示例#1
0
C4DefGraphicsPtrBackup::C4DefGraphicsPtrBackup(C4DefGraphics *pSourceGraphics):
	MeshMaterialUpdate(::MeshMaterialManager), pMeshUpdate(NULL)
{
	// assign graphics + def
	pGraphicsPtr = pSourceGraphics;
	pDef = pSourceGraphics->pDef;
	// assign name
	const char *szName = pGraphicsPtr->GetName();
	if (szName) SCopy(szName, Name, C4MaxName); else *Name=0;

	// Remove all mesh materials that were loaded from this definition
	for(StdMeshMatManager::Iterator iter = ::MeshMaterialManager.Begin(); iter != MeshMaterialManager.End(); )
	{
		StdStrBuf Filename;
		Filename.Copy(pDef->Filename);
		Filename.Append("/"); Filename.Append(GetFilename(iter->FileName.getData()));

		if(Filename == iter->FileName)
			iter = ::MeshMaterialManager.Remove(iter, &MeshMaterialUpdate);
		else
			++iter;
	}

	// assign mesh update
	if(pSourceGraphics->Type == C4DefGraphics::TYPE_Mesh)
		pMeshUpdate = new StdMeshUpdate(*pSourceGraphics->Mesh);

	// create next graphics recursively
	C4DefGraphics *pNextGfx = pGraphicsPtr->pNext;
	if (pNextGfx)
		pNext = new C4DefGraphicsPtrBackup(pNextGfx);
	else
		pNext = NULL;
}
bool C4PlayerList::Save(C4Group &hGroup, bool fStoreTiny, const C4PlayerInfoList &rStoreList)
{
	StdStrBuf sTempFilename;
	bool fSuccess = true;
	// Save to external player files and add to group
	for (C4Player *pPlr=First; pPlr; pPlr=pPlr->Next)
	{
		// save only those in the list, and only those with a filename
		C4PlayerInfo *pNfo = rStoreList.GetPlayerInfoByID(pPlr->ID);
		if (!pNfo) continue;
		if (!pNfo->GetFilename() || !*pNfo->GetFilename()) continue;;
		// save over original file?
		bool fStoreOnOriginal = (!fStoreTiny && pNfo->GetType() == C4PT_User);
		// Create temporary file
		sTempFilename.Copy(Config.AtTempPath(pNfo->GetFilename()));
		if (fStoreOnOriginal)
			if (!C4Group_CopyItem(pPlr->Filename, sTempFilename.getData()))
				return false;
		// Open group
		C4Group PlrGroup;
		if (!PlrGroup.Open(sTempFilename.getData(), !fStoreOnOriginal))
			return false;
		// Save player
		if (!pPlr->Save(PlrGroup, true, fStoreOnOriginal)) return false;
		PlrGroup.Close();
		// Add temp file to group
		if (!hGroup.Move(sTempFilename.getData(), pNfo->GetFilename())) return false;
	}
	return fSuccess;
}
示例#3
0
void C4Console::PlayerJoin()
{
	// Get player file name(s)
	StdCopyStrBuf c4pfile("");
	if (!FileSelect(&c4pfile,
	                "OpenClonk Player\0*.ocp\0\0",
	                OFN_HIDEREADONLY | OFN_ALLOWMULTISELECT | OFN_EXPLORER
	               )) return;

