void _TestDeepCopyDataArray() { size_t numTuples = 10; QVector<size_t> cDims(1, 5); QString name("Source Array"); // First lets try it without allocating any memory typename DataArray<T>::Pointer src = DataArray<T>::CreateArray(numTuples, cDims, name, false); typename DataArray<T>::Pointer copy = std::dynamic_pointer_cast<DataArray<T> >(src->deepCopy()); DREAM3D_REQUIRED(copy->getNumberOfTuples(), ==, src->getNumberOfTuples() ); DREAM3D_REQUIRED(copy->isAllocated(), ==, src->isAllocated() ); // Create the array again, this time allocating the data and putting in some known data src = DataArray<T>::CreateArray(numTuples, cDims, name, true); for(size_t i = 0; i < numTuples; i++) { for(size_t j = 0; j < cDims[0]; j++) { src->setComponent(i, j, static_cast<T>(i + j) ); } } copy = std::dynamic_pointer_cast<DataArray<T> >(src->deepCopy()); for(size_t i = 0; i < numTuples; i++) { for(size_t j = 0; j < cDims[0]; j++) { src->setComponent(i, j, static_cast<T>(i + j) ); T cpy = copy->getComponent(i, j); T val = src->getComponent(i, j); DREAM3D_REQUIRE_EQUAL(cpy, val) } } }
void __TestReorderCopy() { size_t numTuples = 10; QVector<size_t> cDims(1, 5); QString name("Source Array"); //make sure that an incorrectly sized order returns a null pointer typename DataArray<T>::Pointer src = DataArray<T>::CreateArray(numTuples, cDims, name, false); QVector<size_t> wrongSize(numTuples + 1); typename DataArray<T>::Pointer copy = boost::dynamic_pointer_cast<DataArray<T> >(src->reorderCopy(wrongSize)); DREAM3D_REQUIRE_EQUAL(copy.get(), 0); // fill reorder vector with same index (using this would be the same result as deep copy) QVector<size_t> newOrder(numTuples); for(size_t i = 0; i < numTuples; i++) { newOrder[i] = i; } //shuffle order std::random_shuffle(newOrder.begin(), newOrder.end()); // First lets try it without allocating any memory copy = boost::dynamic_pointer_cast<DataArray<T> >(src->reorderCopy(newOrder)); //if newOrder is inporperly size a null pointer is returned DREAM3D_REQUIRE_NE(copy.get(), 0); //check sizes DREAM3D_REQUIRED(copy->getNumberOfTuples(), ==, src->getNumberOfTuples() ); DREAM3D_REQUIRED(copy->isAllocated(), ==, src->isAllocated() ); // Create the array again, this time allocating the data and putting in some known data src = DataArray<T>::CreateArray(numTuples, cDims, name, true); for(size_t i = 0; i < src->getSize(); i++) { src->setValue(i, i); } for(size_t i = 0; i < numTuples; i++) { for(size_t j = 0; j < cDims[0]; j++) { src->setComponent(i, j, static_cast<T>(i * cDims[0] + j) ); } } copy = boost::dynamic_pointer_cast<DataArray<T> >(src->reorderCopy(newOrder)); for(size_t i = 0; i < numTuples; i++) { for(size_t j = 0; j < cDims[0]; j++) { T cpy = copy->getComponent(newOrder[i], j); T val = src->getComponent(i, j); DREAM3D_REQUIRE_EQUAL(cpy, val) } } }
