void AActor::CheckForErrors()
{
	if ( GetClass()->HasAnyClassFlags(CLASS_Deprecated) )
	{
		FFormatNamedArguments Arguments;
		Arguments.Add(TEXT("ActorName"), FText::FromString(GetName()));
		FMessageLog("MapCheck").Warning()
			->AddToken(FUObjectToken::Create(this))
			->AddToken(FTextToken::Create(FText::Format(LOCTEXT( "MapCheck_Message_ActorIsObselete_Deprecated", "{ActorName} : Obsolete and must be removed! (Class is deprecated)" ), Arguments) ))
			->AddToken(FMapErrorToken::Create(FMapErrors::ActorIsObselete));
		return;
	}
	if ( GetClass()->HasAnyClassFlags(CLASS_Abstract) )
	{
		FFormatNamedArguments Arguments;
		Arguments.Add(TEXT("ActorName"), FText::FromString(GetName()));
		FMessageLog("MapCheck").Warning()
			->AddToken(FUObjectToken::Create(this))
			->AddToken(FTextToken::Create(FText::Format(LOCTEXT( "MapCheck_Message_ActorIsObselete_Abstract", "{ActorName} : Obsolete and must be removed! (Class is abstract)" ), Arguments) ))
			->AddToken(FMapErrorToken::Create(FMapErrors::ActorIsObselete));
		return;
	}

	UPrimitiveComponent* PrimComp = Cast<UPrimitiveComponent>(RootComponent);
	if( PrimComp && (PrimComp->Mobility != EComponentMobility::Movable) && PrimComp->BodyInstance.bSimulatePhysics)
	{
		FFormatNamedArguments Arguments;
		Arguments.Add(TEXT("ActorName"), FText::FromString(GetName()));
		FMessageLog("MapCheck").Warning()
			->AddToken(FUObjectToken::Create(this))
			->AddToken(FTextToken::Create(FText::Format(LOCTEXT( "MapCheck_Message_StaticPhysNone", "{ActorName} : Static object with bSimulatePhysics set to true" ), Arguments) ))
			->AddToken(FMapErrorToken::Create(FMapErrors::StaticPhysNone));
	}

	if( RootComponent && FMath::IsNearlyZero( GetRootComponent()->RelativeScale3D.X * GetRootComponent()->RelativeScale3D.Y * GetRootComponent()->RelativeScale3D.Z ) )
	{
		FFormatNamedArguments Arguments;
		Arguments.Add(TEXT("ActorName"), FText::FromString(GetName()));
		FMessageLog("MapCheck").Error()
			->AddToken(FUObjectToken::Create(this))
			->AddToken(FTextToken::Create(FText::Format(LOCTEXT( "MapCheck_Message_InvalidDrawscale", "{ActorName} : Invalid DrawScale/DrawScale3D" ), Arguments) ))
			->AddToken(FMapErrorToken::Create(FMapErrors::InvalidDrawscale));
	}

	// Route error checking to components.
	TInlineComponentArray<UActorComponent*> Components;
	GetComponents(Components);

	for ( int32 ComponentIndex = 0 ; ComponentIndex < Components.Num() ; ++ComponentIndex )
	{
		UActorComponent* ActorComponent = Components[ ComponentIndex ];
		if (ActorComponent->IsRegistered())
		{
			ActorComponent->CheckForErrors();
		}
	}
}