	// Multiple players
	if (DirectoryExists(c4pfile.getData()))
	{
		const char *cptr = c4pfile.getData() + SLen(c4pfile.getData()) + 1;
		while (*cptr)
		{
			StdStrBuf f;
			f.Copy(c4pfile.getData());
			f.AppendBackslash(); f.Append(cptr);
			cptr += SLen(cptr)+1;
			::Players.JoinNew(f.getData());
		}
	}
	// Single player
	else
	{
		::Players.JoinNew(c4pfile.getData());
	}
}
示例#4
0
bool OpenLog()
{
	// open
	sLogFileName = C4CFN_Log; int iLog = 2;
#ifdef _WIN32
	while (!(C4LogFile = _fsopen(Config.AtUserDataPath(sLogFileName.getData()), "wt", _SH_DENYWR)))
#elif defined(HAVE_SYS_FILE_H)
	int fd = 0;
	while (!(fd = open(Config.AtUserDataPath(sLogFileName.getData()), O_WRONLY | O_CREAT, 0644)) || flock(fd, LOCK_EX|LOCK_NB))
#else
	while (!(C4LogFile = fopen(Config.AtUserDataPath(sLogFileName.getData()), "wb")))
#endif
	{
		// Already locked by another instance?
#if !defined(_WIN32) && defined(HAVE_SYS_FILE_H)
		if (fd) close(fd);
#else
		if (C4LogFile) fclose(C4LogFile);
#endif
		// If the file does not yet exist, the directory is r/o
		// don't go on then, or we have an infinite loop
		if (access(Config.AtUserDataPath(sLogFileName.getData()), 0))
			return false;
		// try different name
		sLogFileName.Format(C4CFN_LogEx, iLog++);
	}
#if !defined(_WIN32) && defined(HAVE_SYS_FILE_H)
	ftruncate(fd, 0);
	C4LogFile = fdopen(fd, "wb");
#endif
	// save start time
	time(&C4LogStartTime);
	return true;
}
示例#5
0
void C4GameOverDlg::SetNetResult(const char *szResultString, C4RoundResults::NetResult eResultType, size_t iPendingStreamingData, bool fIsStreaming)
	{
	// add info about pending streaming data
	StdStrBuf sResult(szResultString);
	if (fIsStreaming)
		{
		sResult.AppendChar('|');
		sResult.AppendFormat("[!]Transmitting record to league server... (%d kb remaining)", int(iPendingStreamingData/1024));
		}
	// message linebreak into box
	StdStrBuf sBrokenResult;
	C4GUI::GetRes()->TextFont.BreakMessage(sResult.getData(), pNetResultLabel->GetBounds().Wdt, &sBrokenResult, true);
	pNetResultLabel->SetText(sBrokenResult.getData(), false);
	// all done?
	if (eResultType != C4RoundResults::NR_None && !fIsStreaming)
		{
		// a final result is determined and all streaming data has been transmitted
		fIsNetDone = true;
		}
	// network error?
	if (eResultType == C4RoundResults::NR_NetError)
		{
		// disconnected. Do not show winners/losers
		for (int32_t i=0; i<iPlrListCount; ++i) ppPlayerLists[i]->SetMode(C4PlayerInfoListBox::PILBM_EvaluationNoWinners);
		}
	}
示例#6
0
bool C4TexMapEntry::Init()
{
	// Find material
	iMaterialIndex = ::MaterialMap.Get(Material.getData());
	if (!MatValid(iMaterialIndex))
	{
		DebugLogF("Error initializing material %s-%s: Invalid material!", Material.getData(), Texture.getData());
		return false;
	}
	pMaterial = &::MaterialMap.Map[iMaterialIndex];
	// Find texture
	StdStrBuf FirstTexture;
	FirstTexture.CopyUntil(Texture.getData(), '-');
	C4Texture * sfcTexture = ::TextureMap.GetTexture(FirstTexture.getData());
	if (!sfcTexture)
	{
		DebugLogF("Error initializing material %s-%s: Invalid texture!", Material.getData(), FirstTexture.getData());
		Clear();
		return false;
	}
	// Get overlay properties
	int32_t iOverlayType=pMaterial->OverlayType;
	int32_t iZoom=0;
	if (iOverlayType & C4MatOv_Exact) iZoom=1;
	if (iOverlayType & C4MatOv_HugeZoom) iZoom=4;
	// Create pattern
	MatPattern.Set(sfcTexture->Surface32, iZoom);
	return true;
}
bool C4DownloadDlg::DownloadFile(const char *szDLType, C4GUI::Screen *pScreen, const char *szURL, const char *szSaveAsFilename, const char *szNotFoundMessage)
{
	// log it
	LogF(LoadResStr("IDS_PRC_DOWNLOADINGFILE"), szURL);
	// show download dialog
	C4DownloadDlg *pDlg = new C4DownloadDlg(szDLType);
	if (!pDlg->ShowModal(pScreen, szURL, szSaveAsFilename))
	{
		// show an appropriate error
		const char *szError = pDlg->GetError();
		if (!szError || !*szError) szError = LoadResStr("IDS_PRC_UNKOWNERROR");
		StdStrBuf sError;
		sError.Format(LoadResStr("IDS_PRC_DOWNLOADERROR"), GetFilename(szURL), szError);
		// it's a 404: display extended message
		if (SSearch(szError, "404") && szNotFoundMessage)
			{ sError.Append("|"); sError.Append(szNotFoundMessage); }
		// display message
		pScreen->ShowMessageModal(sError.getData(), FormatString(LoadResStr("IDS_CTL_DL_TITLE"), szDLType).getData(), C4GUI::MessageDialog::btnOK, C4GUI::Ico_Error, NULL);
		delete pDlg;
		return false;
	}
	LogF(LoadResStr("IDS_PRC_DOWNLOADCOMPLETE"), szURL);
	delete pDlg;
	return true;
}
示例#8
0
bool C4MaterialMap::LoadEnumeration(C4Group &hGroup)
{
	// Load enumeration map (from savegame), succeed if not present
	StdStrBuf mapbuf;
	if (!hGroup.LoadEntryString(C4CFN_MatMap, &mapbuf)) return true;