void reduceArrayOnly(IDataArray::Pointer inputData, IDataArray::Pointer reducedData, int compNumber) { typename DataArray<T>::Pointer inputArrayPtr = boost::dynamic_pointer_cast<DataArray<T> >(inputData); typename DataArray<T>::Pointer reducedArrayPtr = boost::dynamic_pointer_cast<DataArray<T> >(reducedData); if (NULL == inputArrayPtr) { return; } T* inputArray = inputArrayPtr->getPointer(0); T* reducedArray = reducedArrayPtr->getPointer(0); size_t numPoints = inputArrayPtr->getNumberOfTuples(); size_t numComps = inputArrayPtr->getNumberOfComponents(); for (size_t i = 0; i < numPoints; i++) { for (size_t j = 0; j < numComps; j++) { if (j > compNumber) { reducedArray[(numComps - 1)*i + j - 1] = inputArray[numComps * i + j]; } else if (j < compNumber) { reducedArray[(numComps - 1)*i + j] = inputArray[numComps * i + j]; } } } }
void fitData(IDataArray::Pointer inDataPtr, float* ensembleArray, int32_t* eIds, size_t numEnsembles, uint32_t dType, bool removeBiasedFeatures, bool* biasedFeatures) { typename DataArray<T>::Pointer inputDataPtr = std::dynamic_pointer_cast<DataArray<T> >(inDataPtr); StatsData::Pointer sData = StatsData::New(); std::vector<DistributionAnalysisOps::Pointer> distributionAnalysis; distributionAnalysis.push_back(BetaOps::New()); distributionAnalysis.push_back(LogNormalOps::New()); distributionAnalysis.push_back(PowerLawOps::New()); QString distType; int32_t numComp = 1; // Determining number of components and name given distribution type if (dType == SIMPL::DistributionType::Beta) { distType = "Beta", numComp = SIMPL::DistributionType::BetaColumnCount; } else if (dType == SIMPL::DistributionType::LogNormal) { distType = "LogNormal", numComp = SIMPL::DistributionType::LogNormalColumnCount; } else if (dType == SIMPL::DistributionType::Power) { distType = "PowerLaw", numComp = SIMPL::DistributionType::PowerLawColumnCount; } T* fPtr = inputDataPtr->getPointer(0); std::vector<FloatArrayType::Pointer> dist; std::vector<std::vector<float > > values; size_t numfeatures = inputDataPtr->getNumberOfTuples(); dist.resize(numEnsembles); values.resize(numEnsembles); for(size_t i = 1; i < numEnsembles; i++) { dist[i] = sData->CreateDistributionArrays(dType); } int32_t ensemble = 0; for (size_t i = 1; i < numfeatures; i++) { if (removeBiasedFeatures == false || biasedFeatures[i] == false) { ensemble = eIds[i]; values[ensemble].push_back(static_cast<float>(fPtr[i])); } } for (size_t i = 1; i < numEnsembles; i++) { distributionAnalysis[dType]->calculateParameters(values[i], dist[i]); for (int32_t j = 0; j < numComp; j++) { FloatArrayType::Pointer data = dist[i]; ensembleArray[numComp * i + j] = data->getValue(j); } } }
void replaceValue(AbstractFilter* filter, IDataArray::Pointer inDataPtr, BoolArrayType::Pointer condDataPtr, double replaceValue) { typename DataArray<T>::Pointer inputArrayPtr = std::dynamic_pointer_cast<DataArray<T> >(inDataPtr); T replaceVal = static_cast<T>(replaceValue); T* inData = inputArrayPtr->getPointer(0); bool* condData = condDataPtr->getPointer(0); size_t numTuples = inputArrayPtr->getNumberOfTuples(); for (size_t iter = 0; iter < numTuples; iter++) { if (condData[iter] == true) { inData[iter] = replaceVal; } } }
