void RenderingGame::Update()
	{
		Skybox* skybox = (Skybox*)mServices.GetService(Skybox::TypeIdClass());
		GamePadComponent* gamePadComponent = (GamePadComponent *)mServices.GetService(GamePadComponent::TypeIdClass());

		if (skybox && gamePadComponent)
		{
			if (gamePadComponent->WasButtonUp(GamePadButton::LeftStick) && gamePadComponent->IsButtonDown(GamePadButton::LeftStick))
			{
				skybox->SetEnabled(!skybox->IsEnabled());
			}
		}

		Game::Update();
	}