	// Sort material array by enumeration map, fail if some missing
	const char *csearch;
	char cmatname[C4M_MaxName+1];
	int32_t cmat=0;
	if (!(csearch = SSearch(mapbuf.getData(),"[Enumeration]"))) { return false; }
	csearch=SAdvanceSpace(csearch);
	while (IsIdentifier(*csearch))
	{
		SCopyIdentifier(csearch,cmatname,C4M_MaxName);
		if (!SortEnumeration(cmat,cmatname))
		{
			// Output error message!
			return false;
		}
		cmat++;
		csearch+=SLen(cmatname);
		csearch=SAdvanceSpace(csearch);
	}

	return true;
}
void C4Network2ResDlg::ListItem::Update(const C4Network2Res *pByRes)
{
	// update progress label
	iProgress = pByRes->getPresentPercent();
	if (iProgress < 100)
	{
		StdStrBuf progress;
		progress.Format("%d%%", iProgress);
		if (pProgress)
			pProgress->SetText(progress.getData());
		else
		{
			pProgress = new C4GUI::Label(progress.getData(), GetBounds().Wdt - IconLabelSpacing, 0, ARight);
			pProgress->SetToolTip(LoadResStr("IDS_NET_RESPROGRESS_DESC"));
			AddElement(pProgress);
		}
	}
	else if (pProgress) { delete pProgress; pProgress=NULL; }
	// update disk icon
	if (IsSavePossible())
	{
		if (!pSaveBtn)
		{
			pSaveBtn = new C4GUI::CallbackButtonEx<C4Network2ResDlg::ListItem, C4GUI::IconButton>(C4GUI::Ico_Save, GetToprightCornerRect(16,16,2,1), 0, this, &ListItem::OnButtonSave);
			AddElement(pSaveBtn);
		}
	}
	else if (pSaveBtn)
		delete pSaveBtn;
}
示例#10
0
bool ShaderLogF(const char *strMessage ...)
{
	va_list args; va_start(args, strMessage);
	StdStrBuf Buf;
	Buf.FormatV(strMessage, args);
	return ShaderLog(Buf.getData());
}
示例#11
0
static int RunFile(const char * filename, bool checkOnly)
{
	C4Group File;
	if (!File.Open(GetWorkingDirectory()))
	{
		fprintf(stderr, "Open failed: %s\n", File.GetError());
		return 1;
	}

	// get scripts
	StdStrBuf fn;
	File.ResetSearch();
	if (!File.FindNextEntry(filename, &fn))
	{
		fprintf(stderr, "FindNextEntry failed: %s\n", File.GetError());
		return 1;
	}

