常用方法
常用方法
常用方法
常用方法
void Sprite::Render(ID3DXSprite *sprite) { TextureManager *TexMan = TextureManager::GetSingleton(); if (enabled && TexMan->IsTextureValid(tex)) { TextureRecord *TexRec = TexMan->GetTexture(tex); if (TexRec->IsType(TR_PLANAR)) { sprite->SetTransform(&transform); sprite->Draw((LPDIRECT3DTEXTURE9)TexRec->GetTexture(), 0, 0, &pos, color); } } }