void InitializeSoundPool() { _sounds.Clear(); /* Copy original sound data to the pool */ SndCopyToPool(); }
static void Load_RAIL() { _railtype_list.Clear(); LabelObject lo; int index; while ((index = SlIterateArray()) != -1) { SlObject(&lo, _label_object_desc); *_railtype_list.Append() = (RailTypeLabel)lo.label; } }
static void Load_WAYP() { /* Precaution for when loading failed and it didn't get cleared */ _old_waypoints.Clear(); int index; while ((index = SlIterateArray()) != -1) { OldWaypoint *wp = _old_waypoints.Append(); memset(wp, 0, sizeof(*wp)); wp->index = index; SlObject(wp, _old_waypoint_desc); } }
void AfterLoadLabelMaps() { if (NeedRailTypeConversion()) { SmallVector<RailType, RAILTYPE_END> railtype_conversion_map; for (uint i = 0; i < _railtype_list.Length(); i++) { RailType r = GetRailTypeByLabel(_railtype_list[i]); if (r == INVALID_RAILTYPE) r = RAILTYPE_BEGIN; *railtype_conversion_map.Append() = r; } for (TileIndex t = 0; t < MapSize(); t++) { switch (GetTileType(t)) { case MP_RAILWAY: SetRailType(t, railtype_conversion_map[GetRailType(t)]); break; case MP_ROAD: if (IsLevelCrossing(t)) { SetRailType(t, railtype_conversion_map[GetRailType(t)]); } break; case MP_STATION: if (HasStationRail(t)) { SetRailType(t, railtype_conversion_map[GetRailType(t)]); } break; case MP_TUNNELBRIDGE: if (GetTunnelBridgeTransportType(t) == TRANSPORT_RAIL) { SetRailType(t, railtype_conversion_map[GetRailType(t)]); } break; default: break; } } } _railtype_list.Clear(); }
/** * Refits a vehicle (chain). * This is the vehicle-type independent part of the CmdRefitXXX functions. * @param v The vehicle to refit. * @param only_this Whether to only refit this vehicle, or to check the rest of them. * @param num_vehicles Number of vehicles to refit (not counting articulated parts). Zero means the whole chain. * @param new_cid Cargotype to refit to * @param new_subtype Cargo subtype to refit to. 0xFF means to try keeping the same subtype according to GetBestFittingSubType(). * @param flags Command flags * @param auto_refit Refitting is done as automatic refitting outside a depot. * @return Refit cost. */ static CommandCost RefitVehicle(Vehicle *v, bool only_this, uint8 num_vehicles, CargoID new_cid, byte new_subtype, DoCommandFlag flags, bool auto_refit) { CommandCost cost(v->GetExpenseType(false)); uint total_capacity = 0; uint total_mail_capacity = 0; num_vehicles = num_vehicles == 0 ? UINT8_MAX : num_vehicles; VehicleSet vehicles_to_refit; if (!only_this) { GetVehicleSet(vehicles_to_refit, v, num_vehicles); /* In this case, we need to check the whole chain. */ v = v->First(); } static SmallVector<RefitResult, 16> refit_result; refit_result.Clear(); v->InvalidateNewGRFCacheOfChain(); byte actual_subtype = new_subtype; for (; v != NULL; v = (only_this ? NULL : v->Next())) { /* Reset actual_subtype for every new vehicle */ if (!v->IsArticulatedPart()) actual_subtype = new_subtype; if (v->type == VEH_TRAIN && !vehicles_to_refit.Contains(v->index) && !only_this) continue; const Engine *e = v->GetEngine(); if (!e->CanCarryCargo()) continue; /* If the vehicle is not refittable, or does not allow automatic refitting, * count its capacity nevertheless if the cargo matches */ bool refittable = HasBit(e->info.refit_mask, new_cid) && (!auto_refit || HasBit(e->info.misc_flags, EF_AUTO_REFIT)); if (!refittable && v->cargo_type != new_cid) continue; /* Determine best fitting subtype if requested */ if (actual_subtype == 0xFF) { actual_subtype = GetBestFittingSubType(v, v, new_cid); } /* Back