	InitializeC4Script();
	GameScript.Load(File, fn.getData(), nullptr, nullptr);
	if (!checkOnly)
		RunLoadedC4Script();
	ClearC4Script();
	return ScriptEngine.errCnt;
}
示例#12
0
// Helper for IRC command parameter parsing
StdStrBuf ircExtractPar(const char **ppPar)
	{
	// No parameter left?
	if(!ppPar || !*ppPar || !**ppPar)
		return StdStrBuf("");
	// Last parameter?
	StdStrBuf Result;
	if(**ppPar == ':')
		{
		// Reference everything after the double-colon
		Result.Ref(*ppPar + 1);
		*ppPar = NULL;
		}
	else
		{
		// Copy until next space (or end of string)
		Result.CopyUntil(*ppPar, ' ');
		// Go over parameters
		*ppPar += Result.getLength();
		if(**ppPar == ' ')
			(*ppPar)++;
		else
			*ppPar = NULL;
		}
	// Done
	return Result;
	}
示例#13
0
size_t C4AulDebug::UnpackPacket(const StdBuf &rInBuf, const C4NetIO::addr_t &addr)
{
	// Find line separation
	const char *pSep = reinterpret_cast<const char *>(memchr(rInBuf.getData(), '\n', rInBuf.getSize()));
	if (!pSep)
		return 0;
	// Check if it's windows-style separation
	int iSize = pSep - getBufPtr<char>(rInBuf) + 1,
	            iLength = iSize - 1;
	if (iLength && *(pSep - 1) == '\r')
		iLength--;
	// Copy the line
	StdStrBuf Buf; Buf.Copy(getBufPtr<char>(rInBuf), iLength);
	// Password line?
	if (fConnected)
	{
		ProcessLineResult result = ProcessLine(Buf);
		// Send answer
		SendLine(result.okay ? "OK" : "ERR", result.answer.length() > 0 ? result.answer.c_str() : NULL);
	}
	else if (!Password.getSize() || Password == Buf)
	{
		fConnected = true;
		SendLine("HLO", "This is " C4ENGINECAPTION ", " C4VERSION);
		Log("C4Aul debugger connected successfully!");
	}
	else
		C4NetIOTCP::Close(PeerAddr);
	// Consume line
	return iSize;
}
示例#14
0
size_t C4Network2IRCClient::UnpackPacket(const StdBuf &rInBuf, const C4NetIO::addr_t &addr)
	{
	// Find line seperation
 	const char *pSep = reinterpret_cast<const char *>(memchr(rInBuf.getData(), '\n', rInBuf.getSize()));
	if(!pSep)
		return 0;
	// Check if it's actually correct seperation (rarely the case)
	int iSize = pSep - getBufPtr<char>(rInBuf) + 1,
			iLength = iSize - 1;
	if(iLength && *(pSep - 1) == '\r')
		iLength--;
	// Copy the line
	StdStrBuf Buf; Buf.Copy(getBufPtr<char>(rInBuf), iLength);
	// Ignore prefix
	const char *pMsg = Buf.getData();
	StdStrBuf Prefix;
	if(*pMsg == ':')
		{
		Prefix.CopyUntil(pMsg + 1, ' ');
		pMsg += Prefix.getLength() + 1;
		}
	// Strip whitespace
	while(*pMsg == ' ')
		pMsg++;
	// Ignore empty message
	if(!*pMsg)
		return iSize;
	// Get command
	StdStrBuf Cmd; Cmd.CopyUntil(pMsg, ' ');
	// Precess command
	const char *szParameters = SSearch(pMsg, " ");
	OnCommand(Prefix.getData(), Cmd.getData(), szParameters ? szParameters : "");
	// Consume the line
	return iSize;
	}
示例#15
0
bool ValidateString(char *szString, ValidationOption eOption) {
  // validate in a StdStrBuf. Does one alloc and copy :(
  StdStrBuf buf;
  buf.Copy(szString);
  bool fInvalid = ValidateString(buf, eOption);
  return fInvalid;
}
示例#16
0
void C4MusicSystem::LoadMoreMusic()
{
	StdStrBuf MoreMusicFile;
	// load MoreMusic.txt
	if (!MoreMusicFile.LoadFromFile(Config.AtUserDataPath(C4CFN_MoreMusic))) return;
	// read contents
	char *pPos = MoreMusicFile.getMData();
	while (pPos && *pPos)
	{
		// get line
		char szLine[1024 + 1];
		SCopyUntil(pPos, szLine, '\n', 1024);
		pPos = strchr(pPos, '\n'); if (pPos) pPos++;
		// remove leading whitespace
		char *pLine = szLine;
		while (*pLine == ' ' || *pLine == '\t' || *pLine == '\r') pLine++;
		// and whitespace at end
		char *p = pLine + strlen(pLine) - 1;
		while (*p == ' ' || *p == '\t' || *p == '\r') { *p = 0; --p; }
		// comment?
		if (*pLine == '#')
		{
			// might be a "directive"
			if (SEqual(pLine, "#clear"))
				ClearSongs();
			continue;
		}
		// try to load file(s)
		LoadDir(pLine);
	}
}
示例#17
0
void C4GameSave::WriteDescPlayers(StdStrBuf &sBuf, bool fByTeam, int32_t idTeam)
