示例#1
0
int main(int argc, char **argv)
{
    // OSG init
    osgInit(argc,argv);

    // Set up Window
    TutorialWindowEventProducer = createDefaultWindowEventProducer();
    WindowPtr MainWindow = TutorialWindowEventProducer->initWindow();

    TutorialWindowEventProducer->setDisplayCallback(display);
    TutorialWindowEventProducer->setReshapeCallback(reshape);
    
    TutorialKeyListener TheKeyListener;
    TutorialWindowEventProducer->addKeyListener(&TheKeyListener);
    TutorialUpdateListener TheTutorialUpdateListener;
    TutorialWindowEventProducer->addUpdateListener(&TheTutorialUpdateListener);

    //Create Start and stop buttons for the caption
    ButtonPtr StartButton = osg::Button::create();
    ButtonPtr StopButton = osg::Button::create();
    ButtonPtr PauseButton = osg::Button::create();

    UIFontPtr ButtonFont = osg::UIFont::create();

    beginEditCP(ButtonFont, UIFont::SizeFieldMask);
        ButtonFont->setSize(16);
    endEditCP(ButtonFont, UIFont::SizeFieldMask);
    
    beginEditCP(StartButton, Button::MinSizeFieldMask | Button::MaxSizeFieldMask | Button::PreferredSizeFieldMask | Button::ToolTipTextFieldMask | Button::TextFieldMask |
        Button::FontFieldMask | Button::TextColorFieldMask | Button::RolloverTextColorFieldMask | Button::ActiveTextColorFieldMask | Button::AlignmentFieldMask);
            StartButton->setMinSize(Vec2f(50, 25));
            StartButton->setMaxSize(Vec2f(200, 100));
            StartButton->setPreferredSize(Vec2f(100, 50));
            StartButton->setToolTipText("This will start playing the caption!");

            StartButton->setText("START");
            StartButton->setFont(ButtonFont);
            StartButton->setTextColor(Color4f(1.0, 0.0, 0.0, 1.0));
            StartButton->setRolloverTextColor(Color4f(1.0, 0.0, 1.0, 1.0));
            StartButton->setActiveTextColor(Color4f(1.0, 0.0, 0.0, 1.0));
            StartButton->setAlignment(Vec2f(0.25,0.5));
    endEditCP(StartButton, Button::MinSizeFieldMask | Button::MaxSizeFieldMask | Button::PreferredSizeFieldMask | Button::ToolTipTextFieldMask | Button::TextFieldMask |
        Button::FontFieldMask | Button::TextColorFieldMask | Button::RolloverTextColorFieldMask | Button::ActiveTextColorFieldMask | Button::AlignmentFieldMask);

    beginEditCP(StopButton, Button::MinSizeFieldMask | Button::MaxSizeFieldMask | Button::PreferredSizeFieldMask | Button::ToolTipTextFieldMask | Button::TextFieldMask |
        Button::FontFieldMask | Button::TextColorFieldMask | Button::RolloverTextColorFieldMask | Button::ActiveTextColorFieldMask | Button::AlignmentFieldMask);
            StopButton->setMinSize(Vec2f(50, 25));
            StopButton->setMaxSize(Vec2f(200, 100));
            StopButton->setPreferredSize(Vec2f(100, 50));
            StopButton->setToolTipText("This will stop the caption and reset it!");

            StopButton->setText("STOP");
            StopButton->setFont(ButtonFont);
            StopButton->setTextColor(Color4f(1.0, 0.0, 0.0, 1.0));
            StopButton->setRolloverTextColor(Color4f(1.0, 0.0, 1.0, 1.0));
            StopButton->setActiveTextColor(Color4f(1.0, 0.0, 0.0, 1.0));
            StopButton->setAlignment(Vec2f(0.75,0.5));
    endEditCP(StopButton, Button::MinSizeFieldMask | Button::MaxSizeFieldMask | Button::PreferredSizeFieldMask | Button::ToolTipTextFieldMask | Button::TextFieldMask |
        Button::FontFieldMask | Button::TextColorFieldMask | Button::RolloverTextColorFieldMask | Button::ActiveTextColorFieldMask | Button::AlignmentFieldMask);

    beginEditCP(PauseButton, Button::MinSizeFieldMask | Button::MaxSizeFieldMask | Button::PreferredSizeFieldMask | Button::ToolTipTextFieldMask | Button::TextFieldMask |
        Button::FontFieldMask | Button::TextColorFieldMask | Button::RolloverTextColorFieldMask | Button::ActiveTextColorFieldMask | Button::AlignmentFieldMask);
            PauseButton->setMinSize(Vec2f(50, 25));
            PauseButton->setMaxSize(Vec2f(200, 100));
            PauseButton->setPreferredSize(Vec2f(100, 50));
            PauseButton->setToolTipText("This will Pause the caption!");

            PauseButton->setText("PAUSE");
            PauseButton->setFont(ButtonFont);
            PauseButton->setTextColor(Color4f(1.0, 0.0, 0.0, 1.0));
            PauseButton->setRolloverTextColor(Color4f(1.0, 0.0, 1.0, 1.0));
            PauseButton->setActiveTextColor(Color4f(1.0, 0.0, 0.0, 1.0));
            PauseButton->setAlignment(Vec2f(0.5,0.5));
    endEditCP(PauseButton, Button::MinSizeFieldMask | Button::MaxSizeFieldMask | Button::PreferredSizeFieldMask | Button::ToolTipTextFieldMask | Button::TextFieldMask |
        Button::FontFieldMask | Button::TextColorFieldMask | Button::RolloverTextColorFieldMask | Button::ActiveTextColorFieldMask | Button::AlignmentFieldMask);


    StartButtonActionListener TheStartButtonActionListener;
    StartButton->addActionListener(&TheStartButtonActionListener);

    StopButtonActionListener TheStopButtonActionListener;
    StopButton->addActionListener(&TheStopButtonActionListener);

    PauseButtonActionListener ThePauseButtonActionListener;
    PauseButton->addActionListener(&ThePauseButtonActionListener);

    // Create the SimpleSceneManager helper
    mgr = new SimpleSceneManager;

    // Tell the Manager what to manage
    mgr->setWindow(MainWindow);
	
    // Make Torus Node (creates Torus in background of scene)
    NodePtr TorusGeometryNode = makeTorus(.5, 2, 16, 16);

    // Make Main Scene Node and add the Torus
    scene = osg::Node::create();
    beginEditCP(scene, Node::CoreFieldMask | Node::ChildrenFieldMask);
        scene->setCore(osg::Group::create());
        scene->addChild(TorusGeometryNode);
    endEditCP(scene, Node::CoreFieldMask | Node::ChildrenFieldMask);


    // Create the Graphics
    GraphicsPtr TutorialGraphics = osg::Graphics2D::create();

    // Initialize the LookAndFeelManager to enable default settings
    LookAndFeelManager::the()->getLookAndFeel()->init();

    
    LayoutPtr MainInternalWindowLayout = osg::FlowLayout::create();



    PanelPtr CaptionContainer = osg::Panel::create();

    beginEditCP(CaptionContainer, Panel::PreferredSizeFieldMask | Panel::LayoutFieldMask);
        CaptionContainer->setPreferredSize(Pnt2f(250.0,30.0));
        CaptionContainer->setLayout(MainInternalWindowLayout);
    endEditCP(CaptionContainer, Panel::PreferredSizeFieldMask | Panel::LayoutFieldMask);

    //Initialize the Sound Manager
    SoundManager::the()->attachUpdateProducer(TutorialWindowEventProducer);

    TutorialSound = SoundManager::the()->createSound();
    beginEditCP(TutorialSound, Sound::FileFieldMask | Sound::VolumeFieldMask | Sound::StreamingFieldMask | Sound::LoopingFieldMask);
        TutorialSound->setFile(Path("./Data/captionSoundFile.ogg"));
        TutorialSound->setVolume(1.0);
        TutorialSound->setStreaming(true);
        TutorialSound->setLooping(0);
    endEditCP(TutorialSound, Sound::FileFieldMask | Sound::VolumeFieldMask | Sound::StreamingFieldMask | Sound::LoopingFieldMask);

    // Create the Caption
    TutorialCaption = osg::Caption::create();

    //Add the segments of text to be displayed
    TutorialCaption->captionSegment("Listeners can be used for a variety",1.7,3.4);
    TutorialCaption->captionSegment("of different applications.",3.4,4.7);
    TutorialCaption->captionSegment("In this tutorial we will",5.0,6.35);
    TutorialCaption->captionSegment("simply be changing the background though.",6.35,8.0);
    TutorialCaption->captionSegment("First we will change the",8.8,10.2);
    TutorialCaption->captionSegment("torus on screen to a sphere.",10.2,11.75);
    TutorialCaption->captionSegment("By timing things correctly we can make",12.7,14.6);
    TutorialCaption->captionSegment("the changes right as the word is spoken.",14.6,16.75);
    TutorialCaption->captionSegment("Such as changing the sphere to a cube",17.3,20.0);
    TutorialCaption->captionSegment("but personally I would prefer",20.33,21.65);
    TutorialCaption->captionSegment("the background to be blank.",21.65,22.8);
    TutorialCaption->captionSegment("Much better!",23.8,25.0);


    //Add the tutorial Caption Listener to the Caption that was set up for the tutorial
    TutorialCaptionListener TheCaptionListener;
    TutorialCaption->addCaptionListener(&TheCaptionListener);

    //Create the Caption component Generator
    TutorialCapGen = DefaultCaptionComponentGenerator::create();

    TutorialCaption->attachWindowEventProducer(TutorialWindowEventProducer);
    beginEditCP(TutorialCaption, Caption::ParentContainerFieldMask | Caption::ComponentGeneratorFieldMask | Caption::CaptionDialogSoundFieldMask);
        TutorialCaption->setParentContainer(CaptionContainer);
        TutorialCaption->setComponentGenerator(TutorialCapGen);
        TutorialCaption->setCaptionDialogSound(TutorialSound);
    endEditCP(TutorialCaption, Caption::ParentContainerFieldMask | Caption::ComponentGeneratorFieldMask | Caption::CaptionDialogSoundFieldMask);


    //Create and modify the Label prototype that will be used for the caption
    LabelPtr LabelPrototype = Label::create();
    LabelPrototype->setAlignment(Pnt2f(0.5f,0.5f));
    LabelPrototype->setPreferredSize(Pnt2f(250.0,30.0));

    //Add the prototype to the Generator for use
    beginEditCP(TutorialCapGen, DefaultCaptionComponentGenerator::CaptionSegmentPrototypeFieldMask);
        TutorialCapGen->setCaptionSegmentPrototype(LabelPrototype);
    endEditCP(TutorialCapGen, DefaultCaptionComponentGenerator::CaptionSegmentPrototypeFieldMask);
    
    // Create The Main InternalWindow
    // Create Background to be used with the Main InternalWindow
    ColorLayerPtr MainInternalWindowBackground = osg::ColorLayer::create();
    MainInternalWindow = osg::InternalWindow::create();
    beginEditCP(MainInternalWindowBackground, ColorLayer::ColorFieldMask);
        MainInternalWindowBackground->setColor(Color4f(1.0,1.0,1.0,0.5));
    endEditCP(MainInternalWindowBackground, ColorLayer::ColorFieldMask);
	beginEditCP(MainInternalWindow, InternalWindow::ChildrenFieldMask | InternalWindow::LayoutFieldMask | InternalWindow::BackgroundsFieldMask | InternalWindow::AlignmentInDrawingSurfaceFieldMask | InternalWindow::ScalingInDrawingSurfaceFieldMask | InternalWindow::DrawTitlebarFieldMask | InternalWindow::ResizableFieldMask);
       MainInternalWindow->setLayout(MainInternalWindowLayout);
       MainInternalWindow->setBackgrounds(MainInternalWindowBackground);
	   MainInternalWindow->setAlignmentInDrawingSurface(Vec2f(0.5f,0.5f));
	   MainInternalWindow->setScalingInDrawingSurface(Vec2f(0.5f,0.5f));
	   MainInternalWindow->setDrawTitlebar(false);
	   MainInternalWindow->setResizable(false);
	   MainInternalWindow->getChildren().push_back(CaptionContainer);
	   MainInternalWindow->getChildren().push_back(StartButton);
	   MainInternalWindow->getChildren().push_back(StopButton);
       MainInternalWindow->getChildren().push_back(PauseButton);
    endEditCP(MainInternalWindow, InternalWindow::ChildrenFieldMask | InternalWindow::LayoutFieldMask | InternalWindow::BackgroundsFieldMask | InternalWindow::AlignmentInDrawingSurfaceFieldMask | InternalWindow::ScalingInDrawingSurfaceFieldMask | InternalWindow::DrawTitlebarFieldMask | InternalWindow::ResizableFieldMask);

