int main(int argc, char **argv) { osgInit(argc,argv); // GLUT init glutInit(&argc, argv); bool stereobuffer = false; bool amberblue = false; if(argc >= 2 && !strcmp(argv[1],"-s")) { stereobuffer = true; --argc, ++argv; } if(argc >= 2 && !strcmp(argv[1],"-a")) { amberblue = true; --argc, ++argv; } glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE | (stereobuffer?GLUT_STEREO:0) ); glutCreateWindow("OpenSG"); glutReshapeFunc(reshape); glutDisplayFunc(display); glutIdleFunc(display); glutMouseFunc(mouse); glutMotionFunc(motion); glutKeyboardFunc(keyboard); PassiveWindowPtr pwin=PassiveWindow::create(); pwin->init(); // create the scene NodePtr scene; if(argc > 1) { scene = SceneFileHandler::the().read(argv[1]); } else { scene = makeBox(2,2,2, 1,1,1); } // create the SimpleSceneManager helper mgr = new SimpleSceneManager; // create the window and initial camera/viewport mgr->setWindow(pwin ); // tell the manager what to manage mgr->setRoot (scene); // now create the second vp for stereo ViewportPtr vp = pwin->getPort(0); PerspectiveCameraPtr cam = PerspectiveCameraPtr::dcast(vp->getCamera()); beginEditCP(cam); cam->setFov(deg2rad(90)); cam->setAspect(1); endEditCP (cam); Navigator *nav = mgr->getNavigator(); nav->setAt(Pnt3f(0,0,0)); nav->setDistance(1.5); mgr->showAll(); // create the decorators and the second viewport ViewportPtr vpleft,vpright; decoleft = ShearedStereoCameraDecorator::create(); decoright = ShearedStereoCameraDecorator::create(); beginEditCP(decoleft); decoleft->setEyeSeparation(ed); decoleft->setZeroParallaxDistance(zpp); decoleft->setLeftEye(true); decoleft->setDecoratee(cam); endEditCP (decoleft); beginEditCP(decoright); decoright->setEyeSeparation(ed); decoright->setZeroParallaxDistance(zpp); decoright->setLeftEye(false); decoright->setDecoratee(cam); endEditCP (decoright); if(amberblue) { ColorBufferViewportPtr svpleft = ColorBufferViewport::create(); ColorBufferViewportPtr svpright = ColorBufferViewport::create(); beginEditCP(svpleft); svpleft->setLeft(0); svpleft->setRight(1); svpleft->setBottom(0); svpleft->setTop(1); svpleft->setCamera(decoleft); svpleft->setBackground(vp->getBackground()); svpleft->setRoot(vp->getRoot()); svpleft->setRed(GL_TRUE); svpleft->setGreen(GL_TRUE); svpleft->setBlue(GL_FALSE); svpleft->setAlpha(GL_TRUE); endEditCP (svpleft); beginEditCP(svpright); svpright->setLeft(0); svpright->setRight(1); svpright->setBottom(0); svpright->setTop(1); svpright->setCamera(decoright); svpright->setBackground(vp->getBackground()); svpright->setRoot(vp->getRoot()); svpright->setRed(GL_FALSE); svpright->setGreen(GL_FALSE); svpright->setBlue(GL_TRUE); svpright->setAlpha(GL_FALSE); endEditCP (svpright); vpleft = svpleft; vpright = svpright; } else if(stereobuffer) { StereoBufferViewportPtr svpleft = StereoBufferViewport::create(); StereoBufferViewportPtr svpright = StereoBufferViewport::create(); beginEditCP(svpleft); svpleft->setLeft(0); svpleft->setRight(1); svpleft->setBottom(0); svpleft->setTop(1); svpleft->setCamera(decoleft); svpleft->setBackground(vp->getBackground()); svpleft->setRoot(vp->getRoot()); svpleft->setLeftBuffer(true); svpleft->setRightBuffer(false); endEditCP (svpleft); beginEditCP(svpright); svpright->setLeft(0); svpright->setRight(1); svpright->setBottom(0); svpright->setTop(1); svpright->setCamera(decoright); svpright->setBackground(vp->getBackground()); svpright->setRoot(vp->getRoot()); svpright->setLeftBuffer(false); svpright->setRightBuffer(true); endEditCP (svpright); vpleft = svpleft; vpright = svpright; } else { vpleft = vp; vpright = Viewport::create(); beginEditCP(vpleft); vpleft->setLeft(0); vpleft->setRight(1); vpleft->setBottom(0); vpleft->setTop(0.5); endEditCP (vpleft); beginEditCP(vpright); vpright->setLeft(0); vpright->setRight(1); vpright->setBottom(0.5); vpright->setTop(1); vpright->setBackground(vp->getBackground()); vpright->setRoot(vp->getRoot()); endEditCP (vpright); } beginEditCP(vpleft); vpleft->setCamera(decoleft); endEditCP (vpleft); beginEditCP(vpright); vpright->setCamera(decoright); endEditCP (vpright); beginEditCP(pwin); pwin->subPort(vp); pwin->addPort(vpleft); pwin->addPort(vpright); endEditCP (pwin); // make it notice the changes mgr->setWindow(pwin ); // show the whole scene mgr->showAll(); // OpenGL info GLint val; #define cv(v)\ glGetIntegerv((v),&val);\ printf("%s: %d\n", #v, val) cv(GL_RED_BITS); cv(GL_GREEN_BITS); cv(GL_BLUE_BITS); cv(GL_DEPTH_BITS); glEnable(GL_DEPTH_TEST); // GLUT main loop glutMainLoop(); return 0; }
void MultiDisplayWindow::serverRender(WindowPtr serverWindow, UInt32 id, DrawActionBase *action ) { TileCameraDecoratorPtr deco; ViewportPtr serverPort; ViewportPtr clientPort; StereoBufferViewportPtr clientStereoPort; UInt32 sv,cv; Int32 l,r,t,b; Int32 cleft,cright,ctop,cbottom; // sync, otherwise viewports will be out of date if(!getHServers()) { setHServers(getServers().size()); } if(!getVServers()) { setVServers(1); } UInt32 row =id/getHServers(); UInt32 column=id%getHServers(); // calculate width and height from local width and height UInt32 width = serverWindow->getWidth() ; UInt32 height = serverWindow->getHeight(); if(getWidth()==0) { setWidth( width*getHServers() ); } if(getHeight()==0) { setHeight( height*getVServers() ); } Int32 left = column * width - column * getXOverlap(); Int32 bottom = row * height - row * getYOverlap(); Int32 right = left + width - 1; Int32 top = bottom + height - 1; Real64 scaleCWidth = ((width - getXOverlap()) * (getHServers() - 1) + width) / (float)getWidth(); Real64 scaleCHeight = ((height - getYOverlap())* (getVServers() - 1) + height)/ (float)getHeight(); bool isVirtualPort = false; // duplicate viewports for(cv = 0, sv = 0; cv < getPort().size(); ++cv) { clientPort = getPort()[cv]; #if 0 isVirtualPort = clientPort->getType().isDerivedFrom(FBOViewport::getClassType()); if(isVirtualPort) { // TODO -- seems wrong to render this on all servers, though rendering // then transmitting the texture doesn't seem like a good idea either. if(serverWindow->getPort().size() <= sv) { serverPort = ViewportPtr::dcast(clientPort->shallowCopy()); beginEditCP(serverWindow); serverWindow->addPort(serverPort); endEditCP(serverWindow); } else { serverPort = serverWindow->getPort()[sv]; if(serverWindow->getPort()[sv]->getType() != clientPort->getType()) { // there is a viewport with the wrong type subRefCP(serverWindow->getPort()[sv]); serverPort = ViewportPtr::dcast(clientPort->shallowCopy()); beginEditCP(serverWindow); { serverWindow->getPort()[sv] = serverPort; } endEditCP(serverWindow); } } // update changed viewport fields updateViewport(serverPort,clientPort); } else #endif { clientStereoPort = dynamic_cast<StereoBufferViewportPtr>(clientPort); cleft = (Int32)(clientPort->getPixelLeft() * scaleCWidth) ; cbottom = (Int32)(clientPort->getPixelBottom() * scaleCHeight) ; cright = (Int32)((clientPort->getPixelRight()+1) * scaleCWidth) -1; ctop = (Int32)((clientPort->getPixelTop()+1) * scaleCHeight)-1; if(cright < left || cleft > right || ctop < bottom || cbottom > top ) { // invisible on this server screen continue; } // calculate overlapping viewport l = osgMax(cleft ,left ) - left; b = osgMax(cbottom,bottom) - bottom; r = osgMin(cright ,right ) - left; t = osgMin(ctop ,top ) - bottom; if(serverWindow->getPort().size() <= sv) { serverPort = dynamic_cast<ViewportPtr>(clientPort->shallowCopy()); deco = TileCameraDecorator::create(); serverWindow->addPort(serverPort); serverPort->setCamera(deco); } else { serverPort = serverWindow->getPort()[sv]; deco = dynamic_cast<TileCameraDecoratorPtr>( serverPort->getCamera()); if(serverWindow->getPort()[sv]->getType() != clientPort->getType()) { // there