{
	// write out all players; only if they match the given team if specified
	C4PlayerInfo *pPlr; bool fAnyPlrWritten = false;
	for (int i = 0; (pPlr = Game.PlayerInfos.GetPlayerInfoByIndex(i)); i++)
		if (pPlr->HasJoined() && !pPlr->IsRemoved() && !pPlr->IsInvisible())
		{
			if (fByTeam)
			{
				if (idTeam)
				{
					// match team
					if (pPlr->GetTeam() != idTeam) continue;
				}
				else
				{
					// must be in no known team
					if (Game.Teams.GetTeamByID(pPlr->GetTeam())) continue;
				}
			}
			if (fAnyPlrWritten)
				sBuf.Append(", ");
			else if (fByTeam && idTeam)
			{
				C4Team *pTeam = Game.Teams.GetTeamByID(idTeam);
				if (pTeam) sBuf.AppendFormat("%s: ", pTeam->GetName());
			}
			sBuf.Append(pPlr->GetName());
			fAnyPlrWritten = true;
		}
	if (fAnyPlrWritten) WriteDescLineFeed(sBuf);
}
示例#18
0
bool C4Network2Res::SetByFile(const char *strFilePath, bool fTemp, C4Network2ResType eType, int32_t iResID, const char *szResName, bool fSilent)
{
	CStdLock FileLock(&FileCSec);
	// default resource name: relative path
	if (!szResName) szResName = Config.AtRelativePath(strFilePath);
	SCopy(strFilePath, szFile, sizeof(szFile)-1);
	// group?
	C4Group Grp;
	if (Reloc.Open(Grp, strFilePath))
		return SetByGroup(&Grp, fTemp, eType, iResID, szResName, fSilent);
	// so it needs to be a file
	StdStrBuf szFullFile;
	if (!Reloc.LocateItem(szFile, szFullFile))
		{ if (!fSilent) LogF("SetByFile: file %s not found!", strFilePath); return false; }
	// calc checksum
	uint32_t iCRC32;
	if (!GetFileCRC(szFullFile.getData(), &iCRC32)) return false;
#ifdef C4NET2RES_DEBUG_LOG
	// log
	LogSilentF("Network: Resource: complete %d:%s is file %s (%s)", iResID, szResName, szFile, fTemp ? "temp" : "static");
#endif
	// set core
	Core.Set(eType, iResID, Config.AtRelativePath(szFullFile.getData()), iCRC32);
	// set own data
	fDirty = true;
	fTempFile = fTemp;
	fStandaloneFailed = false;
	fRemoved = false;
	iLastReqTime = time(NULL);
	fLoading = false;
	// ok
	return true;
}
示例#19
0
bool C4Application::SetGameFont(const char *szFontFace, int32_t iFontSize)
{
#ifndef USE_CONSOLE
	// safety
	if (!szFontFace || !*szFontFace || iFontSize<1 || SLen(szFontFace)>=static_cast<int>(sizeof Config.General.RXFontName)) return false;
	// first, check if the selected font can be created at all
	// check regular font only - there's no reason why the other fonts couldn't be created
	CStdFont TestFont;
	if (!::FontLoader.InitFont(&TestFont, szFontFace, C4FontLoader::C4FT_Main, iFontSize, &::GraphicsResource.Files))
		return false;
	// OK; reinit all fonts
	StdStrBuf sOldFont; sOldFont.Copy(Config.General.RXFontName);
	int32_t iOldFontSize = Config.General.RXFontSize;
	SCopy(szFontFace, Config.General.RXFontName);
	Config.General.RXFontSize = iFontSize;
	if (!::GraphicsResource.InitFonts() || !C4Startup::Get()->Graphics.InitFonts())
	{
		// failed :o
		// shouldn't happen. Better restore config.
		SCopy(sOldFont.getData(), Config.General.RXFontName);
		Config.General.RXFontSize = iOldFontSize;
		return false;
	}
#endif
	// save changes
	return true;
}
示例#20
0
bool C4PlayerInfoCore::Load(C4Group &hGroup)
{
	// New version
	StdStrBuf Source;
	if (hGroup.LoadEntryString(C4CFN_PlayerInfoCore,&Source))
	{
		// Compile
		StdStrBuf GrpName = hGroup.GetFullName(); GrpName.Append(DirSep C4CFN_PlayerInfoCore);
		if (!CompileFromBuf_LogWarn<StdCompilerINIRead>(*this, Source, GrpName.getData()))
			return false;
		// Pref for AutoContextMenus is still undecided: default by player's control style
		if (OldPrefAutoContextMenu == -1)
			OldPrefAutoContextMenu = OldPrefControlStyle;
		// Determine true color from indexed pref color
		if (!PrefColorDw)
			PrefColorDw = GetPrefColorValue(PrefColor);
		// Validate colors
		PrefColorDw &= 0xffffff;
		PrefColor2Dw &= 0xffffff;
		// Validate name
		C4Markup::StripMarkup(PrefName);
		// Success
		return true;
	}

