示例#1
0
void drop_or_handle( const item &newit, player &p )
{
    if( newit.made_of( LIQUID ) && &p == &g->u ) { // TODO: what about NPCs?
        g->handle_all_liquid( newit, PICKUP_RANGE );
    } else {
        item tmp( newit );
        p.i_add_or_drop( tmp );
    }
}