void Window::TextureDisplayer_SetTextureObject(TextureObject Texture){ if(TextureDisplayer_Inited){ //BorrowContext(); ConsoleEcho("on rentre"); Texture.Load(0); ConsoleEcho("Binding"); Texture.Bind(1); ConsoleEcho("Binded"); int dara=1; float dara2=1.0f; TextureDisplayer_Texture=Texture.GetTextureIndex(); ConsoleEcho("Envoie de la Texture"); SetUniform(GL_INT,1,&dara,TextureDisplayer_Adress,"Tex1"); memory_fence(); SetUniform(GL_FLOAT,1,&dara2,TextureDisplayer_Adress,"ColorTest"); } }