void AActor::CheckForErrors() { if ( GetClass()->HasAnyClassFlags(CLASS_Deprecated) ) { FFormatNamedArguments Arguments; Arguments.Add(TEXT("ActorName"), FText::FromString(GetName())); FMessageLog("MapCheck").Warning() ->AddToken(FUObjectToken::Create(this)) ->AddToken(FTextToken::Create(FText::Format(LOCTEXT( "MapCheck_Message_ActorIsObselete_Deprecated", "{ActorName} : Obsolete and must be removed! (Class is deprecated)" ), Arguments) )) ->AddToken(FMapErrorToken::Create(FMapErrors::ActorIsObselete)); return; } if ( GetClass()->HasAnyClassFlags(CLASS_Abstract) ) { FFormatNamedArguments Arguments; Arguments.Add(TEXT("ActorName"), FText::FromString(GetName())); FMessageLog("MapCheck").Warning() ->AddToken(FUObjectToken::Create(this)) ->AddToken(FTextToken::Create(FText::Format(LOCTEXT( "MapCheck_Message_ActorIsObselete_Abstract", "{ActorName} : Obsolete and must be removed! (Class is abstract)" ), Arguments) )) ->AddToken(FMapErrorToken::Create(FMapErrors::ActorIsObselete)); return; } UPrimitiveComponent* PrimComp = Cast<UPrimitiveComponent>(RootComponent); if( PrimComp && (PrimComp->Mobility != EComponentMobility::Movable) && PrimComp->BodyInstance.bSimulatePhysics) { FFormatNamedArguments Arguments; Arguments.Add(TEXT("ActorName"), FText::FromString(GetName())); FMessageLog("MapCheck").Warning() ->AddToken(FUObjectToken::Create(this)) ->AddToken(FTextToken::Create(FText::Format(LOCTEXT( "MapCheck_Message_StaticPhysNone", "{ActorName} : Static object with bSimulatePhysics set to true" ), Arguments) )) ->AddToken(FMapErrorToken::Create(FMapErrors::StaticPhysNone)); } if( RootComponent && FMath::IsNearlyZero( GetRootComponent()->RelativeScale3D.X * GetRootComponent()->RelativeScale3D.Y * GetRootComponent()->RelativeScale3D.Z ) ) { FFormatNamedArguments Arguments; Arguments.Add(TEXT("ActorName"), FText::FromString(GetName())); FMessageLog("MapCheck").Error() ->AddToken(FUObjectToken::Create(this)) ->AddToken(FTextToken::Create(FText::Format(LOCTEXT( "MapCheck_Message_InvalidDrawscale", "{ActorName} : Invalid DrawScale/DrawScale3D" ), Arguments) )) ->AddToken(FMapErrorToken::Create(FMapErrors::InvalidDrawscale)); } // Route error checking to components. TInlineComponentArray<UActorComponent*> Components; GetComponents(Components); for ( int32 ComponentIndex = 0 ; ComponentIndex < Components.Num() ; ++ComponentIndex ) { UActorComponent* ActorComponent = Components[ ComponentIndex ]; if (ActorComponent->IsRegistered()) { ActorComponent->CheckForErrors(); } } }