    // Create the Drawing Surface
    UIDrawingSurfacePtr TutorialDrawingSurface = UIDrawingSurface::create();
    beginEditCP(TutorialDrawingSurface, UIDrawingSurface::GraphicsFieldMask | UIDrawingSurface::EventProducerFieldMask);
        TutorialDrawingSurface->setGraphics(TutorialGraphics);
        TutorialDrawingSurface->setEventProducer(TutorialWindowEventProducer);
    endEditCP(TutorialDrawingSurface, UIDrawingSurface::GraphicsFieldMask | UIDrawingSurface::EventProducerFieldMask);
    
	TutorialDrawingSurface->openWindow(MainInternalWindow);
	
	// Create the UI Foreground Object
    UIForegroundPtr TutorialUIForeground = osg::UIForeground::create();

    beginEditCP(TutorialUIForeground, UIForeground::DrawingSurfaceFieldMask);
        TutorialUIForeground->setDrawingSurface(TutorialDrawingSurface);
    endEditCP(TutorialUIForeground, UIForeground::DrawingSurfaceFieldMask);

    mgr->setRoot(scene);

    // Add the UI Foreground Object to the Scene
    ViewportPtr TutorialViewport = mgr->getWindow()->getPort(0);
    beginEditCP(TutorialViewport, Viewport::ForegroundsFieldMask);
        TutorialViewport->getForegrounds().push_back(TutorialUIForeground);
    beginEditCP(TutorialViewport, Viewport::ForegroundsFieldMask);

    // Show the whole Scene
    mgr->showAll();
    SoundManager::the()->setCamera(mgr->getCamera());


    Vec2f WinSize(TutorialWindowEventProducer->getDesktopSize() * 0.85f);
    Pnt2f WinPos((TutorialWindowEventProducer->getDesktopSize() - WinSize) *0.5);
    TutorialWindowEventProducer->openWindow(WinPos,
            WinSize,
            "05Caption");

    //Enter main Loop
    TutorialWindowEventProducer->mainLoop();


    osgExit();

    return 0;
}
int main(int argc, char **argv)
{
    // OSG init
    osgInit(argc,argv);

    TutorialWindowEventProducer = createDefaultWindowEventProducer();
    WindowPtr MainWindow = TutorialWindowEventProducer->initWindow();

    TutorialWindowEventProducer->setDisplayCallback(display);
    TutorialWindowEventProducer->setReshapeCallback(reshape);

    TutorialKeyListener TheKeyListener;
    TutorialWindowEventProducer->addKeyListener(&TheKeyListener);

    // Make Torus Node (creates Torus in background of scene)
    NodePtr TorusGeometryNode = makeTorus(.5, 2, 16, 16);

    // Make Main Scene Node and add the Torus
    NodePtr scene = osg::Node::create();
    beginEditCP(scene, Node::CoreFieldMask | Node::ChildrenFieldMask);
        scene->setCore(osg::Group::create());
        scene->addChild(TorusGeometryNode);
    endEditCP(scene, Node::CoreFieldMask | Node::ChildrenFieldMask);

    // Create the Graphics
    GraphicsPtr TutorialGraphics = osg::Graphics2D::create();

    // Initialize the LookAndFeelManager to enable default settings
    LookAndFeelManager::the()->getLookAndFeel()->init();

	//Create InventoryItems
	ExampleInventory = Inventory::create();
	GenericInventoryItemPtr ExampleItem1 = GenericInventoryItem::create();
	GenericInventoryItemPtr ExampleItem2 = GenericInventoryItem::create(); 
	GenericInventoryItemPtr ExampleItem3 = GenericInventoryItem::create(); 
	GenericInventoryItemPtr ExampleItem4 = GenericInventoryItem::create();
	GenericInventoryItemPtr ExampleItem5 = GenericInventoryItem::create();
	GenericInventoryItemPtr ExampleItem6 = GenericInventoryItem::create();
	GenericInventoryItemPtr ExampleItem7 = GenericInventoryItem::create();

	beginEditCP(ExampleItem1, InventoryItem::NameFieldMask | GenericInventoryItem::DetailsFieldMask);
		ExampleItem1->setName(std::string("David K"));
		ExampleItem1->setDetails(std::string("Major: Human Computer Interaction \nDegree: PhD \nDepartment: Computer Science \nCollege: LAS"));
	endEditCP(ExampleItem1, InventoryItem::NameFieldMask | GenericInventoryItem::DetailsFieldMask);

	beginEditCP(ExampleItem2, InventoryItem::NameFieldMask | GenericInventoryItem::DetailsFieldMask);
		ExampleItem2->setName(std::string("Eve W"));
		ExampleItem2->setDetails(std::string("Department: Genetics Development and Cell Biology\n\nCollege: Agriculture"));
	endEditCP(ExampleItem2, InventoryItem::NameFieldMask | GenericInventoryItem::DetailsFieldMask);

	beginEditCP(ExampleItem3, InventoryItem::NameFieldMask | GenericInventoryItem::DetailsFieldMask);
		ExampleItem3->setName(std::string("Will S"));
		ExampleItem3->setDetails(std::string("Major: Art And Design\nDegree: BFA\nDepartment: Art and Design\nCollege: Design"));
	endEditCP(ExampleItem3, InventoryItem::NameFieldMask | GenericInventoryItem::DetailsFieldMask);

	beginEditCP(ExampleItem4, InventoryItem::NameFieldMask | GenericInventoryItem::DetailsFieldMask);
		ExampleItem4->setName(std::string("Eric L"));
		ExampleItem4->setDetails(std::string("Major: Software Engineering\nDegree: BS\nDepartment: Software Engineering\nCollege: Engineering"));
	endEditCP(ExampleItem4, InventoryItem::NameFieldMask | GenericInventoryItem::DetailsFieldMask);

	beginEditCP(ExampleItem5, InventoryItem::NameFieldMask | GenericInventoryItem::DetailsFieldMask);
		ExampleItem5->setName(std::string("Jeffery F"));
		ExampleItem5->setDetails(std::string("Major: Integrated Studio Arts\nDegree: BFA\nDepartment: Art and Design\nCollege: Design"));
	endEditCP(ExampleItem5, InventoryItem::NameFieldMask | GenericInventoryItem::DetailsFieldMask);

	beginEditCP(ExampleItem6, InventoryItem::NameFieldMask | GenericInventoryItem::DetailsFieldMask);
		ExampleItem6->setName(std::string("Tao L"));
		ExampleItem6->setDetails(std::string("Major: Computer Engineering\nDegree: PhD\nDepartment: Computer Engineering\nCollege: Engineering"));
	endEditCP(ExampleItem6, InventoryItem::NameFieldMask | GenericInventoryItem::DetailsFieldMask);

	beginEditCP(ExampleItem7, InventoryItem::NameFieldMask | GenericInventoryItem::DetailsFieldMask);
		ExampleItem7->setName(std::string("Daniel G"));
		ExampleItem7->setDetails(std::string("Major: Computer Engineering\nDegree: BS\nDepartment: Computer Engineering\nCollege: Engineering"));
	endEditCP(ExampleItem7, InventoryItem::NameFieldMask | GenericInventoryItem::DetailsFieldMask);

	ExampleInventory->addItem(ExampleItem1);
	ExampleInventory->addItem(ExampleItem2);
	ExampleInventory->addItem(ExampleItem3);
	ExampleInventory->addItem(ExampleItem4);
	ExampleInventory->addItem(ExampleItem5);
	ExampleInventory->addItem(ExampleItem6);
	ExampleInventory->addItem(ExampleItem7);



    /******************************************************

            Create a List.  A List has several 
			parts to it:
			-ListModel: Contains the data which is to be
			    displayed in the List.  Data is added
				as shown below
			-ListCellRenderer: Creates the Components to
				be used within the List (the default
				setting is to create Labels using 
				the desired text).
			-ListSelectionModel: Determines how
				the List may be selected.

			To add values to the list:
            
            First, create SFStrings and use the 
            .setValue("Value") function to set their
            values.  Then, use the .pushBack(&SFStringName)
            to add them to the List.

            Next, create the CellRenderer and ListSelectionModel
            defaults.

            Finally, actually create the List.  Set
            its Model, CellRenderer, and SelectionModel
            as shown below.  Finally, choose the
            type of display for the List (choices outlined
            below).

    ******************************************************/

    // Add data to it
	ExampleListModel = InventoryListModel::create();
    beginEditCP(ExampleListModel, InventoryListModel::CurrentInventoryFieldMask);
	    ExampleListModel->setCurrentInventory(ExampleInventory);
    endEditCP(ExampleListModel, InventoryListModel::CurrentInventoryFieldMask);
    

    /******************************************************

            Create ListCellRenderer and 
			ListSelectionModel.  Most 
			often the defauls will be used.
			
			Note: the ListSelectionModel was
			created above and is referenced
			by the ActionListeners.

    ******************************************************/    


    /******************************************************

            Create List itself and assign its 
			Model, CellRenderer, and SelectionModel
			to it.
			-setOrientation(ENUM): Determine the
				Layout of the cells (Horizontal
				or Vertical).  Takes List::VERTICAL_ORIENTATION
				and List::HORIZONTAL_ORIENTATION arguments.

    ******************************************************/    
    ExampleList = List::create();
	beginEditCP(ExampleList, List::PreferredSizeFieldMask | List::OrientationFieldMask | List::ModelFieldMask);
        ExampleList->setPreferredSize(Vec2f(200, 300));
        ExampleList->setOrientation(List::VERTICAL_ORIENTATION);
        //ExampleList->setOrientation(List::HORIZONTAL_ORIENTATION);
		ExampleList->setModel(ExampleListModel);
    endEditCP(ExampleList, List::PreferredSizeFieldMask | List::OrientationFieldMask | List::ModelFieldMask);

    ExampleList->setSelectionModel(ExampleListSelectionModel);
	InventoryListListener TheInventoryListListener;
    ExampleList->getSelectionModel()->addListSelectionListener(&TheInventoryListListener);


	// Create The Main InternalWindow
    // Create Background to be used with the Main InternalWindow
    ColorLayerPtr MainInternalWindowBackground = osg::ColorLayer::create();
    beginEditCP(MainInternalWindowBackground, ColorLayer::ColorFieldMask);
        MainInternalWindowBackground->setColor(Color4f(1.0,1.0,1.0,0.5));
    endEditCP(MainInternalWindowBackground, ColorLayer::ColorFieldMask);

    /******************************************************

            Determine the SelectionModel
            -SINGLE_SELECTION lets you select ONE item
                via a single mouse click
            -SINGLE_INTERVAL_SELECTION lets you select
                one interval via mouse and SHIFT key
            -MULTIPLE_INTERVAL_SELECTION lets you select
                via mouse, and SHIFT and CONTRL keys

            Note: this tutorial is currently set up
            to allow for this to be changed via 
			TogggleButtons with ActionListeners attached 
            to them so this code is commented out.

