void testApp::tuioObjectUpdated(TuioObject & tobj){ /*cout << " object updated: " + ofToString(tobj.getSymbolID())+ " X: "+ofToString(tobj.getX())+ " Y: "+ofToString(tobj.getY())+ " angle: "+ofToString(tobj.getAngleDegrees()) << endl;*/ //forward the marker events to ofxMarker for the InteractiveObjects ofxMarker.markerMoved(tobj.getSymbolID(), tobj.getX(), tobj.getY(), tobj.getAngleDegrees()); }
void ofxTuioClient::drawObjects(){ std::list<TuioObject*> objectList = client->getTuioObjects(); list<TuioObject*>::iterator tobj; client->lockObjectList(); for (tobj=objectList.begin(); tobj != objectList.end(); tobj++) { TuioObject *obj = (*tobj); glColor3f(1.0,0.0,0.0); glPushMatrix(); glTranslatef(obj->getX()*ofGetWidth(), obj->getY()*ofGetHeight(), 0.0); glRotatef(obj->getAngleDegrees(), 0.0, 0.0, 1.0); ofRect(-10.0, -10.0, 20.0, 20.0); glColor3f(1.0,1.0,1.0); ofLine(0, 0, 0, -10); glPopMatrix(); string str = "SymbolId: "+ofToString((int)(obj->getSymbolID())); ofDrawBitmapString(str, obj->getX()*ofGetWidth()-10.0, obj->getY()*ofGetHeight()+25.0); str = "SessionId: "+ofToString((int)(obj->getSessionID())); ofDrawBitmapString(str, obj->getX()*ofGetWidth()-10.0, obj->getY()*ofGetHeight()+40.0); } client->unlockObjectList(); }
void TuioDemo::drawObjects() { glClear(GL_COLOR_BUFFER_BIT); char id[3]; // draw the cursors std::list<TuioCursor*> cursorList = tuioClient->getTuioCursors(); tuioClient->lockCursorList(); for (std::list<TuioCursor*>::iterator iter = cursorList.begin(); iter!=cursorList.end(); iter++) { TuioCursor *tuioCursor = (*iter); std::list<TuioPoint> path = tuioCursor->getPath(); if (path.size()>0) { TuioPoint last_point = path.front(); glBegin(GL_LINES); glColor3f(0.0, 0.0, 1.0); for (std::list<TuioPoint>::iterator point = path.begin(); point!=path.end(); point++) { glVertex3f(last_point.getScreenX(width), last_point.getScreenY(height), 0.0f); glVertex3f(point->getScreenX(width), point->getScreenY(height), 0.0f); last_point.update(point->getX(),point->getY()); } glEnd(); // draw the finger tip glColor3f(0.75, 0.75, 0.75); glPushMatrix(); glTranslatef(last_point.getScreenX(width), last_point.getScreenY(height), 0.0); glBegin(GL_TRIANGLE_FAN); for(double a = 0.0f; a <= 2*M_PI; a += 0.2f) { glVertex2d(cos(a) * height/100.0f, sin(a) * height/100.0f); } glEnd(); glPopMatrix(); glColor3f(0.0, 0.0, 0.0); glRasterPos2f(tuioCursor->getScreenX(width),tuioCursor->getScreenY(height)); sprintf(id,"%d",tuioCursor->getCursorID()); drawString(id); } } tuioClient->unlockCursorList(); // draw the objects std::list<TuioObject*> objectList = tuioClient->getTuioObjects(); tuioClient->lockObjectList(); for (std::list<TuioObject*>::iterator iter = objectList.begin(); iter!=objectList.end(); iter++) { TuioObject *tuioObject = (*iter); int pos_size = height/25.0f; int neg_size = -1*pos_size; float xpos = tuioObject->getScreenX(width); float ypos = tuioObject->getScreenY(height); float angle = tuioObject->getAngleDegrees(); glColor3f(0.0, 0.0, 0.0); glPushMatrix(); glTranslatef(xpos, ypos, 0.0); glRotatef(angle, 0.0, 0.0, 1.0); glBegin(GL_QUADS); glVertex2f(neg_size, neg_size); glVertex2f(neg_size, pos_size); glVertex2f(pos_size, pos_size); glVertex2f(pos_size, neg_size); glEnd(); glPopMatrix(); glColor3f(1.0, 1.0, 1.0); glRasterPos2f(xpos,ypos+5); sprintf(id,"%d",tuioObject->getSymbolID()); drawString(id); } tuioClient->unlockObjectList(); // draw the blobs std::list<TuioBlob*> blobList = tuioClient->getTuioBlobs(); tuioClient->lockBlobList(); for (std::list<TuioBlob*>::iterator iter = blobList.begin(); iter!=blobList.end(); iter++) { TuioBlob *tuioBlob = (*iter); float blob_width = tuioBlob->getScreenWidth(width)/2; float blob_height = tuioBlob->getScreenHeight(height)/2; float xpos = tuioBlob->getScreenX(width); float ypos = tuioBlob->getScreenY(height); float angle = tuioBlob->getAngleDegrees(); glColor3f(0.25, 0.25, 0.25); glPushMatrix(); glTranslatef(xpos, ypos, 0.0); glRotatef(angle, 0.0, 0.0, 1.0); /*glBegin(GL_QUADS); glVertex2f(blob_width/-2, blob_height/-2); glVertex2f(blob_width/-2, blob_height/2); glVertex2f(blob_width/2, blob_height/2); glVertex2f(blob_width/2, blob_height/-2); glEnd();*/ glBegin(GL_TRIANGLE_FAN); for(double a = 0.0f; a <= 2*M_PI; a += 0.2f) { glVertex2d(cos(a) * blob_width, sin(a) * blob_height); } glEnd(); glPopMatrix(); glColor3f(1.0, 1.0, 1.0); glRasterPos2f(xpos,ypos+5); sprintf(id,"%d",tuioBlob->getBlobID()); drawString(id); } tuioClient->unlockBlobList(); SDL_GL_SwapBuffers(); }