	// Old version no longer supported - sorry
	return false;
}
示例#21
0
BOOL C4GameObjects::Save(const char *szFilename, BOOL fSaveGame,
                         bool fSaveInactive) {
  // Enumerate
  Enumerate();
  InactiveObjects.Enumerate();
  Game.ScriptEngine.Strings.EnumStrings();

  // Decompile objects to buffer
  StdStrBuf Buffer;
  bool fSuccess = DecompileToBuf_Log<StdCompilerINIWrite>(
      mkParAdapt(*this, false, !fSaveGame), &Buffer, szFilename);

  // Decompile inactives
  if (fSaveInactive) {
    StdStrBuf InactiveBuffer;
    fSuccess &= DecompileToBuf_Log<StdCompilerINIWrite>(
        mkParAdapt(InactiveObjects, false, !fSaveGame), &InactiveBuffer,
        szFilename);
    Buffer.Append("\r\n");
    Buffer.Append(InactiveBuffer);
  }

  // Denumerate
  InactiveObjects.Denumerate();
  Denumerate();

  // Error?
  if (!fSuccess) return FALSE;

  // Write
  return Buffer.SaveToFile(szFilename);
}
示例#22
0
void C4ValueMapData::CompileFunc(StdCompiler *pComp, C4ValueNumbers * numbers)
{
	bool deserializing = pComp->isDeserializer();
	C4ValueMapNames *pOldNames = pNames;
	if (deserializing) Reset();
	// Compile item count
	int32_t iValueCnt;
	if (!deserializing) iValueCnt = pNames ? pNames->iSize : 0;
	pComp->Value(mkDefaultAdapt(iValueCnt, 0));
	// nuthing 2do for no items
	if (!iValueCnt) return;
	// Separator (';')
	pComp->Separator(StdCompiler::SEP_SEP2);
	// Data
	char **ppNames = !deserializing ? pNames->pNames : new char * [iValueCnt];
	if (deserializing) for (int32_t i = 0; i < iValueCnt; i++) ppNames[i] = nullptr;
	C4Value *pValues = !deserializing ? pData : new C4Value [iValueCnt];
	// Compile
	try
	{
		for (int32_t i = 0; i < iValueCnt; i++)
		{
			// Separate
			if (i) pComp->Separator();
			// Name
			StdStrBuf Name;
			if (!deserializing) Name.Ref(ppNames[i]);
			pComp->Value(mkParAdapt(Name, StdCompiler::RCT_Idtf));
			if (deserializing) ppNames[i] = Name.GrabPointer();
			// Separator ('=')
			pComp->Separator(StdCompiler::SEP_SET);
			// Value
			pComp->Value(mkParAdapt(pValues[i], numbers));
		}
	}
	catch (...)
	{
		// make sure no mem is leaked on compiler error in name list
		if (deserializing)
		{
			for (int32_t i = 0; i < iValueCnt; i++) if (ppNames[i]) free(ppNames[i]);
			delete [] ppNames;
			delete [] pValues;
		}
		throw;
	}
	// Set
	if (deserializing)
	{
		// Set
		CreateTempNameList();
		pNames->SetNameArray(const_cast<const char **>(ppNames), iValueCnt);
		for (int32_t i = 0; i < iValueCnt; i++) free(ppNames[i]);
		delete [] ppNames; delete [] pData;
		pData = pValues;
		// Assign old name list
		if (pOldNames) SetNameList(pOldNames);
	}
}
void C4StartupAboutDlg::OnRegisterBtn(C4GUI::Control *btn)
	{
	// open hardcoded registration URL
	// URL needs lowercase language code, two-character code only
	StdStrBuf sLangCode; sLangCode.Format("%.2s", Config.General.Language);
	sLangCode.ToLowerCase();
	OpenURL(FormatString("http://www.clonk.de/register.php?lng=%s&product=cr", sLangCode.getData()).getData());
	}
示例#24
0
bool C4InteractiveThread::ThreadLogDebug(const char *szMessage, ...)
{
	// format message
	va_list lst; va_start(lst, szMessage);
	StdStrBuf Msg = FormatStringV(szMessage, lst);
	// send to main thread
	return PushEvent(Ev_LogDebug, Msg.GrabPointer());
}
示例#25
0
	bool ValidateString(char *szString, ValidationOption eOption, size_t iMaxSize)
		{
		// validate in a StdStrBuf. Does one alloc and copy :(
		StdStrBuf buf; buf.Copy(szString);
		bool fInvalid = ValidateString(buf, eOption);
		if (fInvalid) SCopy(buf.getData(), szString, iMaxSize);
		return fInvalid;
		}
示例#26
0
void C4StartupMainDlg::OnShown() {
  // Incoming update
  if (Application.IncomingUpdate) {
    C4UpdateDlg::ApplyUpdate(Application.IncomingUpdate.getData(), false,
                             GetScreen());
    Application.IncomingUpdate.Clear();
  }
  // Manual update by command line or url
  if (Application.CheckForUpdates) {
    C4UpdateDlg::CheckForUpdates(GetScreen(), false);
    Application.CheckForUpdates = false;
  }
  // Automatic update
  else {
    if (Config.Network.AutomaticUpdate)
      C4UpdateDlg::CheckForUpdates(GetScreen(), true);
  }