    ******************************************************/

    //SelectionModel.setMode(DefaultListSelectionModel::SINGLE_SELECTION);
    //SelectionModel.setMode(DefaultListSelectionModel::SINGLE_INTERVAL_SELECTION);
    //SelectionModel.setMode(DefaultListSelectionModel::MULTIPLE_INTERVAL_SELECTION);

    // Create a ScrollPanel for easier viewing of the List (see 27ScrollPanel)
    ScrollPanelPtr ExampleScrollPanel = ScrollPanel::create();
	beginEditCP(ExampleScrollPanel, ScrollPanel::PreferredSizeFieldMask | ScrollPanel::HorizontalResizePolicyFieldMask | ScrollPanel::BackgroundFieldMask);
        ExampleScrollPanel->setPreferredSize(Vec2f(200,100));
		ExampleScrollPanel->setBackgrounds(MainInternalWindowBackground);
        ExampleScrollPanel->setHorizontalResizePolicy(ScrollPanel::RESIZE_TO_VIEW);
        //ExampleScrollPanel->setVerticalResizePolicy(ScrollPanel::RESIZE_TO_VIEW);
    endEditCP(ExampleScrollPanel, ScrollPanel::PreferredSizeFieldMask | ScrollPanel::HorizontalResizePolicyFieldMask | ScrollPanel::BackgroundFieldMask);
    ExampleScrollPanel->setViewComponent(ExampleList);

    // Create MainFramelayout
    FlowLayoutPtr MainInternalWindowLayout = osg::FlowLayout::create();
    beginEditCP(MainInternalWindowLayout, FlowLayout::OrientationFieldMask | FlowLayout::MajorAxisAlignmentFieldMask | FlowLayout::MinorAxisAlignmentFieldMask);
	MainInternalWindowLayout->setOrientation(FlowLayout::HORIZONTAL_ORIENTATION);
        MainInternalWindowLayout->setMajorAxisAlignment(0.5f);
        MainInternalWindowLayout->setMinorAxisAlignment(0.5f);
    endEditCP(MainInternalWindowLayout, FlowLayout::OrientationFieldMask | FlowLayout::MajorAxisAlignmentFieldMask | FlowLayout::MinorAxisAlignmentFieldMask);
    
    

	DetailsWindow = osg::TextArea::create();
	beginEditCP(DetailsWindow, TextArea::PreferredSizeFieldMask);
		DetailsWindow->setPreferredSize(Pnt2f(200,100));
		DetailsWindow->setMinSize(Vec2f(200,100));
    endEditCP(DetailsWindow, TextArea::PreferredSizeFieldMask);

    InternalWindowPtr MainInternalWindow = osg::InternalWindow::create();
	beginEditCP(MainInternalWindow, InternalWindow::ChildrenFieldMask | InternalWindow::LayoutFieldMask | InternalWindow::BackgroundsFieldMask | InternalWindow::AlignmentInDrawingSurfaceFieldMask | InternalWindow::ScalingInDrawingSurfaceFieldMask | InternalWindow::DrawTitlebarFieldMask | InternalWindow::ResizableFieldMask);
       MainInternalWindow->getChildren().push_back(ExampleScrollPanel);
       MainInternalWindow->getChildren().push_back(DetailsWindow);
       MainInternalWindow->setLayout(MainInternalWindowLayout);
       MainInternalWindow->setBackgrounds(MainInternalWindowBackground);
	   MainInternalWindow->setAlignmentInDrawingSurface(Vec2f(0.5f,0.5f));
	   MainInternalWindow->setScalingInDrawingSurface(Vec2f(0.7f,0.5f));
	   MainInternalWindow->setDrawTitlebar(false);
	   MainInternalWindow->setResizable(false);
    endEditCP(MainInternalWindow, InternalWindow::ChildrenFieldMask | InternalWindow::LayoutFieldMask | InternalWindow::BackgroundsFieldMask | InternalWindow::AlignmentInDrawingSurfaceFieldMask | InternalWindow::ScalingInDrawingSurfaceFieldMask | InternalWindow::DrawTitlebarFieldMask | InternalWindow::ResizableFieldMask);

    // Create the Drawing Surface
    UIDrawingSurfacePtr TutorialDrawingSurface = UIDrawingSurface::create();
    beginEditCP(TutorialDrawingSurface, UIDrawingSurface::GraphicsFieldMask | UIDrawingSurface::EventProducerFieldMask);
        TutorialDrawingSurface->setGraphics(TutorialGraphics);
        TutorialDrawingSurface->setEventProducer(TutorialWindowEventProducer);
    endEditCP(TutorialDrawingSurface, UIDrawingSurface::GraphicsFieldMask | UIDrawingSurface::EventProducerFieldMask);
    
	TutorialDrawingSurface->openWindow(MainInternalWindow);

    // Create the UI Foreground Object
    UIForegroundPtr TutorialUIForeground = osg::UIForeground::create();

    beginEditCP(TutorialUIForeground, UIForeground::DrawingSurfaceFieldMask);
        TutorialUIForeground->setDrawingSurface(TutorialDrawingSurface);
    endEditCP(TutorialUIForeground, UIForeground::DrawingSurfaceFieldMask);

    // Create the SimpleSceneManager helper
    mgr = new SimpleSceneManager;

    // Tell the Manager what to manage
    mgr->setWindow(MainWindow);
    mgr->setRoot(scene);

    // Add the UI Foreground Object to the Scene
    ViewportPtr TutorialViewport = mgr->getWindow()->getPort(0);
    beginEditCP(TutorialViewport, Viewport::ForegroundsFieldMask);
        TutorialViewport->getForegrounds().push_back(TutorialUIForeground);
    beginEditCP(TutorialViewport, Viewport::ForegroundsFieldMask);

    // Show the whole Scene
    mgr->showAll();

    Vec2f WinSize(TutorialWindowEventProducer->getDesktopSize() * 0.85f);
    Pnt2f WinPos((TutorialWindowEventProducer->getDesktopSize() - WinSize) *0.5);
    TutorialWindowEventProducer->openWindow(WinPos,
            WinSize,
            "09Inventory");

    //Enter main Loop
    TutorialWindowEventProducer->mainLoop();


    osgExit();

    return 0;
}
void ApplicationBuilder::attachApplication(void)
{
	Inherited::attachApplication();

	beginEditCP(ApplicationBuilderPtr(this) , ApplicationBuilder::EditingProjectFieldMask);
		setEditingProject(MainApplication::the()->getProject());
	endEditCP(ApplicationBuilderPtr(this) , ApplicationBuilder::EditingProjectFieldMask);

	
	//Camera Beacon
	Matrix TransformMatrix;
	TransformPtr CameraBeaconTransform = Transform::create();
	beginEditCP(CameraBeaconTransform, Transform::MatrixFieldMask);
		CameraBeaconTransform->setMatrix(TransformMatrix);
	endEditCP(CameraBeaconTransform, Transform::MatrixFieldMask);

	NodePtr CameraBeaconNode = Node::create();
	beginEditCP(CameraBeaconNode, Node::CoreFieldMask);
		CameraBeaconNode->setCore(CameraBeaconTransform);
	endEditCP(CameraBeaconNode, Node::CoreFieldMask);

    // Make Main Scene Node empty
    NodePtr DefaultRootNode = osg::Node::create();
    beginEditCP(DefaultRootNode, Node::CoreFieldMask | Node::ChildrenFieldMask);
        DefaultRootNode->setCore(osg::Group::create());
        DefaultRootNode->addChild(CameraBeaconNode);
    endEditCP(DefaultRootNode, Node::CoreFieldMask | Node::ChildrenFieldMask);
	
	//Camera
	PerspectiveCameraPtr DefaultCamera = PerspectiveCamera::create();
	beginEditCP(DefaultCamera);
		DefaultCamera->setBeacon(CameraBeaconNode);
		DefaultCamera->setFov   (deg2rad(60.f));
		DefaultCamera->setNear  (0.1f);
		DefaultCamera->setFar   (10000.f);
	endEditCP(DefaultCamera);

	//Background
	SolidBackgroundPtr DefaultBackground = SolidBackground::create();
	beginEditCP(DefaultBackground, SolidBackground::ColorFieldMask);
		DefaultBackground->setColor(Color3f(0.0f,0.0f,0.0f));
	endEditCP(DefaultBackground, SolidBackground::ColorFieldMask);

	//Icon Manager
	_IconManager = DefaultIconManager::create();
	
	//User Interface
	ForegroundPtr UserInterfaceForeground = createInterface();
    beginEditCP(_TheBuilderInterface->getDrawingSurface(), UIDrawingSurface::EventProducerFieldMask);
        _TheBuilderInterface->getDrawingSurface()->setEventProducer(MainApplication::the()->getMainWindowEventProducer());
    endEditCP(_TheBuilderInterface->getDrawingSurface(), UIDrawingSurface::EventProducerFieldMask);

	//Viewport
	if(MainApplication::the()->getMainWindowEventProducer()->getWindow() != NullFC && MainApplication::the()->getMainWindowEventProducer()->getWindow()->getPort().size() == 0)
	{
		ViewportPtr DefaultViewport = Viewport::create();
		beginEditCP(DefaultViewport);
			DefaultViewport->setCamera                  (DefaultCamera);
			DefaultViewport->setRoot                    (DefaultRootNode);
			DefaultViewport->setSize                    (0.0f,0.0f, 1.0f,1.0f);
			DefaultViewport->setBackground              (DefaultBackground);
			DefaultViewport->getForegrounds().push_back    (UserInterfaceForeground);
		endEditCP(DefaultViewport);

		beginEditCP(MainApplication::the()->getMainWindowEventProducer()->getWindow(), Window::PortFieldMask);
			MainApplication::the()->getMainWindowEventProducer()->getWindow()->addPort(DefaultViewport);
		endEditCP(MainApplication::the()->getMainWindowEventProducer()->getWindow(), Window::PortFieldMask);
	}
}
int main(int argc, char **argv)
{
    // OSG init
    osgInit(argc,argv);

    // Set up Window
    TutorialWindowEventProducer = createDefaultWindowEventProducer();
    WindowPtr MainWindow = TutorialWindowEventProducer->initWindow();

    TutorialWindowEventProducer->setDisplayCallback(display);
    TutorialWindowEventProducer->setReshapeCallback(reshape);

    TutorialKeyListener TheKeyListener;
    TutorialWindowEventProducer->addKeyListener(&TheKeyListener);
    TutorialUpdateListener TheTutorialUpdateListener;
    TutorialWindowEventProducer->addUpdateListener(&TheTutorialUpdateListener);


    // Create the SimpleSceneManager helper
    mgr = new SimpleSceneManager;

    // Tell the Manager what to manage
    mgr->setWindow(MainWindow);
	
    // Make Torus Node (creates Torus in background of scene)
    NodePtr TorusGeometryNode = makeTorus(.5, 2, 16, 16);

    // Make Main Scene Node and add the Torus
    scene = osg::Node::create();
    beginEditCP(scene, Node::CoreFieldMask | Node::ChildrenFieldMask);
        scene->setCore(osg::Group::create());
        scene->addChild(TorusGeometryNode);
    endEditCP(scene, Node::CoreFieldMask | Node::ChildrenFieldMask);


    // Create the Graphics
    GraphicsPtr TutorialGraphics = osg::Graphics2D::create();

    // Initialize the LookAndFeelManager to enable default settings
    LookAndFeelManager::the()->getLookAndFeel()->init();

    DefaultDialogComponentGeneratorPtr TutorialDialogGenerator = DefaultDialogComponentGenerator::create();

    ButtonFont = osg::UIFont::create();

    beginEditCP(ButtonFont, UIFont::SizeFieldMask);
        ButtonFont->setSize(16);
    endEditCP(ButtonFont, UIFont::SizeFieldMask);

    ButtonPtr Response = osg::Button::create();
    beginEditCP(Response, Button::MinSizeFieldMask | Button::MaxSizeFieldMask | Button::PreferredSizeFieldMask | Button::ToolTipTextFieldMask | Button::TextFieldMask |
        Button::FontFieldMask | Button::TextColorFieldMask | Button::RolloverTextColorFieldMask | Button::ActiveTextColorFieldMask );
            Response->setMinSize(Vec2f(50, 25));
            Response->setMaxSize(Vec2f(200, 100));
            Response->setPreferredSize(Vec2f(100, 50));
            Response->setToolTipText("These buttons are for selecting a response!");

            Response->setFont(ButtonFont);
            Response->setTextColor(Color4f(1.0, 0.0, 0.0, 1.0));
            Response->setRolloverTextColor(Color4f(1.0, 0.0, 1.0, 1.0));
            Response->setActiveTextColor(Color4f(1.0, 0.0, 0.0, 1.0));
    endEditCP(Response, Button::MinSizeFieldMask | Button::MaxSizeFieldMask | Button::PreferredSizeFieldMask | Button::ToolTipTextFieldMask | Button::TextFieldMask |
        Button::FontFieldMask | Button::TextColorFieldMask | Button::RolloverTextColorFieldMask | Button::ActiveTextColorFieldMask );

    LabelPtr LabelPrototype = Label::create();
    LabelPrototype->setAlignment(Pnt2f(0.5f,0.5f));
    LabelPrototype->setPreferredSize(Pnt2f(250.0,30.0));

    DialogInterfacePtr TutorialDialogInterface = osg::DialogInterface::create();

    beginEditCP(TutorialDialogGenerator, DefaultDialogComponentGenerator::ResponseButtonPrototypeFieldMask | DefaultDialogComponentGenerator::QuestionPrototypeFieldMask);
        TutorialDialogGenerator->setResponseButtonPrototype(Response);
        TutorialDialogGenerator->setQuestionPrototype(LabelPrototype);
    endEditCP(TutorialDialogGenerator, DefaultDialogComponentGenerator::ResponseButtonPrototypeFieldMask | DefaultDialogComponentGenerator::QuestionPrototypeFieldMask);