is a viewport with the wrong type serverPort = dynamic_cast<ViewportPtr>(clientPort->shallowCopy()); serverWindow->replacePort(sv, serverPort);//[sv] = serverPort; serverPort->setCamera(deco); } else { deco = dynamic_cast<TileCameraDecoratorPtr>( serverPort->getCamera()); } } // update changed viewport fields updateViewport(serverPort,clientPort); // set viewport size serverPort->setSize(Real32(l),Real32(b),Real32(r),Real32(t)); // use pixel even if pixel = 1 if(serverPort->getLeft() == 1.0) serverPort->setLeft(1.0001); if(serverPort->getRight() == 1.0) serverPort->setRight(1.0001); if(serverPort->getTop() == 1.0) serverPort->setTop(1.0001); if(serverPort->getBottom() == 1.0) serverPort->setBottom(1.0001); // calculate tile parameters deco->setFullWidth ( cright-cleft ); deco->setFullHeight( ctop-cbottom ); deco->setSize( ( l+left-cleft ) / (float)( cright-cleft ), ( b+bottom-cbottom ) / (float)( ctop-cbottom ), ( r+left-cleft ) / (float)( cright-cleft ), ( t+bottom-cbottom ) / (float)( ctop-cbottom ) ); deco->setDecoratee( clientPort->getCamera() ); } sv++; } // remove unused ports while(serverWindow->getPort().size()>sv) { serverWindow->subPort(sv); } Inherited::serverRender(serverWindow,id,action); }
// Initialize GLUT & OpenSG and set up the scene int main(int argc, char **argv) { // OSG init glutInit(&argc, argv); osgInit(argc, argv); std::string fontfile("testfont.ttf"); std::string testtext("Test Text"); UInt32 drawmode; if(argc > 1) testtext = argv[1]; if(argc > 2) fontfile = argv[2]; if(argc < 4 || sscanf(argv[3], "%d", &drawmode) != 1 ) drawmode = FTGLFont::Outline; // GLUT int winid = setupGLUT(&argc, argv); GLUTWindowPtr gwin= GLUTWindow::create(); gwin->setId(winid); gwin->init(); // Create the Cubes node NodePtr scene = makeCoredNode<Group>(); beginEditCP(scene); scene->addChild( makeBox(200,200,200, 1,1,1) ); // scene->addChild( SceneFileHandler::the().read("tie.wrl") ); endEditCP(scene); // Create the text FTGLFontPtr font = FTGLFont::create(); beginEditCP(font); font->setName(fontfile); font->setDrawType(drawmode); font->setSize(40); font->setRes(72); font->setDepth(20); endEditCP(font); FTGLTextPtr text; NodePtr tnode = makeCoredNode<FTGLText>(&text); beginEditCP(text); text->setFont(font); text->setText(testtext); text->setPosition(Pnt3f(0,300,0)); text->setMaterial(getDefaultMaterial()); endEditCP(text); beginEditCP(scene); scene->addChild(tnode); endEditCP(scene); // create the SimpleSceneManager helper mgr = new SimpleSceneManager; // tell the manager what to manage mgr->setWindow(gwin ); mgr->setRoot (scene); // show the whole scene mgr->showAll(); // copy to second window int winid2 = setupGLUT(&argc, argv); gwin2= GLUTWindow::create(); gwin2->setId(winid2); gwin2->init(); ViewportPtr ovp = gwin->getPort()[0]; ViewportPtr vp = Viewport::create(); beginEditCP(vp); vp->setLeft(0); vp->setRight(400); vp->setBottom(0); vp->setTop(400); vp->setCamera(ovp->getCamera()); vp->setRoot(ovp->getRoot()); vp->setBackground(ovp->getBackground()); vp->setParent(gwin2); endEditCP(vp); beginEditCP(gwin2); gwin2->getPort().push_back(vp); endEditCP(gwin2); // GLUT main loop glutMainLoop(); return 0; }
virtual void redraw( void ) { static bool first=true; static RenderNode rn; int i; double tbalance; GeoLoadManager::ResultT region; if (_internalRoot == NullFC) { initialize(); showAll(); } _cart->getSFMatrix()->setValue(_navigator.getMatrix()); updateHighlight(); _win->activate(); _win->frameInit(); if(first) { loadManager=new GeoLoadManager(useFaceDistribution); first=false; rn.determinePerformance(_win); } if(_win->getPort().size() < (serverCount+1)) { ViewportPtr vp,ovp=_win->getPort(0); addRefCP(ovp); addRefCP(ovp); TileCameraDecoratorPtr deco; for(int