bool TBWidgetsReader::LoadData(TBWidget *target, const char *data, int data_len)
{
	TBNode node;
	node.ReadData(data, data_len);
	LoadNodeTree(target, &node);
	return true;
}
示例#2
0
void DemoWindow::LoadResourceData(const char *data)
{
	// We could do g_widgets_reader->LoadData(this, filename) but we want
	// some extra data we store under "WindowInfo", so read into node tree.
	TBNode node;
	node.ReadData(data);
	LoadResource(node);
}