dgInt32 dgCollisionSphere::CalculatePlaneIntersection (const dgVector& normal, const dgVector& point, dgVector* const contactsOut) const
{
	dgAssert (normal.m_w == 0.0f);
	dgAssert (normal.DotProduct(normal).GetScalar() > dgFloat32 (0.999f));
	contactsOut[0] = normal * normal.DotProduct(point);
	return 1;
}
void dgCollisionSphere::TesselateTriangle (dgInt32 level, const dgVector& p0, const dgVector& p1, const dgVector& p2, dgInt32& count, dgVector* const ouput) const
{
	if (level) {
		dgAssert (dgAbs (p0.DotProduct(p0).GetScalar() - dgFloat32 (1.0f)) < dgFloat32 (1.0e-4f));
		dgAssert (dgAbs (p1.DotProduct(p1).GetScalar() - dgFloat32 (1.0f)) < dgFloat32 (1.0e-4f));
		dgAssert (dgAbs (p2.DotProduct(p2).GetScalar() - dgFloat32 (1.0f)) < dgFloat32 (1.0e-4f));
		dgVector p01 (p0 + p1);
		dgVector p12 (p1 + p2);
		dgVector p20 (p2 + p0);

		//p01 = p01 * p01.InvMagSqrt();
		//p12 = p12 * p12.InvMagSqrt();
		//p20 = p20 * p20.InvMagSqrt();

		p01 = p01.Normalize();
		p12 = p12.Normalize();
		p20 = p20.Normalize();

		dgAssert (dgAbs (p01.DotProduct(p01).GetScalar() - dgFloat32 (1.0f)) < dgFloat32 (1.0e-4f));
		dgAssert (dgAbs (p12.DotProduct(p12).GetScalar() - dgFloat32 (1.0f)) < dgFloat32 (1.0e-4f));
		dgAssert (dgAbs (p20.DotProduct(p20).GetScalar() - dgFloat32 (1.0f)) < dgFloat32 (1.0e-4f));

		TesselateTriangle (level - 1, p0,  p01, p20, count, ouput);
		TesselateTriangle (level - 1, p1,  p12, p01, count, ouput);
		TesselateTriangle (level - 1, p2,  p20, p12, count, ouput);
		TesselateTriangle (level - 1, p01, p12, p20, count, ouput);

	} else {
		ouput[count ++] = p0;
		ouput[count ++] = p1;
		ouput[count ++] = p2;
	}
}
dgVector dgCollisionSphere::SupportVertex (const dgVector& dir, dgInt32* const vertexIndex) const
{
	dgAssert (dir.m_w == dgFloat32 (0.0f));
	dgAssert (dgAbs(dir.DotProduct(dir).GetScalar() - dgFloat32 (1.0f)) < dgFloat32 (1.0e-3f));
	dgAssert (dir.m_w == 0.0f);
	return dir.Scale (m_radius);
}
示例#4
0
void dgSolver::IntegrateBodiesVelocity(dgInt32 threadID)
{
	dgVector speedFreeze2(m_world->m_freezeSpeed2 * dgFloat32(0.1f));
	dgVector freezeOmega2(m_world->m_freezeOmega2 * dgFloat32(0.1f));

	dgVector timestep4(m_timestepRK);
	const dgBodyProxy* const bodyProxyArray = m_bodyProxyArray;
	dgJacobian* const internalForces = &m_world->GetSolverMemory().m_internalForcesBuffer[0];

	const dgInt32 step = m_threadCounts;;
	const dgInt32 bodyCount = m_cluster->m_bodyCount;
	for (dgInt32 i = threadID; i < bodyCount; i += step) {
		dgDynamicBody* const body = (dgDynamicBody*)m_bodyArray[i].m_body;
		dgAssert(body->m_index == i);

		if (body->IsRTTIType(dgBody::m_dynamicBodyRTTI)) {
			const dgVector w(bodyProxyArray[i].m_weight);
			const dgJacobian& forceAndTorque = internalForces[i];
			const dgVector force(body->m_externalForce + forceAndTorque.m_linear * w);
			const dgVector torque(body->m_externalTorque + forceAndTorque.m_angular * w);

			const dgVector velocStep((force.Scale(body->m_invMass.m_w)) * timestep4);
			const dgVector omegaStep((body->m_invWorldInertiaMatrix.RotateVector(torque)) * timestep4);

