SkASSERT(count == fCount); } #endif buffer.writeInt(fCount); Rec* rec = fRecs; for (int i = 0; i < fCount; i++) { buffer.writeInt(rec->fInfo.fPaintBits); buffer.writeInt(rec->fInfo.fColorMode); buffer.writeScalar(rec->fInfo.fOffset.fX); buffer.writeScalar(rec->fInfo.fOffset.fY); buffer.writeBool(rec->fInfo.fPostTranslate); rec->fPaint.flatten(buffer); rec = rec->fNext; } }
void SkMatrixConvolutionImageFilter::flatten(SkFlattenableWriteBuffer& buffer) const { this->INHERITED::flatten(buffer); buffer.writeInt(fKernelSize.fWidth); buffer.writeInt(fKernelSize.fHeight); buffer.writeScalarArray(fKernel, fKernelSize.fWidth * fKernelSize.fHeight); buffer.writeScalar(fGain); buffer.writeScalar(fBias); buffer.writeInt(fTarget.fX); buffer.writeInt(fTarget.fY); buffer.writeInt((int) fTileMode); buffer.writeBool(fConvolveAlpha); }
void SkImageRef::flatten(SkFlattenableWriteBuffer& buffer) const { this->INHERITED::flatten(buffer); buffer.writeUInt(fConfig); buffer.writeInt(fSampleSize); buffer.writeBool(fDoDither); fStream->rewind(); buffer.writeStream(fStream, fStream->getLength()); }
void SkBlendImageFilter::flatten(SkFlattenableWriteBuffer& buffer) const { this->INHERITED::flatten(buffer); buffer.writeInt((int) fMode); buffer.writeFlattenable(fBackground); buffer.writeBool(NULL != fForeground); if (NULL != fForeground) { buffer.writeFlattenable(fForeground); } }
void SkDashPathEffect::flatten(SkFlattenableWriteBuffer& buffer) const { SkASSERT(fInitialDashLength >= 0); this->INHERITED::flatten(buffer); buffer.writeInt(fInitialDashIndex); buffer.writeScalar(fInitialDashLength); buffer.writeScalar(fIntervalLength); buffer.writeBool(fScaleToFit); buffer.writeScalarArray(fIntervals, fCount); }
void SkImageFilter::flatten(SkFlattenableWriteBuffer& buffer) const { buffer.writeInt(fInputCount); for (int i = 0; i < fInputCount; i++) { SkImageFilter* input = getInput(i); buffer.writeBool(input != NULL); if (input != NULL) { buffer.writeFlattenable(input); } } }
void SkPathHeap::flatten(SkFlattenableWriteBuffer& buffer) const { int count = fPaths.count(); buffer.writeInt(count); SkPath* const* iter = fPaths.begin(); SkPath* const* stop = fPaths.end(); while (iter < stop) { buffer.writePath(**iter); iter++; } }
void SkGradientShaderBase::flatten(SkFlattenableWriteBuffer& buffer) const { this->INHERITED::flatten(buffer); buffer.writeFlattenable(fMapper); buffer.writeColorArray(fOrigColors, fColorCount); buffer.writeUInt(fTileMode); if (fColorCount > 2) { Rec* recs = fRecs; for (int i = 1; i < fColorCount; i++) { buffer.writeInt(recs[i].fPos); buffer.writeUInt(recs[i].fScale); } } buffer.writeMatrix(fPtsToUnit); }
void SkMergeImageFilter::flatten(SkFlattenableWriteBuffer& buffer) const { this->INHERITED::flatten(buffer); int storedCount = fCount; if (fModes) { // negative count signals we have modes storedCount = -storedCount; } buffer.writeInt(storedCount); if (fCount) { for (int i = 0; i < fCount; ++i) { buffer.writeFlattenable(fFilters[i]); } if (fModes) { buffer.writeByteArray(fModes, fCount * sizeof(fModes[0])); } } }
virtual void flatten(SkFlattenableWriteBuffer& buffer) const { this->SkImageFilter::flatten(buffer); buffer.writeInt((int) m_mode); }
void SkBlendImageFilter::flatten(SkFlattenableWriteBuffer& buffer) const { this->INHERITED::flatten(buffer); buffer.writeInt((int) fMode); }
void SkMorphologyImageFilter::flatten(SkFlattenableWriteBuffer& buffer) const { this->INHERITED::flatten(buffer); buffer.writeInt(fRadius.fWidth); buffer.writeInt(fRadius.fHeight); }
void SkDisplacementMapEffect::flatten(SkFlattenableWriteBuffer& buffer) const { this->INHERITED::flatten(buffer); buffer.writeInt((int) fXChannelSelector); buffer.writeInt((int) fYChannelSelector); buffer.writeScalar(fScale); }