// This decides if two collidables (overlapping in the broadphase for example) should collide and is inherited from // hkpCollidableCollidableFilter hkBool MyCollisionFilter::isCollisionEnabled( const hkpCollidable& a, const hkpCollidable& b ) const { return isCollisionEnabled( a.getCollisionFilterInfo(), b.getCollisionFilterInfo() ); }
hkBool gep::HavokCollisionFilter_Simple::isCollisionEnabled(const hkpWorldRayCastInput& a, const hkpCollidable& collidableB) const { return isCollisionEnabled(a.m_filterInfo, collidableB.getCollisionFilterInfo()); }
hkBool MyCollisionFilter::isCollisionEnabled( const hkpWorldRayCastInput& aInput, const hkpCollidable& collidableB ) const { return isCollisionEnabled( aInput.m_filterInfo, collidableB.getCollisionFilterInfo() ); }
hkBool gep::HavokCollisionFilter_Simple::isCollisionEnabled(const hkpCollidable& a, const hkpCollidable& b) const { return isCollisionEnabled(a.getCollisionFilterInfo(), b.getCollisionFilterInfo()); }