    TutorialDialog = osg::DialogHierarchy::create();

    beginEditCP(TutorialDialog, DialogHierarchy::DualNodeStyleFieldMask);
        TutorialDialog->setDualNodeStyle(true);
    endEditCP(TutorialDialog, DialogHierarchy::DualNodeStyleFieldMask);

    DialogPtr rootDialog = TutorialDialog->addDialog("Which do you prefer?", 0.0, NullFC, true, NullFC);

    DialogPtr RootDialogChildA = TutorialDialog->addDialog("Foreground", 0.0, NullFC, false, rootDialog);
    DialogPtr RootDialogChildB = TutorialDialog->addDialog("Background", 0.0, NullFC, false, rootDialog);
    
    DialogPtr SelectableDialogChildA = TutorialDialog->addDialog("What color would you like the forground to be?", 0.0, NullFC, true, RootDialogChildA);
    DialogPtr SelectableDialogChildB = TutorialDialog->addDialog("What object do you want to be in the background?", 0.0, NullFC, true, RootDialogChildB);

    ADialogChildA = TutorialDialog->addDialog("Blue", 0.0, NullFC, false, SelectableDialogChildA);
    ADialogChildB = TutorialDialog->addDialog("Red", 0.0, NullFC, false, SelectableDialogChildA);

    BDialogChildA = TutorialDialog->addDialog("Square", 0.0, NullFC, false, SelectableDialogChildB);
    BDialogChildB = TutorialDialog->addDialog("Sphere", 0.0, NullFC, false, SelectableDialogChildB);

    DialogPtr RestartEnd1 = TutorialDialog->addDialog("What would you like to do?", 0.0, NullFC, true, ADialogChildA);
    DialogPtr RestartEnd2 = TutorialDialog->addDialog("What would you like to do?", 0.0, NullFC, true, ADialogChildB);
    DialogPtr RestartEnd3 = TutorialDialog->addDialog("What would you like to do?", 0.0, NullFC, true, BDialogChildA);
    DialogPtr RestartEnd4 = TutorialDialog->addDialog("What would you like to do?", 0.0, NullFC, true, BDialogChildB);

    Restart1 = TutorialDialog->addDialog("Restart", 0.0, NullFC, false, RestartEnd1);
    End1 = TutorialDialog->addDialog("End", 0.0, NullFC, false, RestartEnd1);
    Restart2 = TutorialDialog->addDialog("Restart", 0.0, NullFC, false, RestartEnd2);
    End2 = TutorialDialog->addDialog("End", 0.0, NullFC, false, RestartEnd2);
    Restart3 = TutorialDialog->addDialog("Restart", 0.0, NullFC, false, RestartEnd3);
    End3 = TutorialDialog->addDialog("End", 0.0, NullFC, false, RestartEnd3);
    Restart4 = TutorialDialog->addDialog("Restart", 0.0, NullFC, false, RestartEnd4);
    End4 = TutorialDialog->addDialog("End", 0.0, NullFC, false, RestartEnd4);

    TutorialDialogListener TheTutorialDialogListener;
    rootDialog->addDialogListener(&TheTutorialDialogListener);
    RootDialogChildA->addDialogListener(&TheTutorialDialogListener);
    RootDialogChildB->addDialogListener(&TheTutorialDialogListener);
    ADialogChildA->addDialogListener(&TheTutorialDialogListener);
    ADialogChildB->addDialogListener(&TheTutorialDialogListener);
    BDialogChildA->addDialogListener(&TheTutorialDialogListener);
    BDialogChildB->addDialogListener(&TheTutorialDialogListener);
    Restart1->addDialogListener(&TheTutorialDialogListener);
    End1->addDialogListener(&TheTutorialDialogListener);
    Restart2->addDialogListener(&TheTutorialDialogListener);
    End2->addDialogListener(&TheTutorialDialogListener);
    Restart3->addDialogListener(&TheTutorialDialogListener);
    End3->addDialogListener(&TheTutorialDialogListener);
    Restart4->addDialogListener(&TheTutorialDialogListener);
    End4->addDialogListener(&TheTutorialDialogListener);

    SelectableDialogChildA->addDialogListener(&TheTutorialDialogListener);
    SelectableDialogChildB->addDialogListener(&TheTutorialDialogListener);
    RestartEnd1->addDialogListener(&TheTutorialDialogListener);
    RestartEnd2->addDialogListener(&TheTutorialDialogListener);
    RestartEnd3->addDialogListener(&TheTutorialDialogListener);
    RestartEnd4->addDialogListener(&TheTutorialDialogListener);
    
    LayoutPtr MainInternalWindowLayout = osg::FlowLayout::create();
    
    // Create The Main InternalWindow
    // Create Background to be used with the Main InternalWindow
    MainInternalWindowBackground = osg::ColorLayer::create();
    MainInternalWindow = osg::InternalWindow::create();
    beginEditCP(MainInternalWindowBackground, ColorLayer::ColorFieldMask);
        MainInternalWindowBackground->setColor(Color4f(1.0,1.0,1.0,0.5));
    endEditCP(MainInternalWindowBackground, ColorLayer::ColorFieldMask);
	beginEditCP(MainInternalWindow, InternalWindow::ChildrenFieldMask | InternalWindow::LayoutFieldMask | InternalWindow::BackgroundsFieldMask | InternalWindow::AlignmentInDrawingSurfaceFieldMask | InternalWindow::ScalingInDrawingSurfaceFieldMask | InternalWindow::DrawTitlebarFieldMask | InternalWindow::ResizableFieldMask);
       MainInternalWindow->setLayout(MainInternalWindowLayout);
       MainInternalWindow->setBackgrounds(MainInternalWindowBackground);
	   MainInternalWindow->setAlignmentInDrawingSurface(Vec2f(0.5f,0.5f));
	   MainInternalWindow->setScalingInDrawingSurface(Vec2f(0.5f,0.5f));
	   MainInternalWindow->setDrawTitlebar(false);
	   MainInternalWindow->setResizable(false);
    endEditCP(MainInternalWindow, InternalWindow::ChildrenFieldMask | InternalWindow::LayoutFieldMask | InternalWindow::BackgroundsFieldMask | InternalWindow::AlignmentInDrawingSurfaceFieldMask | InternalWindow::ScalingInDrawingSurfaceFieldMask | InternalWindow::DrawTitlebarFieldMask | InternalWindow::ResizableFieldMask);

    beginEditCP(TutorialDialogInterface, DialogInterface::ComponentGeneratorFieldMask | DialogInterface::ParentContainerFieldMask | DialogInterface::SourceDialogHierarchyFieldMask);
        TutorialDialogInterface->setComponentGenerator(TutorialDialogGenerator);
        TutorialDialogInterface->setParentContainer(MainInternalWindow);
        TutorialDialogInterface->setSourceDialogHierarchy(TutorialDialog);
    endEditCP(TutorialDialogInterface, DialogInterface::ComponentGeneratorFieldMask | DialogInterface::ParentContainerFieldMask | DialogInterface::SourceDialogHierarchyFieldMask);

    // Create the Drawing Surface
    UIDrawingSurfacePtr TutorialDrawingSurface = UIDrawingSurface::create();
    beginEditCP(TutorialDrawingSurface, UIDrawingSurface::GraphicsFieldMask | UIDrawingSurface::EventProducerFieldMask);
        TutorialDrawingSurface->setGraphics(TutorialGraphics);
        TutorialDrawingSurface->setEventProducer(TutorialWindowEventProducer);
    endEditCP(TutorialDrawingSurface, UIDrawingSurface::GraphicsFieldMask | UIDrawingSurface::EventProducerFieldMask);
    
	TutorialDrawingSurface->openWindow(MainInternalWindow);
	
	// Create the UI Foreground Object
    UIForegroundPtr TutorialUIForeground = osg::UIForeground::create();

    beginEditCP(TutorialUIForeground, UIForeground::DrawingSurfaceFieldMask);
        TutorialUIForeground->setDrawingSurface(TutorialDrawingSurface);
    endEditCP(TutorialUIForeground, UIForeground::DrawingSurfaceFieldMask);

    mgr->setRoot(scene);

    // Add the UI Foreground Object to the Scene
    ViewportPtr TutorialViewport = mgr->getWindow()->getPort(0);
    beginEditCP(TutorialViewport, Viewport::ForegroundsFieldMask);
        TutorialViewport->getForegrounds().push_back(TutorialUIForeground);
    beginEditCP(TutorialViewport, Viewport::ForegroundsFieldMask);

    // Show the whole Scene
    mgr->showAll();
    SoundManager::the()->setCamera(mgr->getCamera());

    TutorialDialog->start();

    Vec2f WinSize(TutorialWindowEventProducer->getDesktopSize() * 0.85f);
    Pnt2f WinPos((TutorialWindowEventProducer->getDesktopSize() - WinSize) *0.5);
    TutorialWindowEventProducer->openWindow(WinPos,
            WinSize,
            "07DialogTypeTwo");

    //Enter main Loop
    TutorialWindowEventProducer->mainLoop();

    osgExit();

    return 0;
}
// Initialize OpenSG and set up the scene
int main(int argc, char **argv)
{
    // OSG init
    osgInit(argc,argv);

    // Set up Window
    TutorialWindowEventProducer = createDefaultWindowEventProducer();
    WindowPtr MainWindow = TutorialWindowEventProducer->initWindow();

    TutorialWindowEventProducer->setDisplayCallback(display);
    TutorialWindowEventProducer->setReshapeCallback(reshape);

    //Add Window Listener
    TutorialKeyListener TheKeyListener;
    TutorialWindowEventProducer->addKeyListener(&TheKeyListener);
    TutorialMouseListener TheTutorialMouseListener;
    TutorialMouseMotionListener TheTutorialMouseMotionListener;
    TutorialWindowEventProducer->addMouseListener(&TheTutorialMouseListener);
    TutorialWindowEventProducer->addMouseMotionListener(&TheTutorialMouseMotionListener);
    TutorialUpdateListener TheTutorialUpdateListener;
    TutorialWindowEventProducer->addUpdateListener(&TheTutorialUpdateListener);

    
    // Create the SimpleSceneManager helper
    mgr = new SimpleSceneManager;

    // Tell the Manager what to manage
    mgr->setWindow(MainWindow);
    

    //Print key command info
    std::cout << "\n\nKEY COMMANDS:" << std::endl;
    std::cout << "space   Play/Pause the animation" << std::endl;
    std::cout << "B       Show/Hide the bind pose skeleton" << std::endl;
    std::cout << "SHIFT-B Show/Hide the bind pose mesh" << std::endl;
    std::cout << "P       Show/Hide the current pose skeleton" << std::endl;
    std::cout << "SHIFT-P Show/Hide the current pose mesh" << std::endl;
    std::cout << "O       Toggle override status of TheSecondAnimation" << std::endl;
    std::cout << "CTRL-Q  Exit\n\n" << std::endl;


    
    //Import scene from XML
    ChunkMaterialPtr ExampleMaterial;
    std::vector<SkeletonPtr> SkeletonPtrs;
    std::vector<SkeletonBlendedGeometryPtr> SkeletonBlendedGeometryPtrs;
    std::vector<GeometryPtr> GeometryPtrs;

    //Skeleton materaial
    LineChunkPtr SkelLineChunk = LineChunk::create();
    beginEditCP(SkelLineChunk);
        SkelLineChunk->setWidth(0.0f);
        SkelLineChunk->setSmooth(true);
    endEditCP(SkelLineChunk);

    ChunkMaterialPtr SkelMaterial = ChunkMaterial::create();
    beginEditCP(SkelMaterial, ChunkMaterial::ChunksFieldMask);
        SkelMaterial->addChunk(SkelLineChunk);
    endEditCP(SkelMaterial, ChunkMaterial::ChunksFieldMask);