int __ValidateArray(typename DataArray<T>::Pointer array, size_t numTuples, int numComp) { int err = 0; DREAM3D_REQUIRED(true, ==, array->isAllocated() ); size_t nt = array->getNumberOfTuples(); DREAM3D_REQUIRED(nt, ==, numTuples); int nc = array->getNumberOfComponents(); DREAM3D_REQUIRED(nc, ==, numComp ); size_t typeSize = array->getTypeSize(); DREAM3D_REQUIRE_EQUAL(sizeof(T), typeSize); size_t numElements = array->getSize(); DREAM3D_REQUIRED(numElements, ==, (nt * nc) ); // initialize the array with zeros to get a baseline array->initializeWithZeros(); // Get a pointer to the data and loop through the array making sure all values are Zero T* ptr = array->getPointer(0); for(size_t i = 0; i < numElements; i++) { DREAM3D_REQUIRE_EQUAL(0, ptr[i]); } //Splat another value across the array starting at an offset into the array //and test those values made it into the array correctly array->initializeWithValue(static_cast<T>(1), numComp); for(size_t i = numComp; i < numElements; i++) { DREAM3D_REQUIRE_EQUAL(static_cast<T>(1), ptr[i]); } // Initialize the entire array with a value (offset = 0); array->initializeWithValue(static_cast<T>(2), 0); for(size_t i = 0; i < numElements; i++) { DREAM3D_REQUIRE_EQUAL(static_cast<T>(2), ptr[i]); } // Initialize the entire array with a value (offset = 0), this time using the default value for the offset array->initializeWithValue(static_cast<T>(3)); ptr = array->getPointer(0); for(size_t i = 0; i < numElements; i++) { DREAM3D_REQUIRE_EQUAL(static_cast<T>(3), ptr[i]); array->setValue(i, static_cast<T>(4)); T val = array->getValue(i); DREAM3D_REQUIRE_EQUAL(val, static_cast<T>(4)) } // Test setting of a Tuple with a value, which means all components of that tuple will have the same value size_t index = 0; array->initializeWithZeros(); for(size_t t = 0; t < numTuples; t++) { array->initializeTuple(t, 6.0); for(int j = 0; j < numComp; j++) { T val = array->getComponent(t, j); DREAM3D_REQUIRE_EQUAL(val, (static_cast<T>(6)) ) } } // Test setting individual components to a specific value index = 0; array->initializeWithZeros(); for(size_t t = 0; t < numTuples; t++) { for(int j = 0; j < numComp; j++) { index = t * numComp + j; array->setComponent(t, j, static_cast<T>(t + j) ); T val = array->getComponent(t, j); DREAM3D_REQUIRE_EQUAL(val, (static_cast<T>(t + j))) val = array->getValue(index); DREAM3D_REQUIRE_EQUAL(val, (static_cast<T>(t + j))) } } /// virtual QVector<size_t> getComponentDimensions() // Test resizing the array based on a give number of tuples. The number of Components will stay the same at each tuple array->resize(numTuples * 2); array->initializeWithZeros(); // Init the grown array to all Zeros nt = array->getNumberOfTuples(); DREAM3D_REQUIRED(nt, ==, (numTuples * 2) ); nc = array->getNumberOfComponents(); DREAM3D_REQUIRED(nc, ==, numComp ); // Test resizing the array to a smaller size array->resize(numTuples); array->initializeWithZeros(); // Init the grown array to all Zeros nt = array->getNumberOfTuples(); DREAM3D_REQUIRED(nt, ==, (numTuples) ); nc = array->getNumberOfComponents(); DREAM3D_REQUIRED(nc, ==, numComp ); ////clear() // This resizes the array to