void ReadItems(TBWidgetsReader *reader, TBNode *node, TBGenericStringItemSource *target_source) { // If there is a items node, loop through all its children and add // items to the target item source. if (TBNode *items = node->GetNode("items")) { for (TBNode *n = items->GetFirstChild(); n; n = n->GetNext()) { if (strcmp(n->GetName(), "item") != 0) continue; const char *item_str = n->GetValueString("text", ""); TBID item_id; if (TBNode *n_id = n->GetNode("id")) reader->SetIDFromNode(item_id, n_id); TBGenericStringItem *item = new TBGenericStringItem(item_str, item_id); if (!item || !target_source->AddItem(item)) { // Out of memory delete item; break; } } } }
void DemoWindow::LoadResource(TBNode &node) { g_widgets_reader->LoadNodeTree(this, &node); // Get title from the WindowInfo section (or use "" if not specified) SetText(node.GetValueString("WindowInfo>title", "")); const TBRect parent_rect(0, 0, GetParent()->GetRect().w, GetParent()->GetRect().h); const TBDimensionConverter *dc = g_tb_skin->GetDimensionConverter(); TBRect window_rect = GetResizeToFitContentRect(); // Use specified size or adapt to the preferred content size. TBNode *tmp = node.GetNode("WindowInfo>size"); if (tmp && tmp->GetValue().GetArrayLength() == 2) { window_rect.w = dc->GetPxFromString(tmp->GetValue().GetArray()->GetValue(0)->GetString(), window_rect.w); window_rect.h = dc->GetPxFromString(tmp->GetValue().GetArray()->GetValue(1)->GetString(), window_rect.h); } // Use the specified position or center in parent. tmp = node.GetNode("WindowInfo>position"); if (tmp && tmp->GetValue().GetArrayLength() == 2) { window_rect.x = dc->GetPxFromString(tmp->GetValue().GetArray()->GetValue(0)->GetString(), window_rect.x); window_rect.y = dc->GetPxFromString(tmp->GetValue().GetArray()->GetValue(1)->GetString(), window_rect.y); } else window_rect = window_rect.CenterIn(parent_rect); // Make sure the window is inside the parent, and not larger. window_rect = window_rect.MoveIn(parent_rect).Clip(parent_rect); SetRect(window_rect); // Ensure we have focus - now that we've filled the window with possible focusable // widgets. EnsureFocus was automatically called when the window was activated (by // adding the window to the root), but then we had nothing to focus. // Alternatively, we could add the window after setting it up properly. EnsureFocus(); }