    //LOAD FIRST ANIMATION
    FCFileType::FCPtrStore NewContainers;
    NewContainers = FCFileHandler::the()->read(BoostPath("./Data/23WalkingAnimation.xml"));
    FCFileType::FCPtrStore::iterator Itor;
    for(Itor = NewContainers.begin() ; Itor != NewContainers.end() ; ++Itor)
    {
        if( (*Itor)->getType() == (ChunkMaterial::getClassType()))
        {
            //Set ExampleMaterial to the ChunkMaterial we just read in
            ExampleMaterial = (ChunkMaterial::Ptr::dcast(*Itor));
        }
        if( (*Itor)->getType() == (Skeleton::getClassType()))
        {
            //Add the Skeleton we just read in to SkeletonPtrs
            SkeletonPtrs.push_back(Skeleton::Ptr::dcast(*Itor));
        }
        if( (*Itor)->getType() == (SkeletonBlendedGeometry::getClassType()))
        {
            //Add the SkeletonBlendedGeometry we just read in to SkeletonBlendedGeometryPtrs
            SkeletonBlendedGeometryPtrs.push_back(SkeletonBlendedGeometry::Ptr::dcast(*Itor));
        }
        if( (*Itor)->getType().isDerivedFrom(SkeletonAnimation::getClassType()))
        {
            //Set TheWalkingAnimation to the SkeletonAnimation we just read in
            TheWalkingAnimation = (SkeletonAnimation::Ptr::dcast(*Itor));
        }
        if( (*Itor)->getType() == (Geometry::getClassType()))
        {
            //Add the Geometry we just read in to GeometryPtrs
            GeometryPtrs.push_back(Geometry::Ptr::dcast(*Itor));
        }
    }

    //LOAD SECOND ANIMATION
    NewContainers = FCFileHandler::the()->read(BoostPath("./Data/23SamAnimation.xml"));
    for(Itor = NewContainers.begin() ; Itor != NewContainers.end() ; ++Itor)
    {
         //Import only the skeletonAnimation from the second XML file; we've already imported the skeleton and the geometry
        if( (*Itor)->getType().isDerivedFrom(SkeletonAnimation::getClassType()))
        {
            TheSecondAnimation = (SkeletonAnimation::Ptr::dcast(*Itor));
        }
    }

    //Blend the two animations
    TheSkeletonBlendedAnimation = SkeletonBlendedAnimation::create();
    beginEditCP(TheSkeletonBlendedAnimation);
        TheSkeletonBlendedAnimation->addAnimationBlending(TheWalkingAnimation, BlendWalking, false);
        TheSkeletonBlendedAnimation->addAnimationBlending(TheSecondAnimation, BlendTouchScreen, false);
    endEditCP(TheSkeletonBlendedAnimation);


    
    //Create unbound geometry Node (to show the mesh in its bind pose)
    for (int i(0); i < GeometryPtrs.size(); ++i)
    {
        NodePtr UnboundGeometry = Node::create();
        beginEditCP(UnboundGeometry, Node::CoreFieldMask | Node::TravMaskFieldMask);
            UnboundGeometry->setCore(GeometryPtrs[i]);
            UnboundGeometry->setTravMask(0);  //By default, we don't show the mesh in its bind pose.
        endEditCP(UnboundGeometry, Node::CoreFieldMask | Node::TravMaskFieldMask);

        UnboundGeometries.push_back(UnboundGeometry);
    }


    //Create skeleton nodes
    for (int i(0); i < SkeletonPtrs.size(); ++i)
    {
        //SkeletonDrawer
        SkeletonDrawablePtr ExampleSkeletonDrawable = osg::SkeletonDrawable::create();
        beginEditCP(ExampleSkeletonDrawable, SkeletonDrawable::SkeletonFieldMask | SkeletonDrawable::MaterialFieldMask | SkeletonDrawable::DrawPoseFieldMask | SkeletonDrawable::PoseColorFieldMask  | SkeletonDrawable::DrawBindPoseFieldMask | SkeletonDrawable::BindPoseColorFieldMask);
            ExampleSkeletonDrawable->setSkeleton(SkeletonPtrs[i]);
            ExampleSkeletonDrawable->setMaterial(SkelMaterial);
            ExampleSkeletonDrawable->setDrawPose(true);                                  //By default we draw the current skeleton
            ExampleSkeletonDrawable->setPoseColor(Color4f(1.0, 0.0, 1.0, 1.0));       //Set color of current skeleton
            ExampleSkeletonDrawable->setDrawBindPose(false);                          //By default we don't draw the bind pose skeleton
            ExampleSkeletonDrawable->setBindPoseColor(Color4f(1.0, 1.0, 0.0, 1.0));   //Set color of bind pose skeleton
        endEditCP(ExampleSkeletonDrawable, SkeletonDrawable::SkeletonFieldMask | SkeletonDrawable::MaterialFieldMask | SkeletonDrawable::DrawPoseFieldMask | SkeletonDrawable::PoseColorFieldMask  | SkeletonDrawable::DrawBindPoseFieldMask | SkeletonDrawable::BindPoseColorFieldMask);
        
        //Skeleton Node
        NodePtr SkeletonNode = osg::Node::create();
        beginEditCP(SkeletonNode, Node::CoreFieldMask);
            SkeletonNode->setCore(ExampleSkeletonDrawable);
        endEditCP(SkeletonNode, Node::CoreFieldMask);

        SkeletonNodes.push_back(SkeletonNode);
    }



    //Create skeleton blended geometry nodes
    for (int i(0); i < SkeletonBlendedGeometryPtrs.size(); ++i)
    {
        NodePtr MeshNode = osg::Node::create();
        beginEditCP(MeshNode, Node::CoreFieldMask);
            MeshNode->setCore(SkeletonBlendedGeometryPtrs[i]);
        endEditCP(MeshNode, Node::CoreFieldMask);

        MeshNodes.push_back(MeshNode);
    }



    //Setup scene
    NodePtr EmptyScene = osg::Node::create();
    beginEditCP(EmptyScene, Node::CoreFieldMask);
        EmptyScene->setCore(Group::create());
    endEditCP  (EmptyScene, Node::CoreFieldMask);

    mgr->setRoot(EmptyScene);



    //User Interface
    // Create the Graphics
    GraphicsPtr TutorialGraphics = osg::Graphics2D::create();

    // Initialize the LookAndFeelManager to enable default settings
    LookAndFeelManager::the()->getLookAndFeel()->init();

    // Create the DefaultBoundedRangeModelPtr and 
    // set its values
    DefaultBoundedRangeModelPtr UpperAnimationSliderRangeModel = DefaultBoundedRangeModel::create();
    UpperAnimationSliderRangeModel->setMinimum(0);
    UpperAnimationSliderRangeModel->setMaximum(100);
    UpperAnimationSliderRangeModel->setValue(BlendWalking * 100);
    UpperAnimationSliderRangeModel->setExtent(0);
    
    //Create the upper animation blend amount slider
    LabelPtr TempLabel;
    SliderPtr UpperAnimationSlider = Slider::create();
    beginEditCP(UpperAnimationSlider, Slider::LabelMapFieldMask | Slider::PreferredSizeFieldMask | Slider::MajorTickSpacingFieldMask | Slider::MinorTickSpacingFieldMask | Slider::SnapToTicksFieldMask | Slider::DrawLabelsFieldMask | Slider::RangeModelFieldMask);

     //Label the slider
        TempLabel = Label::Ptr::dcast(UpperAnimationSlider->getLabelPrototype()->shallowCopy());
        beginEditCP(TempLabel, Label::TextFieldMask); TempLabel->setText("0.0"); endEditCP(TempLabel, Label::TextFieldMask);
        UpperAnimationSlider->getLabelMap()[0] = TempLabel;

        TempLabel = Label::Ptr::dcast(UpperAnimationSlider->getLabelPrototype()->shallowCopy());
        beginEditCP(TempLabel, Label::TextFieldMask); TempLabel->setText("1.0"); endEditCP(TempLabel, Label::TextFieldMask);
        UpperAnimationSlider->getLabelMap()[100] = TempLabel;

        //Customize the slider
        UpperAnimationSlider->setPreferredSize(Vec2f(100, 300));
        UpperAnimationSlider->setSnapToTicks(false);
        UpperAnimationSlider->setMajorTickSpacing(10);
        UpperAnimationSlider->setMinorTickSpacing(5);
        UpperAnimationSlider->setOrientation(Slider::VERTICAL_ORIENTATION);
        UpperAnimationSlider->setInverted(true);
        UpperAnimationSlider->setDrawLabels(true);
        UpperAnimationSlider->setRangeModel(UpperAnimationSliderRangeModel);
    endEditCP(UpperAnimationSlider, Slider::LabelMapFieldMask | Slider::PreferredSizeFieldMask | Slider::MajorTickSpacingFieldMask | Slider::MinorTickSpacingFieldMask | Slider::SnapToTicksFieldMask | Slider::DrawLabelsFieldMask | Slider::RangeModelFieldMask);
    
    DefaultBoundedRangeModelPtr LowerAnimationSliderRangeModel = DefaultBoundedRangeModel::create();
    LowerAnimationSliderRangeModel->setMinimum(0);
    LowerAnimationSliderRangeModel->setMaximum(100);
    LowerAnimationSliderRangeModel->setValue(BlendTouchScreen * 100);
    LowerAnimationSliderRangeModel->setExtent(0);
    
    //Create the lower animation blend amount slider
    SliderPtr LowerAnimationSlider = Slider::create();
    beginEditCP(LowerAnimationSlider, Slider::LabelMapFieldMask | Slider::PreferredSizeFieldMask | Slider::MajorTickSpacingFieldMask | Slider::MinorTickSpacingFieldMask | Slider::SnapToTicksFieldMask | Slider::DrawLabelsFieldMask | Slider::RangeModelFieldMask);

     //Label the slider
        TempLabel = Label::Ptr::dcast(LowerAnimationSlider->getLabelPrototype()->shallowCopy());
        beginEditCP(TempLabel, Label::TextFieldMask); TempLabel->setText("0.0"); endEditCP(TempLabel, Label::TextFieldMask);
        LowerAnimationSlider->getLabelMap()[0] = TempLabel;

        TempLabel = Label::Ptr::dcast(LowerAnimationSlider->getLabelPrototype()->shallowCopy());
        beginEditCP(TempLabel, Label::TextFieldMask); TempLabel->setText("1.0"); endEditCP(TempLabel, Label::TextFieldMask);
        LowerAnimationSlider->getLabelMap()[100] = TempLabel;

        //Customize the slider
        LowerAnimationSlider->setPreferredSize(Vec2f(100, 300));
        LowerAnimationSlider->setSnapToTicks(false);
        LowerAnimationSlider->setMajorTickSpacing(10);
        LowerAnimationSlider->setMinorTickSpacing(5);
        LowerAnimationSlider->setOrientation(Slider::VERTICAL_ORIENTATION);
        LowerAnimationSlider->setInverted(true);
        LowerAnimationSlider->setDrawLabels(true);
        LowerAnimationSlider->setRangeModel(LowerAnimationSliderRangeModel);
    endEditCP(LowerAnimationSlider, Slider::LabelMapFieldMask | Slider::PreferredSizeFieldMask | Slider::MajorTickSpacingFieldMask | Slider::MinorTickSpacingFieldMask | Slider::SnapToTicksFieldMask | Slider::DrawLabelsFieldMask | Slider::RangeModelFieldMask);

    // Create Background to be used with the MainFrame
    ColorLayerPtr MainFrameBackground = osg::ColorLayer::create();
    beginEditCP(MainFrameBackground, ColorLayer::ColorFieldMask);
        MainFrameBackground->setColor(Color4f(1.0,1.0,1.0,0.5));
    endEditCP(MainFrameBackground, ColorLayer::ColorFieldMask);

    // Create The Main InternalWindow
    // Create Background to be used with the Main InternalWindow
    ColorLayerPtr MainInternalWindowBackground = osg::ColorLayer::create();
    beginEditCP(MainInternalWindowBackground, ColorLayer::ColorFieldMask);
        MainInternalWindowBackground->setColor(Color4f(1.0,1.0,1.0,0.5));
    endEditCP(MainInternalWindowBackground, ColorLayer::ColorFieldMask);

    LayoutPtr MainInternalWindowLayout = osg::FlowLayout::create();