Zero destroying all the data in the process. array->clear(); DREAM3D_REQUIRED(false, ==, array->isAllocated() ); nt = array->getNumberOfTuples(); DREAM3D_REQUIRED(nt, ==, 0); nc = array->getNumberOfComponents(); DREAM3D_REQUIRED(nc, ==, numComp); nt = array->getSize(); DREAM3D_REQUIRED(nt, ==, 0); ptr = array->getPointer(0); DREAM3D_REQUIRED_PTR(ptr, ==, NULL); // Test resizing the array to a any larger size array->resize(numTuples); array->initializeWithZeros(); // Init the grown array to all Zeros nt = array->getNumberOfTuples(); DREAM3D_REQUIRED(nt, ==, (numTuples) ); nc = array->getNumberOfComponents(); DREAM3D_REQUIRED(nc, ==, numComp ); ptr = array->getPointer(0); DREAM3D_REQUIRED_PTR(ptr, !=, NULL); return err; }
void __TestEraseElements() { // Test dropping of front elements only { typename DataArray<T>::Pointer array = DataArray<T>::CreateArray(NUM_ELEMENTS, "Test1"); DREAM3D_REQUIRE_EQUAL(array->isAllocated(), true); for(size_t i = 0; i < NUM_ELEMENTS; ++i) { array->setComponent(i, 0, static_cast<T>(i) ); } QVector<size_t> eraseElements; eraseElements.push_back(0); eraseElements.push_back(1); array->eraseTuples(eraseElements); DREAM3D_REQUIRE_EQUAL(array->getValue(0), 2); DREAM3D_REQUIRE_EQUAL(array->getValue(1), 3); DREAM3D_REQUIRE_EQUAL(array->getValue(2), 4); DREAM3D_REQUIRE_EQUAL(array->isAllocated(), true); } // Test Dropping of internal elements { QVector<size_t> dims(1, NUM_COMPONENTS_2); typename DataArray<T>::Pointer array = DataArray<T>::CreateArray(NUM_ELEMENTS_2, dims, "Test2"); DREAM3D_REQUIRE_EQUAL(array->isAllocated(), true); for(size_t i = 0; i < NUM_TUPLES_2; ++i) { array->setComponent(i, 0, static_cast<T>(i)); array->setComponent(i, 1, static_cast<T>(i)); } QVector<size_t> eraseElements; eraseElements.push_back(3); eraseElements.push_back(6); eraseElements.push_back(8); array->eraseTuples(eraseElements); DREAM3D_REQUIRE_EQUAL(array->getComponent(3, 0), 4); DREAM3D_REQUIRE_EQUAL(array->getComponent(3, 1), 4); DREAM3D_REQUIRE_EQUAL(array->getComponent(5, 0), 7); DREAM3D_REQUIRE_EQUAL(array->getComponent(5, 1), 7); DREAM3D_REQUIRE_EQUAL(array->getComponent(6, 0), 9); DREAM3D_REQUIRE_EQUAL(array->getComponent(6, 1), 9); } // Test Dropping of internal elements { QVector<size_t> dims(1, NUM_COMPONENTS_2); typename DataArray<T>::Pointer array = DataArray<T>::CreateArray(NUM_ELEMENTS_2, dims, "Test3"); DREAM3D_REQUIRE_EQUAL(array->isAllocated(), true); for(size_t i = 0; i < NUM_TUPLES_2; ++i) { array->setComponent(i, 0, static_cast<T>(i)); array->setComponent(i, 1, static_cast<T>(i)); } QVector<size_t> eraseElements; eraseElements.push_back(3); eraseElements.push_back(6); eraseElements.push_back(9); array->eraseTuples(eraseElements); DREAM3D_REQUIRE_EQUAL(array->getComponent(3, 0), 4); DREAM3D_REQUIRE_EQUAL(array->getComponent(3, 1), 4); DREAM3D_REQUIRE_EQUAL(array->getComponent(5, 0), 7); DREAM3D_REQUIRE_EQUAL(array->getComponent(5, 1), 7); DREAM3D_REQUIRE_EQUAL(array->getComponent(6, 0), 8); DREAM3D_REQUIRE_EQUAL(array->getComponent(6, 1), 8); } // Test Dropping of internal