up the vehicle's cargo type */ CargoID temp_cid = v->cargo_type; byte temp_subtype = v->cargo_subtype; if (refittable) { v->cargo_type = new_cid; v->cargo_subtype = actual_subtype; } uint16 mail_capacity = 0; uint amount = e->DetermineCapacity(v, &mail_capacity); total_capacity += amount; /* mail_capacity will always be zero if the vehicle is not an aircraft. */ total_mail_capacity += mail_capacity; if (!refittable) continue; /* Restore the original cargo type */ v->cargo_type = temp_cid; v->cargo_subtype = temp_subtype; bool auto_refit_allowed; CommandCost refit_cost = GetRefitCost(v, v->engine_type, new_cid, actual_subtype, &auto_refit_allowed); if (auto_refit && !auto_refit_allowed) { /* Sorry, auto-refitting not allowed, subtract the cargo amount again from the total. */ total_capacity -= amount; total_mail_capacity -= mail_capacity; if (v->cargo_type == new_cid) { /* Add the old capacity nevertheless, if the cargo matches */ total_capacity += v->cargo_cap; if (v->type == VEH_AIRCRAFT) total_mail_capacity += v->Next()->cargo_cap; } continue; } cost.AddCost(refit_cost); /* Record the refitting. * Do not execute the refitting immediately, so DetermineCapacity and GetRefitCost do the same in test and exec run. * (weird NewGRFs) * Note: * - If the capacity of vehicles depends on other vehicles in the chain, the actual capacity is * set after RefitVehicle() via ConsistChanged() and friends. The estimation via _returned_refit_capacity will be wrong. * - We have to call the refit cost callback with the pre-refit configuration of the chain because we want refit and * autorefit to behave the same, and we need its result for auto_refit_allowed. */ RefitResult *result = refit_result.Append(); result->v = v; result->capacity = amount; result->mail_capacity = mail_capacity; result->subtype = actual_subtype; } if (flags & DC_EXEC) { /* Store the result */ for (RefitResult *result = refit_result.Begin(); result != refit_result.End(); result++) { Vehicle *u = result->v; if (u->cargo_type != new_cid) { u->cargo.Truncate(u->cargo_cap); } else if (u->cargo_cap > result->capacity) { u->cargo.Truncate(u->cargo_cap - result->capacity); } u->cargo_type = new_cid; u->cargo_cap = result->capacity; u->cargo_subtype = result->subtype; if (u->type == VEH_AIRCRAFT) { Vehicle *w = u->Next(); if (w->cargo_cap > result->mail_capacity) { w->cargo.Truncate(w->cargo_cap - result->mail_capacity); } w->cargo_cap = result->mail_capacity; } } } refit_result.Clear(); _returned_refit_capacity = total_capacity; _returned_mail_refit_capacity = total_mail_capacity; return cost; }
/** Free the list of savegames. */ void FiosFreeSavegameList() { _fios_items.Clear(); _fios_items.Compact(); }
/** * Try to add a fios item set with the given filename. * @param filename the full path to the file to read * @param basepath_length amount of characters to chop of before to get a relative filename * @return true if the file is added. */ bool FiosFileScanner::AddFile(const char *filename, size_t basepath_length, const char *tar_filename) { const char *ext = strrchr(filename, '.'); if (ext == NULL) return false; char fios_title[64]; fios_title[0] = '\0'; // reset the title; FiosType type = this->callback_proc(this->mode, filename, ext, fios_title, lastof(fios_title)); if (type == FIOS_TYPE_INVALID) return false; for (const FiosItem *fios = _fios_items.Begin(); fios != _fios_items.End(); fios++) { if (strcmp(fios->name, filename) == 0) return false; } FiosItem *fios = _fios_items.Append(); #ifdef WIN32 struct _stat