			if (!body->m_resting) {
				body->m_veloc += velocStep;
				body->m_omega += omegaStep;
			} else {
				const dgVector velocStep2(velocStep.DotProduct(velocStep));
				const dgVector omegaStep2(omegaStep.DotProduct(omegaStep));
				const dgVector test(((velocStep2 > speedFreeze2) | (omegaStep2 > speedFreeze2)) & m_negOne);
				const dgInt32 equilibrium = test.GetSignMask() ? 0 : 1;
				body->m_resting &= equilibrium;
			}
			dgAssert(body->m_veloc.m_w == dgFloat32(0.0f));
			dgAssert(body->m_omega.m_w == dgFloat32(0.0f));
		}
	}
}
dgVector dgCollisionChamferCylinder::SupportVertexSpecial (const dgVector& dir, dgFloat32 skinThickness, dgInt32* const vertexIndex) const
{
	dgAssert (dir.m_w == dgFloat32 (0.0f));
	dgAssert (dgAbs(dir.DotProduct(dir).GetScalar() - dgFloat32 (1.0f)) < dgFloat32 (1.0e-3f));

	dgFloat32 x = dir.GetScalar();
	if (dgAbs (x) > dgFloat32 (0.99995f)) {
		return dgVector (dgFloat32 (0.0f), m_radius, dgFloat32 (0.0f), dgFloat32 (0.0f)); 
	}

	dgVector sideDir (m_yzMask & dir);
	dgAssert (sideDir.DotProduct(sideDir).GetScalar() > dgFloat32 (0.0f));
	return sideDir.Normalize().Scale(m_radius);
}
dgVector dgCollisionChamferCylinder::SupportVertex (const dgVector& dir, dgInt32* const vertexIndex) const
{
	dgAssert (dir.m_w == dgFloat32 (0.0f));
	dgAssert (dgAbs(dir.DotProduct(dir).GetScalar() - dgFloat32 (1.0f)) < dgFloat32 (1.0e-3f));

	dgFloat32 x = dir.GetScalar();
	if (dgAbs (x) > dgFloat32 (0.9999f)) {
		//return dgVector ((x > dgFloat32 (0.0f)) ? m_height : - m_height, dgFloat32 (0.0f), dgFloat32 (0.0f), dgFloat32 (0.0f)); 
		return dgVector (dgSign (x) * m_height, m_radius, dgFloat32 (0.0f), dgFloat32 (0.0f)); 
	}

	dgVector sideDir (m_yzMask & dir);
	//sideDir = sideDir * sideDir.InvMagSqrt();
	sideDir = sideDir.Normalize();
	return sideDir.Scale(m_radius) + dir.Scale (m_height);
}
dgFloat32 dgFastRayTest::PolygonIntersect (const dgVector& faceNormal, dgFloat32 maxT, const dgFloat32* const polygon, dgInt32 strideInBytes, const dgInt32* const indexArray, dgInt32 indexCount) const
{
	dgAssert (m_p0.m_w == dgFloat32 (0.0f));
	dgAssert (m_p1.m_w == dgFloat32 (0.0f));

	if (faceNormal.DotProduct(m_unitDir).GetScalar() < dgFloat32 (0.0f)) {
		dgInt32 stride = dgInt32(strideInBytes / sizeof (dgFloat32));
		dgBigVector v0(dgVector(&polygon[indexArray[indexCount - 1] * stride]) & dgVector::m_triplexMask);
		dgBigVector p0(m_p0);
		dgBigVector p0v0(v0 - p0);

		dgBigVector diff(m_diff);
		dgBigVector normal(faceNormal);
		dgFloat64 tOut = normal.DotProduct(p0v0).GetScalar() / normal.DotProduct(diff).GetScalar();
		if ((tOut >= dgFloat64(0.0f)) && (tOut <= maxT)) {
			dgBigVector p (p0 + diff.Scale (tOut));
			dgBigVector unitDir(m_unitDir);
			for (dgInt32 i = 0; i < indexCount; i++) {
				dgInt32 i2 = indexArray[i] * stride;
				dgBigVector v1(dgVector(&polygon[i2]) & dgVector::m_triplexMask);

				dgBigVector edge0(p - v0);
				dgBigVector edge1(v1 - v0);
				dgFloat64 area = unitDir.DotProduct (edge0.CrossProduct(edge1)).GetScalar();
				if (area < dgFloat32 (0.0f)) {
					return 1.2f;
				}
				v0 = v1;
			}

			return dgFloat32(tOut);
		}
	}

	return dgFloat32 (1.2f);
}