示例#1
0
// Get the texture's name in the shaders assigned to the texture unit
const char* TextureCtrlr::GetTextureName(GLuint textureUnit)
{
	TextureObject* theTexture = this->FindTextureByUnit(textureUnit);

	if(theTexture == NULL)
	{
		std::cout << "Warning: TextureCtrlr::GetTextureName(): Texture not found!" << std::endl;
		return NULL;
	}

	return theTexture->GetTextureName();
}