  // first start evaluation
  if (Config.General.FirstStart) {
    Config.General.FirstStart = false;
  }
  // first thing that's needed is a new player, if there's none - independent of
  // first start
  bool fHasPlayer = false;
  StdStrBuf sSearchPath;
  const char *szFn;
  sSearchPath.Format("%s%s", (const char *)Config.General.ExePath,
                     (const char *)Config.General.PlayerPath);
  for (DirectoryIterator i(sSearchPath.getData()); szFn = *i; i++) {
    szFn = Config.AtExeRelativePath(szFn);
    if (*GetFilename(szFn) == '.')
      continue;  // ignore ".", ".." and private files (".*")
    if (!WildcardMatch(C4CFN_PlayerFiles, GetFilename(szFn))) continue;
    fHasPlayer = true;
    break;
  }
  if (!fHasPlayer) {
    // no player created yet: Create one
    C4GUI::Dialog *pDlg;
    GetScreen()->ShowModalDlg(pDlg = new C4StartupPlrPropertiesDlg(NULL, NULL),
                              true);
  }
  // make sure participants are updated after switching back from player
  // selection
  UpdateParticipants();

  // First show
  if (fFirstShown) {
    // Activate the application (trying to prevent flickering half-focus in
    // win32...)
    Application.Activate();
    // Set the focus to the start button (we might still not have the focus
    // after the update-check sometimes... :/)
    SetFocus(pStartButton, false);
  }
  fFirstShown = false;
}
bool C4FullScreen::ViewportCheck()
{
	int iPlrNum; C4Player *pPlr;
	// Not active
	if (!Active) return false;
	// Determine film mode
	bool fFilm = (Game.C4S.Head.Replay && Game.C4S.Head.Film);
	// Check viewports
	switch (::Viewports.GetViewportCount())
	{
		// No viewports: create no-owner viewport
	case 0:
		iPlrNum = NO_OWNER;
		// Film mode: create viewport for first player (instead of no-owner)
		if (fFilm)
			if ((pPlr = ::Players.First))
				iPlrNum = pPlr->Number;
		// Create viewport
		::Viewports.CreateViewport(iPlrNum, iPlrNum==NO_OWNER);
		// Non-film (observer mode)
		if (!fFilm)
		{
			// Activate mouse control
			::MouseControl.Init(iPlrNum);
			// Display message for how to open observer menu (this message will be cleared if any owned viewport opens)
			StdStrBuf sKey;
			sKey.Format("<c ffff00><%s></c>", Game.KeyboardInput.GetKeyCodeNameByKeyName("FullscreenMenuOpen", false).getData());
			::GraphicsSystem.FlashMessage(FormatString(LoadResStr("IDS_MSG_PRESSORPUSHANYGAMEPADBUTT"), sKey.getData()).getData());
		}
		break;
		// One viewport: do nothing
	case 1:
		break;
		// More than one viewport: remove all no-owner viewports
	default:
		::Viewports.CloseViewport(NO_OWNER, true);
		break;
	}
	// Look for no-owner viewport
	C4Viewport *pNoOwnerVp = ::Viewports.GetViewport(NO_OWNER);
	// No no-owner viewport found
	if (!pNoOwnerVp)
	{
		// Close any open fullscreen menu
		CloseMenu();
	}
	// No-owner viewport present
	else
	{
		// movie mode: player present, and no valid viewport assigned?
		if (Game.C4S.Head.Replay && Game.C4S.Head.Film && (pPlr = ::Players.First))
			// assign viewport to joined player
			pNoOwnerVp->Init(pPlr->Number, true);
	}
	// Done
	return true;
}
示例#28
0
StdStrBuf C4Shader::Build(const ShaderSliceList &Slices, bool fDebug)
{

	// At the start of the shader set the #version and number of
	// available uniforms
	StdStrBuf Buf;
#ifndef USE_CONSOLE
	GLint iMaxFrags = 0, iMaxVerts = 0;
	glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &iMaxFrags);
	glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &iMaxVerts);
#else
	int iMaxFrags = INT_MAX, iMaxVerts = INT_MAX;
#endif
	Buf.Format("#version %d\n"
			   "#define MAX_FRAGMENT_UNIFORM_COMPONENTS %d\n"
			   "#define MAX_VERTEX_UNIFORM_COMPONENTS %d\n",
			   C4Shader_Version, iMaxFrags, iMaxVerts);

