示例#1
0
// Accumulate locations used for inputs, outputs, and uniforms, and check for collisions
// as the accumulation is done.
//
// Returns < 0 if no collision, >= 0 if collision and the value returned is a colliding value.
//
// typeCollision is set to true if there is no direct collision, but the types in the same location
// are different.
//
int TIntermediate::addUsedLocation(const TQualifier& qualifier, const TType& type, bool& typeCollision)
{
    typeCollision = false;

    int set;
    if (qualifier.isPipeInput())
        set = 0;
    else if (qualifier.isPipeOutput())
        set = 1;
    else if (qualifier.storage == EvqUniform)
        set = 2;
    else if (qualifier.storage == EvqBuffer)
        set = 3;
    else
        return -1;

    int size;
    if (qualifier.isUniformOrBuffer()) {
        if (type.isArray())
            size = type.getCumulativeArraySize();
        else
            size = 1;
    } else {
        // Strip off the outer array dimension for those having an extra one.
        if (type.isArray() && qualifier.isArrayedIo(language)) {
            TType elementType(type, 0);
            size = computeTypeLocationSize(elementType);
        } else
            size = computeTypeLocationSize(type);
    }

    TRange locationRange(qualifier.layoutLocation, qualifier.layoutLocation + size - 1);
    TRange componentRange(0, 3);
    if (qualifier.hasComponent()) {
        componentRange.start = qualifier.layoutComponent;
        componentRange.last = componentRange.start + type.getVectorSize() - 1;
    }
    TIoRange range(locationRange, componentRange, type.getBasicType(), qualifier.hasIndex() ? qualifier.layoutIndex : 0);

    // check for collisions, except for vertex inputs on desktop
    if (! (profile != EEsProfile && language == EShLangVertex && qualifier.isPipeInput())) {
        for (size_t r = 0; r < usedIo[set].size(); ++r) {
            if (range.overlap(usedIo[set][r])) {
                // there is a collision; pick one
                return std::max(locationRange.start, usedIo[set][r].location.start);
            } else if (locationRange.overlap(usedIo[set][r].location) && type.getBasicType() != usedIo[set][r].basicType) {
                // aliased-type mismatch
                typeCollision = true;
                return std::max(locationRange.start, usedIo[set][r].location.start);
            }
        }
    }

    usedIo[set].push_back(range);

    return -1; // no collision
}