    //GL Viewport
    ComponentPtr TheGLViewport = createGLPanel();
    InternalWindowPtr MainInternalWindow = osg::InternalWindow::create();
    beginEditCP(MainInternalWindow, InternalWindow::ChildrenFieldMask | InternalWindow::LayoutFieldMask | InternalWindow::BackgroundsFieldMask | InternalWindow::AlignmentInDrawingSurfaceFieldMask | InternalWindow::ScalingInDrawingSurfaceFieldMask | InternalWindow::DrawTitlebarFieldMask | InternalWindow::ResizableFieldMask);
       MainInternalWindow->getChildren().push_back(UpperAnimationSlider);
       MainInternalWindow->getChildren().push_back(LowerAnimationSlider);
       MainInternalWindow->getChildren().push_back(TheGLViewport);
       MainInternalWindow->setLayout(MainInternalWindowLayout);
       MainInternalWindow->setBackgrounds(MainInternalWindowBackground);
       MainInternalWindow->setAlignmentInDrawingSurface(Vec2f(0.5f,0.5f));
       MainInternalWindow->setScalingInDrawingSurface(Vec2f(1.0f,1.0f));
       MainInternalWindow->setDrawTitlebar(false);
       MainInternalWindow->setResizable(false);
    endEditCP(MainInternalWindow, InternalWindow::ChildrenFieldMask | InternalWindow::LayoutFieldMask | InternalWindow::BackgroundsFieldMask | InternalWindow::AlignmentInDrawingSurfaceFieldMask | InternalWindow::ScalingInDrawingSurfaceFieldMask | InternalWindow::DrawTitlebarFieldMask | InternalWindow::ResizableFieldMask);

    // Create the Drawing Surface
    UIDrawingSurfacePtr TutorialDrawingSurface = UIDrawingSurface::create();
    beginEditCP(TutorialDrawingSurface, UIDrawingSurface::GraphicsFieldMask | UIDrawingSurface::EventProducerFieldMask);
        TutorialDrawingSurface->setGraphics(TutorialGraphics);
        TutorialDrawingSurface->setEventProducer(TutorialWindowEventProducer);
    endEditCP(TutorialDrawingSurface, UIDrawingSurface::GraphicsFieldMask | UIDrawingSurface::EventProducerFieldMask);
    
    TutorialDrawingSurface->openWindow(MainInternalWindow);

    // Create the UI Foreground Object
    UIForegroundPtr TutorialUIForeground = osg::UIForeground::create();

    beginEditCP(TutorialUIForeground, UIForeground::DrawingSurfaceFieldMask);
        TutorialUIForeground->setDrawingSurface(TutorialDrawingSurface);
    endEditCP(TutorialUIForeground, UIForeground::DrawingSurfaceFieldMask);

    ViewportPtr TutorialViewport = mgr->getWindow()->getPort(0);
    beginEditCP(TutorialViewport, Viewport::ForegroundsFieldMask);
        TutorialViewport->getForegrounds().push_back(TutorialUIForeground);
    beginEditCP(TutorialViewport, Viewport::ForegroundsFieldMask);

    //Attach the Slider Listeners
    BlendAmountSliderChangeListener UpperAnimationSliderListener(TheSkeletonBlendedAnimation, 0, UpperAnimationSlider);
    UpperAnimationSlider->addChangeListener(&UpperAnimationSliderListener);
    
    BlendAmountSliderChangeListener LowerAnimationSliderListener(TheSkeletonBlendedAnimation, 1, LowerAnimationSlider);
    LowerAnimationSlider->addChangeListener(&LowerAnimationSliderListener);

    //Animation Advancer
    TheAnimationAdvancer = ElapsedTimeAnimationAdvancer::create();
    beginEditCP(TheAnimationAdvancer);
    ElapsedTimeAnimationAdvancer::Ptr::dcast(TheAnimationAdvancer)->setStartTime( 0.0 );


    beginEditCP(TheAnimationAdvancer);

        //Create the Documentation
        SimpleScreenDoc TheSimpleScreenDoc(&sceneManager, TutorialWindow);
    
    // Show the whole Scene
    mgr->showAll();
    TheAnimationAdvancer->start();

     //Show window
    Vec2f WinSize(TutorialWindowEventProducer->getDesktopSize() * 0.85f);
    Pnt2f WinPos((TutorialWindowEventProducer->getDesktopSize() - WinSize) *0.5);
    TutorialWindowEventProducer->openWindow(WinPos,
                        WinSize,
                                        "23BlendXMLAnimations");

    //Enter main Loop
    TutorialWindowEventProducer->mainLoop();

    osgExit();

    return 0;
}
示例#6
0
int main(int argc, char **argv)
{
    // OSG init
    osgInit(argc,argv);

    // Set up Window
    TutorialWindowEventProducer = createDefaultWindowEventProducer();
    WindowPtr MainWindow = TutorialWindowEventProducer->initWindow();

    TutorialWindowEventProducer->setDisplayCallback(display);
    TutorialWindowEventProducer->setReshapeCallback(reshape);

    TutorialUpdateListener TheUpdateListener;
    TutorialWindowEventProducer->addUpdateListener(&TheUpdateListener);

    TutorialKeyListener TheKeyListener;
    TutorialWindowEventProducer->addKeyListener(&TheKeyListener);

    // Create the SimpleSceneManager helper
    mgr = new SimpleSceneManager;

    // Tell the Manager what to manage
    mgr->setWindow(MainWindow);
	

    // Make Main Scene Node and add the Torus
    NodePtr scene = osg::Node::create();
    beginEditCP(scene, Node::CoreFieldMask | Node::ChildrenFieldMask);
        scene->setCore(osg::Group::create());
    endEditCP(scene, Node::CoreFieldMask | Node::ChildrenFieldMask);

    //Create a FBO Source
    FBOSourceTextureFilterPtr TutorialFBOSourceTextureFilter = FBOSourceTextureFilter::create();
    beginEditCP(TutorialFBOSourceTextureFilter, FBOSourceTextureFilter::FBOFieldMask | FBOSourceTextureFilter::FBOSizeFieldMask);
        TutorialFBOSourceTextureFilter->setFBO(createSceneFBO());
        TutorialFBOSourceTextureFilter->setFBOSize(Vec2f(-1.0,-1.0));
    endEditCP(TutorialFBOSourceTextureFilter, FBOSourceTextureFilter::FBOFieldMask | FBOSourceTextureFilter::FBOSizeFieldMask);

    //Create a HDR filter
    std::string HDRFragProg = "";
    HDRFragProg += 
        "uniform sampler2D Slot0Texture;"
        "uniform float Exposure;"
        "uniform float MaxLuminance;"
        "uniform float Gamma;"
        "void main()"
        "{"
        "    vec3 Color = texture2D(Slot0Texture,gl_TexCoord[0].st).rgb;"
        //"    float Intensity = dot(vec3(0.3,0.59,0.11),Color);"
        "    float TonePercent = Exposure * ((Exposure/MaxLuminance + 1.0)/(Exposure + 1.0));"
        //Apply Tone Mapping And Gamma Correction
        "    Color = pow(Color * TonePercent, vec3(Gamma));"
        "    gl_FragColor = vec4(Color, 1.0);"
        "}";

    //Create a shader Filter
    HDRTextureFilter = ShaderTextureFilter::create();
    HDRTextureFilter->attachSource(TutorialFBOSourceTextureFilter, 0, 0);
    HDRTextureFilter->setFragmentSource(HDRFragProg);
    HDRTextureFilter->setUniformParameter("Exposure", Exposure);
    HDRTextureFilter->setUniformParameter("MaxLuminance", MaxLuminance);
    HDRTextureFilter->setUniformParameter("Gamma", Gamma);
	
	// Create the ImageProcessed Foreground Object
    ImageProcessedForegroundPtr TutorialImageProcessedForeground = ImageProcessedForeground::create();

    beginEditCP(TutorialImageProcessedForeground, ImageProcessedForeground::FilterFieldMask | ImageProcessedForeground::OutputSlotFieldMask);
        TutorialImageProcessedForeground->setFilter(HDRTextureFilter);
        TutorialImageProcessedForeground->setOutputSlot(0);
    endEditCP(TutorialImageProcessedForeground, ImageProcessedForeground::FilterFieldMask | ImageProcessedForeground::OutputSlotFieldMask);

    mgr->setRoot(scene);

    // Add the ImageProcessed Foreground Object to the Scene
    ViewportPtr TutorialViewport = mgr->getWindow()->getPort(0);
    beginEditCP(TutorialViewport, Viewport::ForegroundsFieldMask);
        TutorialViewport->getForegrounds().push_back(TutorialImageProcessedForeground);
    beginEditCP(TutorialViewport, Viewport::ForegroundsFieldMask);

    // Show the whole Scene
    mgr->showAll();


    //Open Window
    Vec2f WinSize(TutorialWindowEventProducer->getDesktopSize() * 0.85f);
    Pnt2f WinPos((TutorialWindowEventProducer->getDesktopSize() - WinSize) *0.5);
    TutorialWindowEventProducer->openWindow(WinPos,
            WinSize,
            "03ScenePostProcessing");

    //Enter main Loop
    TutorialWindowEventProducer->mainLoop();

    osgExit();

    return 0;
}
// Initialize GLUT & OpenSG and set up the scene
int main(int argc, char **argv)
{
    // OSG init
    osgInit(argc,argv);

    // Set up Window
    TutorialWindowEventProducer = createDefaultWindowEventProducer();
    WindowPtr MainWindow = TutorialWindowEventProducer->initWindow();

    TutorialWindowEventProducer->setDisplayCallback(display);
    TutorialWindowEventProducer->setReshapeCallback(reshape);

    //Add Window Listener
    TutorialKeyListener TheKeyListener;
    TutorialWindowEventProducer->addKeyListener(&TheKeyListener);
    TutorialMouseListener TheTutorialMouseListener;
    TutorialMouseMotionListener TheTutorialMouseMotionListener;
    TutorialWindowEventProducer->addMouseListener(&TheTutorialMouseListener);
    TutorialWindowEventProducer->addMouseMotionListener(&TheTutorialMouseMotionListener);
	TutorialUpdateListener TheTutorialUpdateListener;
    TutorialWindowEventProducer->addUpdateListener(&TheTutorialUpdateListener);

    // Create the SimpleSceneManager helper
    mgr = new SimpleSceneManager;

	
    // Tell the Manager what to manage
    mgr->setWindow(TutorialWindowEventProducer->getWindow());

    ////////////////
        // Create the Graphics
    GraphicsPtr TutorialGraphics = osg::Graphics2D::create();

    // Initialize the LookAndFeelManager to enable default settings
    LookAndFeelManager::the()->getLookAndFeel()->init();
    /******************************************************

                 Create an Button Component and
                 a simple Font.
                 See 17Label_Font for more
                 information about Fonts.

    ******************************************************/
    ButtonPtr ExampleButton = osg::Button::create();

    UIFontPtr ExampleFont = osg::UIFont::create();

        beginEditCP(ExampleButton, Button::MinSizeFieldMask | Button::MaxSizeFieldMask | Button::PreferredSizeFieldMask | Button::ToolTipTextFieldMask | Button::TextFieldMask |
        Button::FontFieldMask | Button::TextColorFieldMask | Button::RolloverTextColorFieldMask | Button::ActiveTextColorFieldMask | Button::AlignmentFieldMask);
            ExampleButton->setMinSize(Vec2f(50, 25));
            ExampleButton->setMaxSize(Vec2f(200, 100));
            ExampleButton->setPreferredSize(Vec2f(100, 50));
            ExampleButton->setToolTipText("Click to start/pause");

            ExampleButton->setText("start/pause");
            ExampleButton->setFont(ExampleFont);
            ExampleButton->setTextColor(Color4f(1.0, 0.0, 0.0, 1.0));
            ExampleButton->setRolloverTextColor(Color4f(1.0, 0.0, 1.0, 1.0));
            ExampleButton->setActiveTextColor(Color4f(1.0, 0.0, 0.0, 1.0));
            ExampleButton->setAlignment(Vec2f(.5,0.5));
    endEditCP(ExampleButton, Button::MinSizeFieldMask | Button::MaxSizeFieldMask | Button::PreferredSizeFieldMask | Button::ToolTipTextFieldMask | Button::TextFieldMask |
	      Button::FontFieldMask | Button::TextColorFieldMask | Button::RolloverTextColorFieldMask | Button::ActiveTextColorFieldMask | Button::AlignmentFieldMask);


    // Create an ActionListener and assign it to ExampleButton
    // This Class is defined above, and will cause the output
    // window to display "Button 1 Action" when pressed
    ExampleButtonActionListener TheExampleButtonActionListener;
    ExampleButton->addActionListener(&TheExampleButtonActionListener);
    
