TextureResource::TextureResource(const std::string& filename, bool mipmaps, GLint wrap, bool external) : Resource(filename) { this->mipmaps = mipmaps; this->wrap = wrap; data = 0; format = 0; textureid = 0; target = GL_TEXTURE_2D; //if doesnt have an absolute path, look in resource dir if(!external && !(filename.size() > 2 && filename[1] == ':') && !(filename.size() > 1 && filename[0] == '/')) { this->filename = texturemanager.getDir() + filename; } else { this->filename = filename; } setDefaultFiltering(); }