i=_win->getPort().size()-1;i<serverCount;i++) { cout << "Add new" << endl; loadManager->addRenderNode(rn,i); if(simulateRendering) { beginEditCP(_win); deco=TileCameraDecorator::create(); beginEditCP(deco); deco->setFullWidth ( _win->getWidth() ); deco->setFullHeight( _win->getHeight() ); deco->setDecoratee( ovp->getCamera() ); vp=Viewport::create(); beginEditCP(vp); vp->setRoot ( ovp->getRoot() ); /* SkyBackgroundPtr sky = SkyBackground::create(); beginEditCP(sky); sky->setSphereRes(16); sky->getMFSkyColor()->addValue(Color3f(0, 0, .2)); sky->getMFSkyAngle()->addValue(Pi / 2); sky->getMFSkyColor()->addValue(Color3f(.6, .6, 1)); sky->getMFGroundColor()->addValue(Color3f(0, .3, 1)); sky->getMFGroundAngle()->addValue(Pi / 2); sky->getMFGroundColor()->addValue(Color3f(1, .3, 0)); endEditCP(sky); vp->setBackground( sky ); */ vp->setBackground( ovp->getBackground() ); vp->getMFForegrounds()->setValues( ovp->getForegrounds() ); vp->setCamera(deco); _win->addPort(vp); endEditCP(_win); endEditCP(vp); endEditCP(deco); } } } tbalance = -getSystemTime(); loadManager->update(_win->getPort()[0]->getRoot()); loadManager->balance(_win->getPort()[0],false,region); tbalance += getSystemTime(); if(simulateRendering) { ViewportPtr vp; TileCameraDecoratorPtr deco; for(i=0;i<region.size();i+=4) { #if 1 cout << "Region: " << i << " "; cout << region[i+0] << " "; cout << region[i+1] << " "; cout << region[i+2] << " "; cout << region[i+3] << endl; if(region[i+0] >= region[i+2]) { cout << "!!!" << endl; region[i+2]++; } if(region[i+1] >= region[i+3]) { cout << "!!!" << endl; region[i+3]++; } #endif vp=_win->getPort()[i/4+1]; deco=TileCameraDecoratorPtr::dcast(vp->getCamera()); beginEditCP(deco); beginEditCP(vp); vp->setSize(region[i+0], region[i+1], region[i+2], region[i+3]); deco->setSize(region[i+0]/(float)_win->getWidth(), region[i+1]/(float)_win->getHeight(), region[i+2]/(float)_win->getWidth(), region[i+3]/(float)_win->getHeight()); endEditCP(deco); endEditCP(vp); } } Time t,tmin,tmax; for(i=0;i<_win->getPort().size();++i) { t=-getSystemTime(); _action->setWindow( _win.getCPtr() ); _win->getPort(i)->render( _action ); glFlush(); t+=getSystemTime(); if(i==0) continue; if(i==1) { tmin=tmax=t; } else { if(t<tmin) tmin=t; if(t>tmax) tmax=t; } } if(!cache) printf("speed %5d %10.6f %10.6f %10.6f\n",_win->getPort().size()-1, tmin, tmax, tbalance); glPushAttrib(GL_ALL_ATTRIB_BITS); glDisable(GL_SCISSOR_TEST); glViewport(0,0, _win->getWidth(), _win->getHeight()); if(viewVolume) loadManager->drawVolumes(_win); glPushMatrix(); glLoadIdentity(); glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); gluOrtho2D(0,_win->getWidth(), 0,_win->getHeight()); glDisable(GL_DEPTH_TEST); glEnable(GL_COLOR_MATERIAL); for(i=0;i<region.size();i+=4) { #if 0 cout << "Region: "; cout << region[i+0] << " "; cout << region[i+1] << " "; cout << region[i+2] << " "; cout << region[i+3] << endl; #endif glBegin(GL_LINE_LOOP); glColor3f(1, 1, 0); glVertex3f(region[i+0],region[i+1],0); glVertex3f(region[i+2],region[i+1],0); glVertex3f(region[i+2],region[i+3],0); glVertex3f(region[i+0],region[i+3],0); glEnd(); } glDisable(GL_COLOR_MATERIAL); glEnable(GL_DEPTH_TEST); glPopMatrix(); glMatrixMode(GL_MODELVIEW); glPopMatrix(); glPopAttrib(); if(doSave) { Int32 w,h; w=_win->getPort(0)->getPixelWidth(); h=_win->getPort(0)->getPixelHeight(); Image image(Image::OSG_RGB_PF, w,h,1, 1,1,0.0, NULL,true); ImageFileType *imgTransType=ImageFileHandler::the().getFileType("JPEG"); char filename[256]; if(imgTransType==NULL) { cerr << "Unknown image trans type" << endl; return; } sprintf(filename,"%s_%d.jpg",dumpImage,dumpImageNr++); // read buffer data into image glPixelStorei(GL_PACK_ALIGNMENT,1); glReadPixels(0,0,w,h, GL_RGB,GL_UNSIGNED_BYTE, image.getData()); imgTransType->write(image,filename); } _win->swap(); _win->frameExit(); }