    
    //////////////////
    //Torus Material
    TheTorusMaterial = SimpleMaterial::create();
    beginEditCP(TheTorusMaterial);
        SimpleMaterialPtr::dcast(TheTorusMaterial)->setAmbient(Color3f(0.3,0.3,0.3));
        SimpleMaterialPtr::dcast(TheTorusMaterial)->setDiffuse(Color3f(0.7,0.7,0.7));
        SimpleMaterialPtr::dcast(TheTorusMaterial)->setSpecular(Color3f(1.0,1.0,1.0));
    endEditCP(TheTorusMaterial);

    //Torus Geometry
    GeometryPtr TorusGeometry = makeTorusGeo(.5, 2, 32, 32);
    beginEditCP(TorusGeometry);
        TorusGeometry->setMaterial(TheTorusMaterial);
    endEditCP  (TorusGeometry);
    
    NodePtr TorusGeometryNode = Node::create();
    beginEditCP(TorusGeometryNode, Node::CoreFieldMask);
        TorusGeometryNode->setCore(TorusGeometry);
    endEditCP  (TorusGeometryNode, Node::CoreFieldMask);

    //Make Torus Node
    NodePtr TorusNode = Node::create();
    TransformPtr TorusNodeTrans;
    TorusNodeTrans = Transform::create();
    setName(TorusNodeTrans, std::string("TorusNodeTransformationCore"));

    beginEditCP(TorusNode, Node::CoreFieldMask | Node::ChildrenFieldMask);
        TorusNode->setCore(TorusNodeTrans);
        TorusNode->addChild(TorusGeometryNode);
    endEditCP  (TorusNode, Node::CoreFieldMask | Node::ChildrenFieldMask);

    //Make Main Scene Node
    NodePtr scene = Node::create();
    ComponentTransformPtr Trans;
    Trans = ComponentTransform::create();
    setName(Trans, std::string("MainTransformationCore"));
    beginEditCP(scene, Node::CoreFieldMask | Node::ChildrenFieldMask);
    {
        scene->setCore(Trans);
 
        // add the torus as a child
        scene->addChild(TorusNode);
    }
    endEditCP  (scene, Node::CoreFieldMask | Node::ChildrenFieldMask);

    setupAnimation();

    
    // Create Background to be used with the Main InternalWindow
    ColorLayerPtr MainInternalWindowBackground = osg::ColorLayer::create();
    beginEditCP(MainInternalWindowBackground, ColorLayer::ColorFieldMask);
        MainInternalWindowBackground->setColor(Color4f(1.0,1.0,1.0,0.5));
    endEditCP(MainInternalWindowBackground, ColorLayer::ColorFieldMask);
    InternalWindowPtr MainInternalWindow = osg::InternalWindow::create();
    LayoutPtr MainInternalWindowLayout = osg::FlowLayout::create();
	beginEditCP(MainInternalWindow, InternalWindow::ChildrenFieldMask | InternalWindow::LayoutFieldMask | InternalWindow::BackgroundsFieldMask | InternalWindow::AlignmentInDrawingSurfaceFieldMask | InternalWindow::ScalingInDrawingSurfaceFieldMask | InternalWindow::DrawTitlebarFieldMask | InternalWindow::ResizableFieldMask);
       MainInternalWindow->getChildren().push_back(ExampleButton);
       MainInternalWindow->setLayout(MainInternalWindowLayout);
       MainInternalWindow->setBackgrounds(MainInternalWindowBackground);
	   MainInternalWindow->setAlignmentInDrawingSurface(Vec2f(0.5f,0.5f));
	   MainInternalWindow->setScalingInDrawingSurface(Vec2f(0.5f,0.5f));
	   MainInternalWindow->setDrawTitlebar(false);
	   MainInternalWindow->setResizable(false);
    endEditCP(MainInternalWindow, InternalWindow::ChildrenFieldMask | InternalWindow::LayoutFieldMask | InternalWindow::BackgroundsFieldMask | InternalWindow::AlignmentInDrawingSurfaceFieldMask | InternalWindow::ScalingInDrawingSurfaceFieldMask | InternalWindow::DrawTitlebarFieldMask | InternalWindow::ResizableFieldMask);

    // Create the Drawing Surface
    UIDrawingSurfacePtr TutorialDrawingSurface = UIDrawingSurface::create();
    beginEditCP(TutorialDrawingSurface, UIDrawingSurface::GraphicsFieldMask | UIDrawingSurface::EventProducerFieldMask);
        TutorialDrawingSurface->setGraphics(TutorialGraphics);
        TutorialDrawingSurface->setEventProducer(TutorialWindowEventProducer);
    endEditCP(TutorialDrawingSurface, UIDrawingSurface::GraphicsFieldMask | UIDrawingSurface::EventProducerFieldMask);
    
	TutorialDrawingSurface->openWindow(MainInternalWindow);
	
	// Create the UI Foreground Object
    UIForegroundPtr TutorialUIForeground = osg::UIForeground::create();

    beginEditCP(TutorialUIForeground, UIForeground::DrawingSurfaceFieldMask);
        TutorialUIForeground->setDrawingSurface(TutorialDrawingSurface);
    endEditCP(TutorialUIForeground, UIForeground::DrawingSurfaceFieldMask);

    mgr->setRoot(scene);

    // Add the UI Foreground Object to the Scene
    ViewportPtr TutorialViewport = mgr->getWindow()->getPort(0);
    beginEditCP(TutorialViewport, Viewport::ForegroundsFieldMask);
        TutorialViewport->getForegrounds().push_back(TutorialUIForeground);
    beginEditCP(TutorialViewport, Viewport::ForegroundsFieldMask);

    // show the whole scene
    mgr->showAll();

    TheAnimationAdvancer->start();
    
    Vec2f WinSize(TutorialWindowEventProducer->getDesktopSize() * 0.85f);
    Pnt2f WinPos((TutorialWindowEventProducer->getDesktopSize() - WinSize) *0.5);
    TutorialWindowEventProducer->openWindow(WinPos,
                        WinSize,
                                        "24AnimationAction");

    //Enter main Loop
    TutorialWindowEventProducer->mainLoop();

    osgExit();

    return 0;
}
int main(int argc, char **argv)
{
    // OSG init
    osgInit(argc,argv);

    // Set up Window
    TutorialWindowEventProducer = createDefaultWindowEventProducer();
    WindowPtr MainWindow = TutorialWindowEventProducer->initWindow();

    TutorialWindowEventProducer->setDisplayCallback(display);
    TutorialWindowEventProducer->setReshapeCallback(reshape);

    TutorialKeyListener TheKeyListener;
    TutorialWindowEventProducer->addKeyListener(&TheKeyListener);

    // Create the SimpleSceneManager helper
    mgr = new SimpleSceneManager;

    // Tell the Manager what to manage
    mgr->setWindow(MainWindow);
	
										
    // Make Torus Node (creates Torus in background of scene)
    NodePtr TorusGeometryNode = makeTorus(.5, 2, 16, 16);

    // Make Main Scene Node and add the Torus
    NodePtr scene = osg::Node::create();
    beginEditCP(scene, Node::CoreFieldMask | Node::ChildrenFieldMask);
        scene->setCore(osg::Group::create());
        scene->addChild(TorusGeometryNode);
    endEditCP(scene, Node::CoreFieldMask | Node::ChildrenFieldMask);

    // Create the Graphics
    GraphicsPtr TutorialGraphics = osg::Graphics2D::create();

    // Initialize the LookAndFeelManager to enable default settings
    LookAndFeelManager::the()->getLookAndFeel()->init();
    /******************************************************

                 Create an Button Component and
                 a simple Font.
                 See 17Label_Font for more
                 information about Fonts.

    ******************************************************/
    ButtonPtr ExampleButton = osg::Button::create();

    UIFontPtr ExampleFont = osg::UIFont::create();
    beginEditCP(ExampleFont, UIFont::SizeFieldMask);
        ExampleFont->setSize(16);
    endEditCP(ExampleFont, UIFont::SizeFieldMask);

    /******************************************************

            Edit the Button's characteristics.
            Note: the first 4 functions can
            be used with any Component and 
            are not specific to Button.

            -setMinSize(Vec2f): Determine the 
                Minimum Size of the Component.
                Some Layouts will automatically
                resize Components; this prevents
                the Size from going below a
                certain value.
            -setMaxSize(Vec2f): Determine the 
                Maximum Size of the Component.
            -setPreferredSize(Vec2f): Determine
                the Preferred Size of the Component.
                This is what the Component will
                be displayed at unless changed by
                another Component (such as a 
                Layout).
            -setToolTipText("Text"): Determine
                what text is displayed while
                Mouse is hovering above Component.
                The word Text will be displayed
                in this case.
            
            Functions specfic to Button:
            -setText("DesiredText"): Determine 
                the Button's text.  It will read
                DesiredText in this case.
            -setFont(FontName): Determine the 
                Font to be used on the Button.
            -setTextColor(Color4f): Determine the
                Color for the text.
            -setRolloverTextColor(Color4f): Determine
                what the text Color will be when
                the Mouse Cursor is above the 
                Button.
            -setActiveTextColor(Color4f): Determine
                what the text Color will be when
                the Button is pressed (denoted by
                Active).
            -setAlignment(Vec2f):
                Determine the Vertical Alignment
                of the text.  The value is 
                in [0.0, 1.0].

    ******************************************************/
    beginEditCP(ExampleButton, Button::MinSizeFieldMask | Button::MaxSizeFieldMask | Button::PreferredSizeFieldMask | Button::ToolTipTextFieldMask | Button::TextFieldMask |
        Button::FontFieldMask | Button::TextColorFieldMask | Button::RolloverTextColorFieldMask | Button::ActiveTextColorFieldMask | Button::AlignmentFieldMask);
            ExampleButton->setMinSize(Vec2f(50, 25));
            ExampleButton->setMaxSize(Vec2f(200, 100));
            ExampleButton->setPreferredSize(Vec2f(100, 50));
            ExampleButton->setToolTipText("Button 1 ToolTip");

            ExampleButton->setText("Button 1");
            ExampleButton->setFont(ExampleFont);
            ExampleButton->setTextColor(Color4f(1.0, 0.0, 0.0, 1.0));
            ExampleButton->setRolloverTextColor(Color4f(1.0, 0.0, 1.0, 1.0));
            ExampleButton->setActiveTextColor(Color4f(1.0, 0.0, 0.0, 1.0));
            ExampleButton->setAlignment(Vec2f(1.0,0.0));
    endEditCP(ExampleButton, Button::MinSizeFieldMask | Button::MaxSizeFieldMask | Button::PreferredSizeFieldMask | Button::ToolTipTextFieldMask | Button::TextFieldMask |
        Button::FontFieldMask | Button::TextColorFieldMask | Button::RolloverTextColorFieldMask | Button::ActiveTextColorFieldMask | Button::AlignmentFieldMask);
            
    // Create an ActionListener and assign it to ExampleButton
    // This Class is defined above, and will cause the output
    // window to display "Button 1 Action" when pressed
    ExampleButtonActionListener TheExampleButtonActionListener;
    ExampleButton->addActionListener(&TheExampleButtonActionListener);

    /******************************************************

        Create a ToggleButton and determine its 
        characteristics.  ToggleButton inherits
        off of Button, so all characteristsics
        used above can be used with ToggleButtons
        as well.

        The only difference is that when pressed,
        ToggleButton remains pressed until pressed 
        again.

        -setSelected(bool): Determine whether the 
            ToggleButton is Selected (true) or
            deselected (false).  

