void AABB::TransformAsAABB(const float3x3 &transform) { assume(transform.IsColOrthogonal()); assume(transform.HasUniformScale()); AABBTransformAsAABB(*this, transform); }
void Capsule::Transform(const float3x3 &transform) { assume(transform.HasUniformScale()); assume(transform.IsColOrthogonal()); l.Transform(transform); r *= transform.Col(0).Length(); // Scale the radius. }
void Circle::Transform(const float3x3 &transform) { assume(transform.HasUniformScale()); assume(transform.IsColOrthogonal()); pos = transform.Mul(pos); normal = transform.Mul(normal).Normalized(); r *= transform.Col(0).Length(); // Scale the radius of the circle. }
void Frustum::Transform(const float3x3 &transform) { assume(transform.HasUniformScale()); pos = transform * pos; front = transform * front; float scaleFactor = front.Normalize(); up = (transform * up).Normalized(); nearPlaneDistance *= scaleFactor; farPlaneDistance *= scaleFactor; if (type == OrthographicFrustum) { orthographicWidth *= scaleFactor; orthographicHeight *= scaleFactor; } }
void Sphere::Transform(const float3x3 &transform) { assume(transform.HasUniformScale()); pos = transform * pos; r *= transform.Col(0).Length(); }