	// Put slices
	int iPos = -1, iNextPos = -1;
	do
	{
		iPos = iNextPos; iNextPos = C4Shader_LastPosition+1;
		// Add all slices at the current level
		if (fDebug && iPos > 0)
			Buf.AppendFormat("\t// Position %d:\n", iPos);
		for (ShaderSliceList::const_iterator pSlice = Slices.begin(); pSlice != Slices.end(); pSlice++)
		{
			if (pSlice->Position < iPos) continue;
			if (pSlice->Position > iPos)
			{
				iNextPos = Min(iNextPos, pSlice->Position);
				continue;
			}
			// Same position - add slice!
			if (fDebug)
			{
				if (pSlice->Source.getLength())
					Buf.AppendFormat("\t// Slice from %s:\n", pSlice->Source.getData());
				else
					Buf.Append("\t// Built-in slice:\n");
				}
			Buf.Append(pSlice->Text);
			if (Buf[Buf.getLength()-1] != '\n')
				Buf.AppendChar('\n');
		}
		// Add seperator - only priority (-1) is top-level
		if (iPos == -1) {
			Buf.Append("void main() {\n");
		}
	}
	while (iNextPos <= C4Shader_LastPosition);

	// Terminate
	Buf.Append("}\n");
	return Buf;
}
示例#29
0
C4Network2ClientListBox::ClientListItem::ClientListItem(class C4Network2ClientListBox *pForDlg, int iClientID) // ctor
		: ListItem(pForDlg, iClientID), pStatusIcon(nullptr), pName(nullptr), pPing(nullptr), pActivateBtn(nullptr), pKickBtn(nullptr), last_sound_time(0)
{
	// get associated client
	const C4Client *pClient = GetClient();
	// get size
	int iIconSize = ::GraphicsResource.TextFont.GetLineHeight();
	if (pForDlg->IsStartup()) iIconSize *= 2;
	int iWidth = pForDlg->GetItemWidth();
	int iVerticalIndent = 2;
	SetBounds(C4Rect(0, 0, iWidth, iIconSize+2*iVerticalIndent));
	C4GUI::ComponentAligner ca(GetContainedClientRect(), 0,iVerticalIndent);
	// create subcomponents
	bool fIsHost = pClient && pClient->isHost();
	pStatusIcon = new C4GUI::Icon(ca.GetFromLeft(iIconSize), fIsHost ? C4GUI::Ico_Host : C4GUI::Ico_Client);
	StdStrBuf sNameLabel;
	if (pClient)
	{
		if (pForDlg->IsStartup())
			sNameLabel.Ref(pClient->getName());
		else
			sNameLabel.Format("%s:%s", pClient->getName(), pClient->getNick());
	}
	else
	{
		sNameLabel.Ref("???");
	}
	pName = new C4GUI::Label(sNameLabel.getData(), iIconSize + IconLabelSpacing,iVerticalIndent, ALeft);
	int iPingRightPos = GetBounds().Wdt - IconLabelSpacing;
	if (::Network.isHost()) iPingRightPos -= 48;
	if (::Network.isHost() && pClient && !pClient->isHost())
	{
		// activate/deactivate and kick btns for clients at host
		if (!pForDlg->IsStartup())
		{
			pActivateBtn = new C4GUI::CallbackButtonEx<C4Network2ClientListBox::ClientListItem, C4GUI::IconButton>(C4GUI::Ico_Active, GetToprightCornerRect(std::max(iIconSize, 16),std::max(iIconSize, 16),2,1,1), 0, this, &ClientListItem::OnButtonActivate);
			fShownActive = true;
		}
		pKickBtn = new  C4GUI::CallbackButtonEx<C4Network2ClientListBox::ClientListItem, C4GUI::IconButton>(C4GUI::Ico_Kick, GetToprightCornerRect(std::max(iIconSize, 16),std::max(iIconSize, 16),2,1,0), 0, this, &ClientListItem::OnButtonKick);
		pKickBtn->SetToolTip(LoadResStrNoAmp("IDS_NET_KICKCLIENT"));
	}
	if (!pForDlg->IsStartup()) if (pClient && !pClient->isLocal())
		{
			// wait time
			pPing = new C4GUI::Label("???", iPingRightPos, iVerticalIndent, ARight);
			pPing->SetToolTip(LoadResStr("IDS_DESC_CONTROLWAITTIME"));
		}
	// add components
	AddElement(pStatusIcon); AddElement(pName);
	if (pPing) AddElement(pPing);
	if (pActivateBtn) AddElement(pActivateBtn);
	if (pKickBtn) AddElement(pKickBtn);
	// add to listbox (will eventually get moved)
	pForDlg->AddElement(this);
	// first-time update
	Update();
}
示例#30
0
bool LogSilentF(const char *strMessage, ...)
{
	va_list args; va_start(args, strMessage);
	// Compose formatted message
	StdStrBuf Buf;
	Buf.FormatV(strMessage, args);
	// Log
	return LogSilent(Buf.getData());
}