sb; if (_tstat(OTTD2FS(filename), &sb) == 0) { #else struct stat sb; if (stat(filename, &sb) == 0) { #endif fios->mtime = sb.st_mtime; } else { fios->mtime = 0; } fios->type = type; strecpy(fios->name, filename, lastof(fios->name)); /* If the file doesn't have a title, use its filename */ const char *t = fios_title; if (StrEmpty(fios_title)) { t = strrchr(filename, PATHSEPCHAR); t = (t == NULL) ? filename : (t + 1); } strecpy(fios->title, t, lastof(fios->title)); str_validate(fios->title, lastof(fios->title)); return true; } /** * Fill the list of the files in a directory, according to some arbitrary rule. * @param mode The mode we are in. Some modes don't allow 'parent'. * @param callback_proc The function that is called where you need to do the filtering. * @param subdir The directory from where to start (global) searching. */ static void FiosGetFileList(SaveLoadDialogMode mode, fios_getlist_callback_proc *callback_proc, Subdirectory subdir) { struct stat sb; struct dirent *dirent; DIR *dir; FiosItem *fios; int sort_start; char d_name[sizeof(fios->name)]; _fios_items.Clear(); /* A parent directory link exists if we are not in the root directory */ if (!FiosIsRoot(_fios_path)) { fios = _fios_items.Append(); fios->type = FIOS_TYPE_PARENT; fios->mtime = 0; strecpy(fios->name, "..", lastof(fios->name)); strecpy(fios->title, ".. (Parent directory)", lastof(fios->title)); } /* Show subdirectories */ if ((dir = ttd_opendir(_fios_path)) != NULL) { while ((dirent = readdir(dir)) != NULL) { strecpy(d_name, FS2OTTD(dirent->d_name), lastof(d_name)); /* found file must be directory, but not '.' or '..' */ if (FiosIsValidFile(_fios_path, dirent, &sb) && S_ISDIR(sb.st_mode) && (!FiosIsHiddenFile(dirent) || strncasecmp(d_name, PERSONAL_DIR, strlen(d_name)) == 0) && strcmp(d_name, ".") != 0 && strcmp(d_name, "..") != 0) { fios = _fios_items.Append(); fios->type = FIOS_TYPE_DIR; fios->mtime = 0; strecpy(fios->name, d_name, lastof(fios->name)); snprintf(fios->title, lengthof(fios->title), "%s" PATHSEP " (Directory)", d_name); str_validate(fios->title, lastof(fios->title)); } } closedir(dir); } /* Sort the subdirs always by name, ascending, remember user-sorting order */ { SortingBits order = _savegame_sort_order; _savegame_sort_order = SORT_BY_NAME | SORT_ASCENDING; QSortT(_fios_items.Begin(), _fios_items.Length(), CompareFiosItems); _savegame_sort_order = order; } /* This is where to start sorting for the filenames */ sort_start = _fios_items.Length(); /* Show files */ FiosFileScanner scanner(mode, callback_proc); if (subdir == NO_DIRECTORY) { scanner.Scan(NULL, _fios_path, false); } else { scanner.Scan(NULL, subdir, true, true); } QSortT(_fios_items.Get(sort_start), _fios_items.Length() - sort_start, CompareFiosItems); /* Show drives */ FiosGetDrives(); _fios_items.Compact(); } /** * Get the title of a file, which (if exists) is stored in a file named * the same as the data file but with '.title' added to it. * @param file filename to get the title for * @param title the title buffer to fill * @param last the last element in the title buffer * @param subdir the sub directory to search in */ static void GetFileTitle(const char *file, char *title, const char *last, Subdirectory subdir) { char buf[MAX_PATH]; strecpy(buf, file, lastof(buf)); strecat(buf, ".title", lastof(buf)); FILE *f = FioFOpenFile(buf, "r", subdir); if (f == NULL) return; size_t read = fread(title, 1, last - title, f); assert(title + read <= last); title[read] = '\0'; str_validate(title, last); FioFCloseFile(f); }