continuous elements { QVector<size_t> dims(1, NUM_COMPONENTS_2); typename DataArray<T>::Pointer array = DataArray<T>::CreateArray(NUM_ELEMENTS_2, dims, "Test4"); DREAM3D_REQUIRE_EQUAL(array->isAllocated(), true); for(size_t i = 0; i < NUM_TUPLES_2; ++i) { array->setComponent(i, 0, static_cast<T>(i)); array->setComponent(i, 1, static_cast<T>(i)); } QVector<size_t> eraseElements; eraseElements.push_back(3); eraseElements.push_back(4); eraseElements.push_back(5); array->eraseTuples(eraseElements); DREAM3D_REQUIRE_EQUAL(array->getComponent(3, 0), 6); DREAM3D_REQUIRE_EQUAL(array->getComponent(3, 1), 6); DREAM3D_REQUIRE_EQUAL(array->getComponent(4, 0), 7); DREAM3D_REQUIRE_EQUAL(array->getComponent(4, 1), 7); DREAM3D_REQUIRE_EQUAL(array->getComponent(5, 0), 8); DREAM3D_REQUIRE_EQUAL(array->getComponent(5, 1), 8); } // Test Dropping of Front and Back Elements { QVector<size_t> dims(1, NUM_COMPONENTS_2); typename DataArray<T>::Pointer array = DataArray<T>::CreateArray(NUM_ELEMENTS_2, dims, "Test5"); DREAM3D_REQUIRE_EQUAL(array->isAllocated(), true); for(size_t i = 0; i < NUM_TUPLES_2; ++i) { array->setComponent(i, 0, static_cast<T>(i)); array->setComponent(i, 1, static_cast<T>(i)); } QVector<size_t> eraseElements; eraseElements.push_back(0); eraseElements.push_back(9); array->eraseTuples(eraseElements); DREAM3D_REQUIRE_EQUAL(array->getComponent(0, 0), 1); DREAM3D_REQUIRE_EQUAL(array->getComponent(0, 1), 1); DREAM3D_REQUIRE_EQUAL(array->getComponent(7, 0), 8); DREAM3D_REQUIRE_EQUAL(array->getComponent(7, 1), 8); } // Test Dropping of Back Elements { QVector<size_t> dims(1, NUM_COMPONENTS_2); typename DataArray<T>::Pointer array = DataArray<T>::CreateArray(NUM_ELEMENTS_2, dims, "Test6"); DREAM3D_REQUIRE_EQUAL(array->isAllocated(), true); for(size_t i = 0; i < NUM_TUPLES_2; ++i) { array->setComponent(i, 0, static_cast<T>(i)); array->setComponent(i, 1, static_cast<T>(i)); } QVector<size_t> eraseElements; eraseElements.push_back(7); eraseElements.push_back(8); eraseElements.push_back(9); array->eraseTuples(eraseElements); DREAM3D_REQUIRE_EQUAL(array->getComponent(4, 0), 4); DREAM3D_REQUIRE_EQUAL(array->getComponent(4, 1), 4); DREAM3D_REQUIRE_EQUAL(array->getComponent(5, 0), 5); DREAM3D_REQUIRE_EQUAL(array->getComponent(5, 1), 5); } // Test Dropping of indices larger than the number of tuples { QVector<size_t> dims(1, NUM_COMPONENTS_2); typename DataArray<T>::Pointer array = DataArray<T>::CreateArray(NUM_TUPLES_2, dims, "Test6"); DREAM3D_REQUIRE_EQUAL(array->isAllocated(), true); for(size_t i = 0; i < NUM_TUPLES_2; ++i) { array->setComponent(i, 0, static_cast<T>(i)); array->setComponent(i, 1, static_cast<T>(i)); } QVector<size_t> eraseElements; eraseElements.push_back(10); int err = array->eraseTuples(eraseElements); DREAM3D_REQUIRE_EQUAL(err , -100) eraseElements.clear(); err = array->eraseTuples(eraseElements); DREAM3D_REQUIRE_EQUAL(err , 0) eraseElements.resize(20); err = array->eraseTuples(eraseElements); DREAM3D_REQUIRE_EQUAL(err , 0) size_t nTuples = array->getNumberOfTuples(); DREAM3D_REQUIRE_EQUAL(nTuples, 0) } }