PyObject *py_ue_add_actor_component(ue_PyUObject * self, PyObject * args)
{

	ue_py_check(self);

	PyObject *obj;
	char *name;
	PyObject *py_parent = nullptr;
	if (!PyArg_ParseTuple(args, "Os|O:add_actor_component", &obj, &name, &py_parent))
	{
		return NULL;
	}

	if (!self->ue_object->IsA<AActor>())
	{
		return PyErr_Format(PyExc_Exception, "uobject is not an AActor");
	}

	AActor *actor = (AActor *)self->ue_object;

	if (!ue_is_pyuobject(obj))
	{
		return PyErr_Format(PyExc_Exception, "argument is not a UObject");
	}

	ue_PyUObject *py_obj = (ue_PyUObject *)obj;

	if (!py_obj->ue_object->IsA<UClass>())
	{
		return PyErr_Format(PyExc_Exception, "argument is not a UClass");
	}

	UClass *u_class = (UClass *)py_obj->ue_object;

	if (!u_class->IsChildOf<UActorComponent>())
	{
		return PyErr_Format(PyExc_Exception, "argument is not a UClass derived from UActorComponent");
	}

	USceneComponent *parent_component = nullptr;

	if (py_parent)
	{
		parent_component = ue_py_check_type<USceneComponent>(py_parent);
		if (!parent_component)
		{
			return PyErr_Format(PyExc_Exception, "argument is not a USceneComponent");
		}
	}

	UActorComponent *component = NewObject<UActorComponent>(actor, u_class, FName(UTF8_TO_TCHAR(name)), RF_Public);
	if (!component)
		return PyErr_Format(PyExc_Exception, "unable to create component");

	if (py_parent && component->IsA<USceneComponent>())
	{
		USceneComponent *scene_component = (USceneComponent *)component;
		scene_component->SetupAttachment(parent_component);
	}

	if (actor->GetWorld() && !component->IsRegistered())
	{
		component->RegisterComponent();
	}

	if (component->bWantsInitializeComponent && !component->HasBeenInitialized() && component->IsRegistered())
		component->InitializeComponent();

	Py_RETURN_UOBJECT(component);
}