Exemple #1
0
float3x3 float3x3::operator *(const float3x3 &rhs) const
{
    float3x3 r;
    const float *c0 = rhs.ptr();
    const float *c1 = rhs.ptr() + 1;
    const float *c2 = rhs.ptr() + 2;
    r[0][0] = DOT3STRIDED(v[0], c0, 3);
    r[0][1] = DOT3STRIDED(v[0], c1, 3);
    r[0][2] = DOT3STRIDED(v[0], c2, 3);

    r[1][0] = DOT3STRIDED(v[1], c0, 3);
    r[1][1] = DOT3STRIDED(v[1], c1, 3);
    r[1][2] = DOT3STRIDED(v[1], c2, 3);

    r[2][0] = DOT3STRIDED(v[2], c0, 3);
    r[2][1] = DOT3STRIDED(v[2], c1, 3);
    r[2][2] = DOT3STRIDED(v[2], c2, 3);

    return r;
}
Exemple #2
0
float3x4 float3x4::operator *(const float3x3 &rhs) const
{
	///\todo SSE.
	float3x4 r;
	const float *c0 = rhs.ptr();
	const float *c1 = rhs.ptr() + 1;
	const float *c2 = rhs.ptr() + 2;
	r[0][0] = DOT3STRIDED(v[0], c0, 3);
	r[0][1] = DOT3STRIDED(v[0], c1, 3);
	r[0][2] = DOT3STRIDED(v[0], c2, 3);
	r[0][3] = v[0][3];

	r[1][0] = DOT3STRIDED(v[1], c0, 3);
	r[1][1] = DOT3STRIDED(v[1], c1, 3);
	r[1][2] = DOT3STRIDED(v[1], c2, 3);
	r[1][3] = v[1][3];

	r[2][0] = DOT3STRIDED(v[2], c0, 3);
	r[2][1] = DOT3STRIDED(v[2], c1, 3);
	r[2][2] = DOT3STRIDED(v[2], c2, 3);
	r[2][3] = v[2][3];

	return r;
}
Exemple #3
0
void float3x3::Set(const float3x3 &rhs)
{
    Set(rhs.ptr());
}