/// Redraws the zone outline when moving a corner according to the cursor position void Show_Zone_Corner_Or_Outline_While_Move_Mouse( EDA_DRAW_PANEL* aPanel, wxDC* aDC, const wxPoint& aPosition, bool aErase ) { PCB_EDIT_FRAME* pcbframe = (PCB_EDIT_FRAME*) aPanel->GetParent(); ZONE_CONTAINER* zone = (ZONE_CONTAINER*) pcbframe->GetCurItem(); if( aErase ) // Undraw edge in old position { zone->Draw( aPanel, aDC, GR_XOR ); } wxPoint pos = pcbframe->GetScreen()->GetCrossHairPosition(); if( zone->IsMoving() ) { wxPoint offset; offset = pos - s_CursorLastPosition; zone->Move( offset ); s_CursorLastPosition = pos; } else if( zone->IsDragging() ) { wxPoint offset; offset = pos - s_CursorLastPosition; zone->MoveEdge( offset ); s_CursorLastPosition = pos; } else { zone->m_Poly->MoveCorner( zone->m_CornerSelection, pos.x, pos.y ); } zone->Draw( aPanel, aDC, GR_XOR ); }
void BOARD::DrawHighLight( EDA_DRAW_PANEL* am_canvas, wxDC* DC, int aNetCode ) { GR_DRAWMODE draw_mode; if( IsHighLightNetON() ) draw_mode = GR_HIGHLIGHT | GR_OR; else draw_mode = GR_AND | GR_HIGHLIGHT; // Redraw zones for( int ii = 0; ii < GetAreaCount(); ii++ ) { ZONE_CONTAINER* zone = GetArea( ii ); if( zone->GetNetCode() == aNetCode ) { zone->Draw( am_canvas, DC, draw_mode ); } } // Redraw any pads that have aNetCode for( MODULE* module = m_Modules; module; module = module->Next() ) { for( D_PAD* pad = module->PadsList(); pad; pad = pad->Next() ) { if( pad->GetNetCode() == aNetCode ) { pad->Draw( am_canvas, DC, draw_mode ); } } } // Redraw track and vias that have aNetCode for( TRACK* seg = m_Track; seg; seg = seg->Next() ) { if( seg->GetNetCode() == aNetCode ) { seg->Draw( am_canvas, DC, draw_mode ); } } }
// Redraw the BOARD items but not cursors, axis or grid void BOARD::Draw( EDA_DRAW_PANEL* aPanel, wxDC* DC, GR_DRAWMODE aDrawMode, const wxPoint& offset ) { /* The order of drawing is flexible on some systems and not on others. For * OSes which use OR to draw, the order is not important except for the * effect of the highlight and its relationship to markers. See comment * below. * This order independence comes from the fact that a binary OR operation is * commutative in nature. * However on the OSX, the OR operation is not used, and so this sequence * below is chosen to give MODULEs the highest visible priority. */ /* Draw all tracks and zones. As long as dark colors are used for the * tracks, Then the OR draw mode should show tracks underneath other * tracks. But a white track will cover any other color since it has * more bits to OR in. */ for( TRACK* track = m_Track; track; track = track->Next() ) { if( track->IsMoving() ) continue; track->Draw( aPanel, DC, aDrawMode ); } // Draw areas (i.e. zones) for( int ii = 0; ii < GetAreaCount(); ii++ ) { ZONE_CONTAINER* zone = GetArea( ii ); // Areas must be drawn here only if not moved or dragged, // because these areas are drawn by ManageCursor() in a specific manner if( ( zone->GetEditFlags() & (IN_EDIT | IS_DRAGGED | IS_MOVED) ) == 0 ) { zone->Draw( aPanel, DC, aDrawMode ); zone->DrawFilledArea( aPanel, DC, aDrawMode ); } } // Draw the graphic items for( BOARD_ITEM* item = m_Drawings; item; item = item->Next() ) { if( item->IsMoving() ) continue; switch( item->Type() ) { case PCB_DIMENSION_T: case PCB_TEXT_T: case PCB_TARGET_T: case PCB_LINE_T: item->Draw( aPanel, DC, aDrawMode ); break; default: break; } } LSET all_cu = LSET::AllCuMask(); for( MODULE* module = m_Modules; module; module = module->Next() ) { bool display = true; LSET layerMask = all_cu; if( module->IsMoving() ) continue; if( !IsElementVisible( LAYER_MOD_FR ) ) { if( module->GetLayer() == F_Cu ) display = false; layerMask.set( F_Cu, false ); } if( !IsElementVisible( LAYER_MOD_BK ) ) { if( module->GetLayer() == B_Cu ) display = false; layerMask.set( B_Cu, false ); } if( display ) module->Draw( aPanel, DC, aDrawMode ); else Trace_Pads_Only( aPanel, DC, module, 0, 0, layerMask, aDrawMode ); } // draw the BOARD's markers last, otherwise the high light will erase any marker on a pad for( unsigned i = 0; i < m_markers.size(); ++i ) { m_markers[i]->Draw( aPanel, DC, aDrawMode ); } }