void enemy::AI(player &mainchar) { int num; num = rand()% 50 + 1; if(num <= chancefirethrow) { cout << "The monster attempts a fire attack!" << endl; num = rand()% 50 +1; if (num <= chancetohitmagic) { cout << "It gets you for "<< dmgfirethrow << " damage" << endl << endl; mainchar.sethealth(mainchar.gethealth() - (dmgfirethrow)); } else { cout << "It misses!" << endl << endl; } } else { num = rand()% 50 + 1; if (num <= chancetohit) { cout << "The monster deals " << atk + atkbonus << " damage to you." << endl << endl; mainchar.sethealth(mainchar.gethealth() - (atk + atkbonus)); } else { cout << "The monster misses you!" <<endl<<endl; } } if(regen == true) { if (health + 2 < healthcap) { health = health + 4; } } }
void location::roommenu(player &mainchar, map &maplocation) { if (mainchar.alive == false) { return; } bool validinput = false; while(validinput == false) { if((mainchar.gethealth() + 5) < mainchar.gethealthcap()) { mainchar.sethealth(mainchar.gethealth() + 5); } if((mainchar.getmana() + 5) < mainchar.getmanacap()) { mainchar.setmana(mainchar.getmana() + 5); } cout<<"The Menu:"<<endl; if(goN == true) { cout<<"(N) Go North"<<endl; } if(goS == true) { cout<<"(S) Go South"<<endl; } if(goE == true) { cout<<"(E) Go East"<<endl; } if(goW == true) { cout<<"(W) Go West"<<endl; } cout<<"(1) Inventory"<<endl; cout<<"(2) Stats"<<endl; cout<<"(3) Equip Weapon"<<endl; char input; cin>>input; switch(input) { case 'n': case 'N': if(goN == true) { maplocation.goN(); validinput = true; } else { cout<<"Invalid Input. Try Again."<<endl; } break; case 's': case 'S': if(goS == true) { maplocation.goS(); validinput = true; } else { cout<<"Invalid Input. Try Again."<<endl; } break; case 'e': case 'E': if(goE == true) { maplocation.goE(); validinput = true; } else { cout<<"Invalid Input. Try Again."<<endl; } break; case 'w': case 'W': if(goW == true) { maplocation.goW(); validinput = true; } else { cout<<"Invalid Input. Try Again."<<endl; } break; case '1': mainchar.displayinv(); break; case '2': displaystats(); break; case '3': mainchar.displayinv(); cout<<"Which item would you like to equip (inventory slot number)?"<<endl; cin>>input; input -= 48; mainchar.equipweapon(input - 1); validinput = true; break; default: cout<<"Invalid Input. Try Again."<<endl<<endl; } } }