    ******************************************************/
    ToggleButtonPtr ExampleToggleButton = osg::ToggleButton::create();
    
    beginEditCP(ExampleToggleButton, ToggleButton::SelectedFieldMask | ToggleButton::TextFieldMask | ToggleButton::ToolTipTextFieldMask);
        ExampleToggleButton->setSelected(false);
        ExampleToggleButton->setText("ToggleMe");
        ExampleToggleButton->setToolTipText("Toggle Button ToolTip");
    endEditCP(ExampleToggleButton, ToggleButton::SelectedFieldMask | ToggleButton::TextFieldMask | ToggleButton::ToolTipTextFieldMask);

    //Button with Image
    ButtonPtr ExampleDrawObjectButton = osg::Button::create();
    beginEditCP(ExampleDrawObjectButton, Button::DrawObjectToTextAlignmentFieldMask | Button::TextFieldMask);
	    ExampleDrawObjectButton->setDrawObjectToTextAlignment(Button::ALIGN_DRAW_OBJECT_RIGHT_OF_TEXT);
        ExampleDrawObjectButton->setText("Icon");
    endEditCP(ExampleDrawObjectButton, Button::DrawObjectToTextAlignmentFieldMask | Button::TextFieldMask);

    ExampleDrawObjectButton->setImage(std::string("Data/Icon.png"));
    ExampleDrawObjectButton->setActiveImage(std::string("Data/Icon.png"));
    ExampleDrawObjectButton->setFocusedImage(std::string("Data/Icon.png"));
    ExampleDrawObjectButton->setRolloverImage(std::string("Data/Icon.png"));
    ExampleDrawObjectButton->setDisabledImage(std::string("Data/Icon.png"));

    // Create The Main InternalWindow
    // Create Background to be used with the Main InternalWindow
    ColorLayerPtr MainInternalWindowBackground = osg::ColorLayer::create();
    beginEditCP(MainInternalWindowBackground, ColorLayer::ColorFieldMask);
        MainInternalWindowBackground->setColor(Color4f(1.0,1.0,1.0,0.5));
    endEditCP(MainInternalWindowBackground, ColorLayer::ColorFieldMask);
    InternalWindowPtr MainInternalWindow = osg::InternalWindow::create();
    LayoutPtr MainInternalWindowLayout = osg::FlowLayout::create();
	beginEditCP(MainInternalWindow, InternalWindow::ChildrenFieldMask | InternalWindow::LayoutFieldMask | InternalWindow::BackgroundsFieldMask | InternalWindow::AlignmentInDrawingSurfaceFieldMask | InternalWindow::ScalingInDrawingSurfaceFieldMask | InternalWindow::DrawTitlebarFieldMask | InternalWindow::ResizableFieldMask);
       MainInternalWindow->getChildren().push_back(ExampleButton);
       MainInternalWindow->getChildren().push_back(ExampleToggleButton);
       MainInternalWindow->getChildren().push_back(ExampleDrawObjectButton);
       MainInternalWindow->setLayout(MainInternalWindowLayout);
       MainInternalWindow->setBackgrounds(MainInternalWindowBackground);
	   MainInternalWindow->setAlignmentInDrawingSurface(Vec2f(0.5f,0.5f));
	   MainInternalWindow->setScalingInDrawingSurface(Vec2f(0.5f,0.5f));
	   MainInternalWindow->setDrawTitlebar(false);
	   MainInternalWindow->setResizable(false);
    endEditCP(MainInternalWindow, InternalWindow::ChildrenFieldMask | InternalWindow::LayoutFieldMask | InternalWindow::BackgroundsFieldMask | InternalWindow::AlignmentInDrawingSurfaceFieldMask | InternalWindow::ScalingInDrawingSurfaceFieldMask | InternalWindow::DrawTitlebarFieldMask | InternalWindow::ResizableFieldMask);

    // Create the Drawing Surface
    UIDrawingSurfacePtr TutorialDrawingSurface = UIDrawingSurface::create();
    beginEditCP(TutorialDrawingSurface, UIDrawingSurface::GraphicsFieldMask | UIDrawingSurface::EventProducerFieldMask);
        TutorialDrawingSurface->setGraphics(TutorialGraphics);
        TutorialDrawingSurface->setEventProducer(TutorialWindowEventProducer);
    endEditCP(TutorialDrawingSurface, UIDrawingSurface::GraphicsFieldMask | UIDrawingSurface::EventProducerFieldMask);
    
	TutorialDrawingSurface->openWindow(MainInternalWindow);
	
	// Create the UI Foreground Object
    UIForegroundPtr TutorialUIForeground = osg::UIForeground::create();

    beginEditCP(TutorialUIForeground, UIForeground::DrawingSurfaceFieldMask);
        TutorialUIForeground->setDrawingSurface(TutorialDrawingSurface);
    endEditCP(TutorialUIForeground, UIForeground::DrawingSurfaceFieldMask);

    mgr->setRoot(scene);

    // Add the UI Foreground Object to the Scene
    ViewportPtr TutorialViewport = mgr->getWindow()->getPort(0);
    beginEditCP(TutorialViewport, Viewport::ForegroundsFieldMask);
        TutorialViewport->getForegrounds().push_back(TutorialUIForeground);
    beginEditCP(TutorialViewport, Viewport::ForegroundsFieldMask);

    // Show the whole Scene
    mgr->showAll();


    //Open Window
    Vec2f WinSize(TutorialWindowEventProducer->getDesktopSize() * 0.85f);
    Pnt2f WinPos((TutorialWindowEventProducer->getDesktopSize() - WinSize) *0.5);
    TutorialWindowEventProducer->openWindow(WinPos,
            WinSize,
            "01RubberBandCamera");

    //Enter main Loop
    TutorialWindowEventProducer->mainLoop();

    osgExit();

    return 0;
}
int main(int argc, char **argv)
{
    // OSG init
    osgInit(argc,argv);

    // Set up Window
    TutorialWindowEventProducer = createDefaultWindowEventProducer();
    WindowPtr MainWindow = TutorialWindowEventProducer->initWindow();

    TutorialWindowEventProducer->setDisplayCallback(display);
    TutorialWindowEventProducer->setReshapeCallback(reshape);

    TutorialKeyListener TheKeyListener;
    TutorialWindowEventProducer->addKeyListener(&TheKeyListener);

    // Create the SimpleSceneManager helper
    mgr = new SimpleSceneManager;

    // Tell the Manager what to manage
    mgr->setWindow(MainWindow);
	
										
    // Make Torus Node (creates Torus in background of scene)
    NodePtr TorusGeometryNode = makeTorus(.5, 2, 16, 16);

    // Make Main Scene Node and add the Torus
    NodePtr scene = osg::Node::create();
    beginEditCP(scene, Node::CoreFieldMask | Node::ChildrenFieldMask);
        scene->setCore(osg::Group::create());
        scene->addChild(TorusGeometryNode);
    endEditCP(scene, Node::CoreFieldMask | Node::ChildrenFieldMask);

    //Create the Image
    Path ImagePath("./Data/TutorialImage.jpg");
    ImagePtr TheImage = ImageFileHandler::the().read(ImagePath.string().c_str());

    //Create the texture
    TextureChunkPtr TheTextureChunk = TextureChunk::create();
    beginEditCP(TheTextureChunk);
        TheTextureChunk->setImage(TheImage);

        TheTextureChunk->setMinFilter(GL_NEAREST);
        TheTextureChunk->setMagFilter(GL_NEAREST);

        TheTextureChunk->setWrapS(GL_CLAMP_TO_EDGE);
        TheTextureChunk->setWrapR(GL_CLAMP_TO_EDGE);

        TheTextureChunk->setScale(false);
        TheTextureChunk->setNPOTMatrixScale(true);
        
        TheTextureChunk->setEnvMode(GL_REPLACE); 
    endEditCP(TheTextureChunk);

    //Create a Texture Source
    TextureSourceTextureFilterPtr TutorialTextureSourceTextureFilter = TextureSourceTextureFilter::create();
    beginEditCP(TutorialTextureSourceTextureFilter, TextureSourceTextureFilter::TextureFieldMask);
        TutorialTextureSourceTextureFilter->setTexture(TheTextureChunk);
    endEditCP(TutorialTextureSourceTextureFilter, TextureSourceTextureFilter::TextureFieldMask);

    //Create a Grayscale filter
    std::string GrayScaleFragProg = "uniform sampler2D Slot0Texture; void main() { gl_FragColor = vec4(vec3( dot(vec3(0.3,0.59,0.11), texture2D(Slot0Texture,gl_TexCoord[0].st).rgb)), 1.0); }";

    //Create a shader Filter
    ShaderTextureFilterPtr GrayscaleTextureFilter = ShaderTextureFilter::create();
    GrayscaleTextureFilter->attachSource(TutorialTextureSourceTextureFilter, 0, 0);
    GrayscaleTextureFilter->setFragmentSource(GrayScaleFragProg);

    //Create a Color Mult filter
    std::string ColorMultFragProg = "uniform sampler2D Slot0Texture; void main() { gl_FragColor = vec4(vec3(1.0,0.0,0.0) * texture2D(Slot0Texture,gl_TexCoord[0].st).rgb, 1.0); }";

    //Create a shader Filter
    ShaderTextureFilterPtr ColorMultTextureFilter = ShaderTextureFilter::create();
    ColorMultTextureFilter->attachSource(GrayscaleTextureFilter,0,0);
    ColorMultTextureFilter->setFragmentSource(ColorMultFragProg);

    
    ////Create a Blur filter
    //std::string BlurFragProg = "";
    //BlurFragProg += 
    //"uniform sampler2D Slot0Texture;"
    //"void main()"
    //"{"
    //"    vec2 offsets[9];"
    //"    offsets[0] = vec2(-0.000625,0.00111111111);"
    //"    offsets[1] = vec2(0.0,0.00111111111);"
    //"    offsets[2] = vec2(0.000625,0.00111111111);"
    //"    offsets[3] = vec2(-0.000625,0.0);"
    //"    offsets[4] = vec2(0.0,0.0);"
    //"    offsets[5] = vec2(0.0,0.0);"
    //"    offsets[6] = vec2(-0.000625,-0.00111111111);"
    //"    offsets[7] = vec2(0.0,-0.00111111111);"
    //"    offsets[8] = vec2(0.000625,-0.00111111111);"
    //"    vec4 kernel[9];"
    ////"    kernel[0] = vec4(0.0);"
    ////"    kernel[1] = vec4(0.0);"
    ////"    kernel[2] = vec4(0.0);"
    ////"    kernel[3] = vec4(0.0);"
    ////"    kernel[4] = vec4(1.0);"
    ////"    kernel[5] = vec4(0.0);"
    ////"    kernel[6] = vec4(0.0);"
    ////"    kernel[7] = vec4(0.0);"
    ////"    kernel[8] = vec4(0.0);"
    //"    kernel[0] = vec4(0.0);"
    //"    kernel[1] = vec4(0.15);"
    //"    kernel[2] = vec4(0.0);"
    //"    kernel[3] = vec4(0.15);"
    //"    kernel[4] = vec4(0.4);"
    //"    kernel[5] = vec4(0.15);"
    //"    kernel[6] = vec4(0.0);"
    //"    kernel[7] = vec4(0.15);"
    //"    kernel[8] = vec4(0.0);"
    //"    vec4 sum = vec4(0.0);"
    //"    int i;"
    //"    for(i = 0 ; i < 9 ; i++)"
    //"    {"
    //"        sum += kernel[i] * texture2D(Slot0Texture,gl_TexCoord[0].st + offsets[i]);"
    //"    }"
    //"    gl_FragColor = sum;"
    //"}";

    ////Create a shader Filter
    //ShaderTextureFilterPtr BlurTextureFilter = ShaderTextureFilter::create();
    //BlurTextureFilter->attachSource(ColorMultTextureFilter);
    //BlurTextureFilter->setFragmentSource(BlurFragProg);


	
	// Create the ImageProcessed Foreground Object
    ImageProcessedForegroundPtr TutorialImageProcessedForeground = ImageProcessedForeground::create();

    beginEditCP(TutorialImageProcessedForeground, ImageProcessedForeground::FilterFieldMask | ImageProcessedForeground::OutputSlotFieldMask);
        TutorialImageProcessedForeground->setFilter(ColorMultTextureFilter);
        TutorialImageProcessedForeground->setOutputSlot(0);
    endEditCP(TutorialImageProcessedForeground, ImageProcessedForeground::FilterFieldMask | ImageProcessedForeground::OutputSlotFieldMask);

    mgr->setRoot(scene);

    // Add the ImageProcessed Foreground Object to the Scene
    ViewportPtr TutorialViewport = mgr->getWindow()->getPort(0);
    beginEditCP(TutorialViewport, Viewport::ForegroundsFieldMask);
        TutorialViewport->getForegrounds().push_back(TutorialImageProcessedForeground);
    beginEditCP(TutorialViewport, Viewport::ForegroundsFieldMask);

    // Show the whole Scene
    mgr->showAll();


    //Open Window
    Vec2f WinSize(TutorialWindowEventProducer->getDesktopSize() * 0.85f);
    Pnt2f WinPos((TutorialWindowEventProducer->getDesktopSize() - WinSize) *0.5);
    TutorialWindowEventProducer->openWindow(WinPos,
            WinSize,
            "02SimpleImagePipeline");

    //Enter main Loop
    TutorialWindowEventProducer->mainLoop();

    osgExit();

    return 0;
}