Exemple #1
0
void AABB::TransformAsAABB(const float3x3 &transform)
{
	assume(transform.IsColOrthogonal());
	assume(transform.HasUniformScale());

	AABBTransformAsAABB(*this, transform);
}
Exemple #2
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void Capsule::Transform(const float3x3 &transform)
{
	assume(transform.HasUniformScale());
	assume(transform.IsColOrthogonal());
	l.Transform(transform);
	r *= transform.Col(0).Length(); // Scale the radius.
}
Exemple #3
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void Circle::Transform(const float3x3 &transform)
{
	assume(transform.HasUniformScale());
	assume(transform.IsColOrthogonal());
	pos = transform.Mul(pos);
	normal = transform.Mul(normal).Normalized();
	r *= transform.Col(0).Length(); // Scale the radius of the circle.
}
Exemple #4
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void Frustum::Transform(const float3x3 &transform)
{
	assume(transform.HasUniformScale());
	pos = transform * pos;
	front = transform * front;
	float scaleFactor = front.Normalize();
	up = (transform * up).Normalized();
	nearPlaneDistance *= scaleFactor;
	farPlaneDistance *= scaleFactor;
	if (type == OrthographicFrustum)
	{
		orthographicWidth *= scaleFactor;
		orthographicHeight *= scaleFactor;
	}
}
Exemple #5
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void Sphere::Transform(const float3x3 &transform)
{
	assume(transform.HasUniformScale());
	pos = transform * pos;
	r *= transform.Col(0).Length();
}